mikecargal

mikecargal

Hands-On Rust: Wrong multiplier for 8x8 console in main.rs

Title: Hands-On Rust (Chap 8 (Adding a Heads Up Display)

It looks like

    ​.with_simple_console_no_bg​(SCREEN_WIDTH*2, SCREEN_HEIGHT*2,
​	        ​"terminal8x8.png"​)”

should be:

    ​.with_simple_console_no_bg​(SCREEN_WIDTH*4, SCREEN_HEIGHT*4,
​	        ​"terminal8x8.png"​)”

I had thought that my HUD seemed a bit bigger than the screen shots, but it really showed up when I added the tooltips and they were way off (being multiplied by 4)

Also… :slight_smile: another Mac/Big Sur terminal rendering artifact:

It looks like the top row (or 2??) of pixels are being occluded.

Most Liked

herbert

herbert

Author of Hands-on Rust

Not embarrassing - happens to all of us. I once replaced every news article on a production server with the word “quilting” because of an SQL typo…

I think you’re right about renaming the constants and making the multiply/scaling more obvious. I’ll see if I can clean that up for the next beta. Thanks!

That’s a good point about magic numbers. You could include

const MAP_LAYER : usize = 0;`
const DISPLAY_LAYER : usize = 1;`
const HUD_LAYER : usize = 2;

in your prelude, and use those. That would definitely be easier to read - I’ll see if putting that in won’t blow up my page count too badly (the eternal author struggle: fitting everything into a size the publisher wants to print!)

mikecargal

mikecargal

This is embarrassing…

I used DISPLAY_* (instead of SCREEN_) when I set up the simple_console (since the others used DISPLAY_. It appears that, when reporting my “issue” I copied/pasted from the book, instead of my code.

In whatever of my defense I might mount, I think that DISPLAY_WIDTH4 and DISPLAY_HEIGHT4 make a bit more sense, because you’re using DISPLAY* constants on the other consoles and 32/8 = 4. SCREEN_* works (with 2) because there’s already a divide my 2.). And… and… the HUD is more of a DISPLAY thing played over the window into the full screen (THat’s my defense, and I’m sticking to it :wink: )

Of course, all said, your code is correct, and my “issue” was my typo. Deeply sorry about wasting your time.

Arbitrary code critique… I’m at the point now that I bring when I see “magic numbers” in code. (examples are the layer console IDs, the z_order, etc. I’ve been playing a bit with trying to find good ways toggle them names in my version)

herbert

herbert

Author of Hands-on Rust

Thanks again! There’s a Big Sur update in the works for bracket-lib. I’m waiting on a couple of M1 chip fixes to come downstream, but the warnings are fixed. Adding a gutter is in-progress, requires a surprising amount of testing.

I’ll check the multiplier. I’ve added the issue to the tracker, and it should be in beta 3.

Where Next?

Popular Pragmatic Bookshelf topics Top

abtin
page 20: … protoc command… I had to additionally run the following go get commands in order to be able to compile protobuf code using go...
New
jimschubert
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
iPaul
page 37 ANTLRInputStream input = new ANTLRInputStream(is); as of ANTLR 4 .8 should be: CharStream stream = CharStreams.fromStream(i...
New
jamis
The following is cross-posted from the original Ray Tracer Challenge forum, from a post by garfieldnate. I’m cross-posting it so that the...
New
sdmoralesma
Title: Web Development with Clojure, Third Edition - migrations/create not working: p159 When I execute the command: user=> (create-...
New
brunogirin
When running tox for the first time, I got the following error: ERROR: InterpreterNotFound: python3.10 I realised that I was running ...
New
New
bjnord
Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New
dachristenson
@mfazio23 Android Studio will not accept anything I do when trying to use the Transformations class, as described on pp. 140-141. Googl...
New

Other popular topics Top

ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
Exadra37
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it. Does your monitor have eye p...
New
New
mafinar
Crystal recently reached version 1. I had been following it for awhile but never got to really learn it. Most languages I picked up out o...
New
Margaret
Hello everyone! This thread is to tell you about what authors from The Pragmatic Bookshelf are writing on Medium.
1147 28379 760
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
New
PragmaticBookshelf
Get the comprehensive, insider information you need for Rails 8 with the new edition of this award-winning classic. Sam Ruby @rubys ...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New

Sub Categories: