mikecargal

mikecargal

Hands-On Rust: Wrong multiplier for 8x8 console in main.rs

Title: Hands-On Rust (Chap 8 (Adding a Heads Up Display)

It looks like

    ​.with_simple_console_no_bg​(SCREEN_WIDTH*2, SCREEN_HEIGHT*2,
​	        ​"terminal8x8.png"​)”

should be:

    ​.with_simple_console_no_bg​(SCREEN_WIDTH*4, SCREEN_HEIGHT*4,
​	        ​"terminal8x8.png"​)”

I had thought that my HUD seemed a bit bigger than the screen shots, but it really showed up when I added the tooltips and they were way off (being multiplied by 4)

Also… :slight_smile: another Mac/Big Sur terminal rendering artifact:

It looks like the top row (or 2??) of pixels are being occluded.

Most Liked

herbert

herbert

Author of Hands-on Rust

Not embarrassing - happens to all of us. I once replaced every news article on a production server with the word “quilting” because of an SQL typo…

I think you’re right about renaming the constants and making the multiply/scaling more obvious. I’ll see if I can clean that up for the next beta. Thanks!

That’s a good point about magic numbers. You could include

const MAP_LAYER : usize = 0;`
const DISPLAY_LAYER : usize = 1;`
const HUD_LAYER : usize = 2;

in your prelude, and use those. That would definitely be easier to read - I’ll see if putting that in won’t blow up my page count too badly (the eternal author struggle: fitting everything into a size the publisher wants to print!)

mikecargal

mikecargal

This is embarrassing…

I used DISPLAY_* (instead of SCREEN_) when I set up the simple_console (since the others used DISPLAY_. It appears that, when reporting my “issue” I copied/pasted from the book, instead of my code.

In whatever of my defense I might mount, I think that DISPLAY_WIDTH4 and DISPLAY_HEIGHT4 make a bit more sense, because you’re using DISPLAY* constants on the other consoles and 32/8 = 4. SCREEN_* works (with 2) because there’s already a divide my 2.). And… and… the HUD is more of a DISPLAY thing played over the window into the full screen (THat’s my defense, and I’m sticking to it :wink: )

Of course, all said, your code is correct, and my “issue” was my typo. Deeply sorry about wasting your time.

Arbitrary code critique… I’m at the point now that I bring when I see “magic numbers” in code. (examples are the layer console IDs, the z_order, etc. I’ve been playing a bit with trying to find good ways toggle them names in my version)

herbert

herbert

Author of Hands-on Rust

Thanks again! There’s a Big Sur update in the works for bracket-lib. I’m waiting on a couple of M1 chip fixes to come downstream, but the warnings are fixed. Adding a gutter is in-progress, requires a surprising amount of testing.

I’ll check the multiplier. I’ve added the issue to the tracker, and it should be in beta 3.

Where Next?

Popular Pragmatic Bookshelf topics Top

Alexandr
Hi everyone! There is an error on the page 71 in the book “Programming machine learning from coding to depp learning” P. Perrotta. You c...
New
herminiotorres
Hi! I know not the intentions behind this narrative when called, on page XI: mount() |> handle_event() |> render() but the correc...
New
AleksandrKudashkin
On the page xv there is an instruction to run bin/setup from the main folder. I downloaded the source code today (12/03/21) and can’t see...
New
gilesdotcodes
In case this helps anyone, I’ve had issues setting up the rails source code. Here were the solutions: In Gemfile, change gem 'rails' t...
New
Chrichton
Dear Sophie. I tried to do the “Authorization” exercise and have two questions: When trying to plug in an email-service, I found the ...
New
jskubick
I found an issue in Chapter 7 regarding android:backgroundTint vs app:backgroundTint. How to replicate: load chapter-7 from zipfile i...
New
creminology
Skimming ahead, much of the following is explained in Chapter 3, but new readers (like me!) will hit a roadblock in Chapter 2 with their ...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New
ggerico
I got this error when executing the plot files on macOS Ventura 13.0.1 with Python 3.10.8 and matplotlib 3.6.1: programming_ML/code/03_...
New
redconfetti
Docker-Machine became part of the Docker Toolbox, which was deprecated in 2020, long after Docker Desktop supported Docker Engine nativel...
New

Other popular topics Top

Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
AstonJ
This looks like a stunning keycap set :orange_heart: A LEGENDARY KEYBOARD LIVES ON When you bought an Apple Macintosh computer in the e...
New
Exadra37
I am asking for any distro that only has the bare-bones to be able to get a shell in the server and then just install the packages as we ...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
mafinar
This is going to be a long an frequently posted thread. While talking to a friend of mine who has taken data structure and algorithm cou...
New
PragmaticBookshelf
Build modern server-driven web applications using htmx. Whatever programming language you use, you’ll write less (and cleaner) code. ...
New
PragmaticBookshelf
Leverage your existing Rails codebase to build iOS and Android apps with Hotwire Native – no Swift or Kotlin experience necessary. J...
New
NewsBot
Node.js v22.14.0 has been released. Link: Release 2025-02-11, Version 22.14.0 'Jod' (LTS), @aduh95 · nodejs/node · GitHub
New
PragmaticBookshelf
As digital systems increasingly run the world, mastery of the recurring patterns of software development risk is the key to fast and effe...
New

Sub Categories: