skellt

skellt

Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)

The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippet explains:

This code uses another built-in function, hypot(), and some math to calculate the speed value based on where the player node is currently located and where it’s headed. The hypot() function uses a bit of trigonometry to calculate the distance between the two points.

The two points in question are the player sprite’s position and the position you tapped on. hypot is taking the 2d distance between the two points, but the player sprite is constrained to only move horizontally – on a single dimension. We could easily compute the distance along only the x axis.

The use of hypot adds some complexity and introduces a subtle bug to the movement. If you tap one inch to the right of the player sprite on the same Y level as it (so on the platform just right of it) the sprite moves over at the speed we expect. But if you tap one inch right of the player sprite, but at the top of the screen, then the sprite moves over much slower than the previous time. That’s because the diagonal from the player at the bottom of the screen up to the top of the screen is longer than the straight line distance when we tapped just to the right. This longer distance computes that we need more time to move that far. But since we are constrained to moving only along the X axis we end up moving the same distance either way. Just faster one way versus the other.

At this point in the book it might be simpler, easier to understand, and more accurate to just compute the distance with:

let distance = abs(pos.x - player.position.x)

Marked As Solved

Paradox927

Paradox927

Author and Editor at PragProg

Hi, David.

Thank you for the suggestion.

I considered using that simpler solution as I was writing this chapter, but I ultimately decided to use the one you see in the book. I did so for the following reasons:

  1. The variation in speed when tapping on the platform versus tapping above it is marginal. Actually, most players probably wouldn’t notice the difference. I’m impressed you caught it. :grin:

  2. Later in the book, the player controls are modified to use an attached controller-knob (for lack of a better term), which also removes the ability to tap the screen to move, consequently removing the minor speed consistency issue.

  3. Readers will likely want to apply this technique to their own games, which may include a character that has a full range of motion. That being the case, I wanted to use this solution, here, because new developers may not know about the hypot() function whereas the abs() function is more common. To be honest, this reason was the primary motivating factor.

After reading your comment, I considered adding a note somewhere about using abs() as an alternative, but this being an already complex topic, I don’t want to muddy the waters. I may, eventually, add a note, but for now, I’m going to leave it as-is.

Thanks again for all of your recent comments. I appreciate your help in making this book a valuable and acurate resource.

Where Next?

Popular Pragmatic Bookshelf topics Top

jimschubert
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
sdmoralesma
Title: Web Development with Clojure, Third Edition - migrations/create not working: p159 When I execute the command: user=> (create-...
New
alanq
This isn’t directly about the book contents so maybe not the right forum…but in some of the code apps (e.g. turbo/06) it sends a TURBO_ST...
New
cro
I am working on the “Your Turn” for chapter one and building out the restart button talked about on page 27. It recommends looking into ...
New
New
jskubick
I’m under the impression that when the reader gets to page 136 (“View Data with the Database Inspector”), the code SHOULD be able to buil...
New
brunogirin
When trying to run tox in parallel as explained on page 151, I got the following error: tox: error: argument -p/–parallel: expected one...
New
mert
AWDWR 7, page 152, page 153: Hello everyone, I’m a little bit lost on the hotwire part. I didn’t fully understand it. On page 152 @rub...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
dachristenson
I’ve got to the end of Ch. 11, and the app runs, with all tabs displaying what they should – at first. After switching around between St...
New

Other popular topics Top

Devtalk
Reading something? Working on something? Planning something? Changing jobs even!? If you’re up for sharing, please let us know what you’...
1050 21151 394
New
DevotionGeo
I know that these benchmarks might not be the exact picture of real-world scenario, but still I expect a Rust web framework performing a ...
New
siddhant3030
I’m thinking of buying a monitor that I can rotate to use as a vertical monitor? Also, I want to know if someone is using it for program...
New
AstonJ
We have a thread about the keyboards we have, but what about nice keyboards we come across that we want? If you have seen any that look n...
New
AstonJ
In case anyone else is wondering why Ruby 3 doesn’t show when you do asdf list-all ruby :man_facepalming: do this first: asdf plugin-upd...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
PragmaticBookshelf
Use WebRTC to build web applications that stream media and data in real time directly from one user to another, all in the browser. ...
New
AstonJ
Saw this on TikTok of all places! :lol: Anyone heard of them before? Lite:
New
husaindevelop
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New

Sub Categories: