skellt

skellt

Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)

The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippet explains:

This code uses another built-in function, hypot(), and some math to calculate the speed value based on where the player node is currently located and where it’s headed. The hypot() function uses a bit of trigonometry to calculate the distance between the two points.

The two points in question are the player sprite’s position and the position you tapped on. hypot is taking the 2d distance between the two points, but the player sprite is constrained to only move horizontally – on a single dimension. We could easily compute the distance along only the x axis.

The use of hypot adds some complexity and introduces a subtle bug to the movement. If you tap one inch to the right of the player sprite on the same Y level as it (so on the platform just right of it) the sprite moves over at the speed we expect. But if you tap one inch right of the player sprite, but at the top of the screen, then the sprite moves over much slower than the previous time. That’s because the diagonal from the player at the bottom of the screen up to the top of the screen is longer than the straight line distance when we tapped just to the right. This longer distance computes that we need more time to move that far. But since we are constrained to moving only along the X axis we end up moving the same distance either way. Just faster one way versus the other.

At this point in the book it might be simpler, easier to understand, and more accurate to just compute the distance with:

let distance = abs(pos.x - player.position.x)

Marked As Solved

Paradox927

Paradox927

Author and Editor at PragProg

Hi, David.

Thank you for the suggestion.

I considered using that simpler solution as I was writing this chapter, but I ultimately decided to use the one you see in the book. I did so for the following reasons:

  1. The variation in speed when tapping on the platform versus tapping above it is marginal. Actually, most players probably wouldn’t notice the difference. I’m impressed you caught it. :grin:

  2. Later in the book, the player controls are modified to use an attached controller-knob (for lack of a better term), which also removes the ability to tap the screen to move, consequently removing the minor speed consistency issue.

  3. Readers will likely want to apply this technique to their own games, which may include a character that has a full range of motion. That being the case, I wanted to use this solution, here, because new developers may not know about the hypot() function whereas the abs() function is more common. To be honest, this reason was the primary motivating factor.

After reading your comment, I considered adding a note somewhere about using abs() as an alternative, but this being an already complex topic, I don’t want to muddy the waters. I may, eventually, add a note, but for now, I’m going to leave it as-is.

Thanks again for all of your recent comments. I appreciate your help in making this book a valuable and acurate resource.

Where Next?

Popular Pragmatic Bookshelf topics Top

telemachus
Python Testing With Pytest - Chapter 2, warnings for “unregistered custom marks” While running the smoke tests in Chapter 2, I get these...
New
jamis
The following is cross-posted from the original Ray Tracer Challenge forum, from a post by garfieldnate. I’m cross-posting it so that the...
New
rmurray10127
Title: Intuitive Python: docker run… denied error (page 2) Attempted to run the docker command in both CLI and Powershell PS C:\Users\r...
New
AndyDavis3416
@noelrappin Running the webpack dev server, I receive the following warning: ERROR in tsconfig.json TS18003: No inputs were found in c...
New
curtosis
Running mix deps.get in the sensor_hub directory fails with the following error: ** (Mix) No SSH public keys found in ~/.ssh. An ssh aut...
New
fynn
This is as much a suggestion as a question, as a note for others. Locally the SGP30 wasn’t available, so I ordered a SGP40. On page 53, ...
New
New
taguniversalmachine
Hi, I am getting an error I cannot figure out on my test. I have what I think is the exact code from the book, other than I changed “us...
New
tkhobbes
After some hassle, I was able to finally run bin/setup, now I have started the rails server but I get this error message right when I vis...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New

Other popular topics Top

AstonJ
If it’s a mechanical keyboard, which switches do you have? Would you recommend it? Why? What will your next keyboard be? Pics always w...
New
PragmaticBookshelf
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
PragmaticBookshelf
Write Elixir tests that you can be proud of. Dive into Elixir’s test philosophy and gain mastery over the terminology and concepts that u...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
mafinar
Crystal recently reached version 1. I had been following it for awhile but never got to really learn it. Most languages I picked up out o...
New
PragmaticBookshelf
Use WebRTC to build web applications that stream media and data in real time directly from one user to another, all in the browser. ...
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
New
RobertRichards
Hair Salon Games for Girls Fun Girls Hair Saloon game is mainly developed for kids. This game allows users to select virtual avatars to ...
New

Sub Categories: