skellt

skellt

Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)

The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippet explains:

This code uses another built-in function, hypot(), and some math to calculate the speed value based on where the player node is currently located and where it’s headed. The hypot() function uses a bit of trigonometry to calculate the distance between the two points.

The two points in question are the player sprite’s position and the position you tapped on. hypot is taking the 2d distance between the two points, but the player sprite is constrained to only move horizontally – on a single dimension. We could easily compute the distance along only the x axis.

The use of hypot adds some complexity and introduces a subtle bug to the movement. If you tap one inch to the right of the player sprite on the same Y level as it (so on the platform just right of it) the sprite moves over at the speed we expect. But if you tap one inch right of the player sprite, but at the top of the screen, then the sprite moves over much slower than the previous time. That’s because the diagonal from the player at the bottom of the screen up to the top of the screen is longer than the straight line distance when we tapped just to the right. This longer distance computes that we need more time to move that far. But since we are constrained to moving only along the X axis we end up moving the same distance either way. Just faster one way versus the other.

At this point in the book it might be simpler, easier to understand, and more accurate to just compute the distance with:

let distance = abs(pos.x - player.position.x)

Marked As Solved

Paradox927

Paradox927

Author and Editor at PragProg

Hi, David.

Thank you for the suggestion.

I considered using that simpler solution as I was writing this chapter, but I ultimately decided to use the one you see in the book. I did so for the following reasons:

  1. The variation in speed when tapping on the platform versus tapping above it is marginal. Actually, most players probably wouldn’t notice the difference. I’m impressed you caught it. :grin:

  2. Later in the book, the player controls are modified to use an attached controller-knob (for lack of a better term), which also removes the ability to tap the screen to move, consequently removing the minor speed consistency issue.

  3. Readers will likely want to apply this technique to their own games, which may include a character that has a full range of motion. That being the case, I wanted to use this solution, here, because new developers may not know about the hypot() function whereas the abs() function is more common. To be honest, this reason was the primary motivating factor.

After reading your comment, I considered adding a note somewhere about using abs() as an alternative, but this being an already complex topic, I don’t want to muddy the waters. I may, eventually, add a note, but for now, I’m going to leave it as-is.

Thanks again for all of your recent comments. I appreciate your help in making this book a valuable and acurate resource.

Where Next?

Popular Pragmatic Bookshelf topics Top

jimmykiang
This test is broken right out of the box… — FAIL: TestAgent (7.82s) agent_test.go:77: Error Trace: agent_test.go:77 agent_test.go:...
New
telemachus
Python Testing With Pytest - Chapter 2, warnings for “unregistered custom marks” While running the smoke tests in Chapter 2, I get these...
New
herminiotorres
Hi @Margaret , On page VII the book tells us the example and snippets will be all using Elixir version 1.11 But on page 3 almost the en...
New
AleksandrKudashkin
On the page xv there is an instruction to run bin/setup from the main folder. I downloaded the source code today (12/03/21) and can’t see...
New
joepstender
The generated iex result below should list products instead of product for the metadata. (page 67) iex> product = %Product{} %Pento....
New
New
s2k
Hi all, currently I wonder how the Tailwind colours work (or don’t work). For example, in app/views/layouts/application.html.erb I have...
New
mert
AWDWR 7, page 152, page 153: Hello everyone, I’m a little bit lost on the hotwire part. I didn’t fully understand it. On page 152 @rub...
New
gorkaio
root_layout: {PentoWeb.LayoutView, :root}, This results in the following following error: no “root” html template defined for PentoWeb...
New
dachristenson
I just bought this book to learn about Android development, and I’m already running into a major issue in Ch. 1, p. 20: “Update activity...
New

Other popular topics Top

Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
dasdom
No chair. I have a standing desk. This post was split into a dedicated thread from our thread about chairs :slight_smile:
New
PragmaticBookshelf
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
PragmaticBookshelf
A masterclass in the fundamentals and principles of functional programming. Minh Quang Tran The Art of Functional Programming is a ma...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
PragmaticBookshelf
Escape callback hell and ship fast, clean code that reads as smoothly as it runs. Squash bugs and stamp out memory leaks with an intuitiv...
New
PragmaticBookshelf
Quickly turn complex problems into simple, working solutions using functional programming, safe concurrency, and the expressive tools of ...
New
xiji2646-netizen
There’s a GitHub repo at forrestchang/andrej-karpathy-skills that’s sitting at 97.8k stars. It’s a single CLAUDE.md file with four behavi...
New

Sub Categories: