skellt

skellt

Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)

The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippet explains:

This code uses another built-in function, hypot(), and some math to calculate the speed value based on where the player node is currently located and where it’s headed. The hypot() function uses a bit of trigonometry to calculate the distance between the two points.

The two points in question are the player sprite’s position and the position you tapped on. hypot is taking the 2d distance between the two points, but the player sprite is constrained to only move horizontally – on a single dimension. We could easily compute the distance along only the x axis.

The use of hypot adds some complexity and introduces a subtle bug to the movement. If you tap one inch to the right of the player sprite on the same Y level as it (so on the platform just right of it) the sprite moves over at the speed we expect. But if you tap one inch right of the player sprite, but at the top of the screen, then the sprite moves over much slower than the previous time. That’s because the diagonal from the player at the bottom of the screen up to the top of the screen is longer than the straight line distance when we tapped just to the right. This longer distance computes that we need more time to move that far. But since we are constrained to moving only along the X axis we end up moving the same distance either way. Just faster one way versus the other.

At this point in the book it might be simpler, easier to understand, and more accurate to just compute the distance with:

let distance = abs(pos.x - player.position.x)

Marked As Solved

Paradox927

Paradox927

Author and Editor at PragProg

Hi, David.

Thank you for the suggestion.

I considered using that simpler solution as I was writing this chapter, but I ultimately decided to use the one you see in the book. I did so for the following reasons:

  1. The variation in speed when tapping on the platform versus tapping above it is marginal. Actually, most players probably wouldn’t notice the difference. I’m impressed you caught it. :grin:

  2. Later in the book, the player controls are modified to use an attached controller-knob (for lack of a better term), which also removes the ability to tap the screen to move, consequently removing the minor speed consistency issue.

  3. Readers will likely want to apply this technique to their own games, which may include a character that has a full range of motion. That being the case, I wanted to use this solution, here, because new developers may not know about the hypot() function whereas the abs() function is more common. To be honest, this reason was the primary motivating factor.

After reading your comment, I considered adding a note somewhere about using abs() as an alternative, but this being an already complex topic, I don’t want to muddy the waters. I may, eventually, add a note, but for now, I’m going to leave it as-is.

Thanks again for all of your recent comments. I appreciate your help in making this book a valuable and acurate resource.

Where Next?

Popular Pragmatic Bookshelf topics Top

jesse050717
Title: Web Development with Clojure, Third Edition, pg 116 Hi - I just started chapter 5 and I am stuck on page 116 while trying to star...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
AleksandrKudashkin
On the page xv there is an instruction to run bin/setup from the main folder. I downloaded the source code today (12/03/21) and can’t see...
New
alanq
This isn’t directly about the book contents so maybe not the right forum…but in some of the code apps (e.g. turbo/06) it sends a TURBO_ST...
New
cro
I am working on the “Your Turn” for chapter one and building out the restart button talked about on page 27. It recommends looking into ...
New
Chrichton
Dear Sophie. I tried to do the “Authorization” exercise and have two questions: When trying to plug in an email-service, I found the ...
New
leonW
I ran this command after installing the sample application: $ cards add do something --owner Brian And got a file not found error: Fil...
New
adamwoolhether
Is there any place where we can discuss the solutions to some of the exercises? I can figure most of them out, but am having trouble with...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
a.zampa
@mfazio23 I’m following the indications of the book and arriver ad chapter 10, but the app cannot be compiled due to an error in the Bas...
New

Other popular topics Top

Devtalk
Hello Devtalk World! Please let us know a little about who you are and where you’re from :nerd_face:
New
PragmaticBookshelf
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
AstonJ
What chair do you have while working… and why? Is there a ‘best’ type of chair or working position for developers?
New
DevotionGeo
I know that these benchmarks might not be the exact picture of real-world scenario, but still I expect a Rust web framework performing a ...
New
DevotionGeo
I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
PragmaticBookshelf
Author Spotlight Rebecca Skinner @RebeccaSkinner Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
New
CommunityNews
A Brief Review of the Minisforum V3 AMD Tablet. Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
AnfaengerAlex
Hello, I’m a beginner in Android development and I’m facing an issue with my project setup. In my build.gradle.kts file, I have the foll...
New
PragmaticBookshelf
Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
New

Sub Categories: