Sanjibukai

Sanjibukai

Programming Phoenix LiveView: current_user and assign_new (page 60)

Hello everyone,
In page 60, the book is suggesting the following about reducing the number of database call when fetching the user in LiveView on_mount:

This more advanced problem gives you a chance to optimize your LiveView
authorization code.

In the PentoWeb.UserAuthLive.on_mount/4 callback, assign the socket assigns
key of :current_user using the assign_new/38 function in order to ensure that
you don’t need to make additional database calls:

  • When the live view first mounts in its disconnected state and the plug
    pipeline has already populated :current_user in the Plug.Conn struct.
  • If the live view is being redirected to itself, and its socket assigns
    already contains a key of :current_user.

So I guess the solution is to do the following:

def on_mount(_, _params, %{"user_token" => user_token} = session, socket) do
  socket =
    socket
    |> assign_new(:current_user, fn -> Accounts.get_user_by_session_token(user_token) end)

  if socket.assigns.current_user do
    {:cont, socket}
  else
    {:halt, redirect(socket, to: "/users/log_in")}
  end
end

Doing so reduce by one the database call indeed. But I noticed that’s there is still 2 database calls…
One from that on_mount and one from the earlier plug fetch_current_user.

I guess the reason it’s because in the plug we are populating the current_user in the Plug.Conn while only leaving the user_token in the session.
Then in the LiveView mount since we are not reading from the Conn but from the session and because there is no current_user in the session but only the user_token, that second database call is somehow mandatory…

But as suggested in the exercise (the first bullet point above), how can we leverage the fact that the current_user already exists in the Plug.Conn so that there is now really only one user fetching in the databse?

Thank you very much.

First Post!

flavius-popan

flavius-popan

I’ve struggled to understand this exercise too, it’s really hard to wrap my head around and I wonder if the auth code has changed too much in v1.0.0 to still be a valid challenge.

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