Herbert Wolverson @herbert
Tammy Coron @Paradox927
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters—and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from “Hello, World” to building a full dungeon crawler game. With this book, you’ll learn game development skills applicable to other engines, including Unity and Unreal.
Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish.
Each chapter in this book presents hands-on, practical projects that take you on a journey from “Hello, World” to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style.
Herbert Wolverson has worked as a programmer and an indie game developer since the late 1990s. He’s taught programming and IT skills at a variety of levels, contributes to multiple Open Source projects, and is active in the game development scene.
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Hands-on Rust: Chapter 5 “Storing the Dungeon Map: no instructions to modify main() before first run
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