skellt

skellt

Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)

The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippet explains:

This code uses another built-in function, hypot(), and some math to calculate the speed value based on where the player node is currently located and where it’s headed. The hypot() function uses a bit of trigonometry to calculate the distance between the two points.

The two points in question are the player sprite’s position and the position you tapped on. hypot is taking the 2d distance between the two points, but the player sprite is constrained to only move horizontally – on a single dimension. We could easily compute the distance along only the x axis.

The use of hypot adds some complexity and introduces a subtle bug to the movement. If you tap one inch to the right of the player sprite on the same Y level as it (so on the platform just right of it) the sprite moves over at the speed we expect. But if you tap one inch right of the player sprite, but at the top of the screen, then the sprite moves over much slower than the previous time. That’s because the diagonal from the player at the bottom of the screen up to the top of the screen is longer than the straight line distance when we tapped just to the right. This longer distance computes that we need more time to move that far. But since we are constrained to moving only along the X axis we end up moving the same distance either way. Just faster one way versus the other.

At this point in the book it might be simpler, easier to understand, and more accurate to just compute the distance with:

let distance = abs(pos.x - player.position.x)

Marked As Solved

Paradox927

Paradox927

Author and Editor at PragProg

Hi, David.

Thank you for the suggestion.

I considered using that simpler solution as I was writing this chapter, but I ultimately decided to use the one you see in the book. I did so for the following reasons:

  1. The variation in speed when tapping on the platform versus tapping above it is marginal. Actually, most players probably wouldn’t notice the difference. I’m impressed you caught it. :grin:

  2. Later in the book, the player controls are modified to use an attached controller-knob (for lack of a better term), which also removes the ability to tap the screen to move, consequently removing the minor speed consistency issue.

  3. Readers will likely want to apply this technique to their own games, which may include a character that has a full range of motion. That being the case, I wanted to use this solution, here, because new developers may not know about the hypot() function whereas the abs() function is more common. To be honest, this reason was the primary motivating factor.

After reading your comment, I considered adding a note somewhere about using abs() as an alternative, but this being an already complex topic, I don’t want to muddy the waters. I may, eventually, add a note, but for now, I’m going to leave it as-is.

Thanks again for all of your recent comments. I appreciate your help in making this book a valuable and acurate resource.

Where Next?

Popular Pragmatic Bookshelf topics Top

johnp
Running the examples in chapter 5 c under pytest 5.4.1 causes an AttributeError: ‘module’ object has no attribute ‘config’. In particula...
New
jeffmcompsci
Title: Design and Build Great Web APIs - typo “https://company-atk.herokuapp.com/2258ie4t68jv” (page 19, third bullet in URL list) Typo:...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
adamwoolhether
When trying to generate the protobuf .go file, I receive this error: Unknown flag: --go_opt libprotoc 3.12.3 MacOS 11.3.1 Googling ...
New
leonW
I ran this command after installing the sample application: $ cards add do something --owner Brian And got a file not found error: Fil...
New
nicoatridge
Hi, I have just acquired Michael Fazio’s “Kotlin and Android Development” to learn about game programming for Android. I have a game in p...
New
creminology
Skimming ahead, much of the following is explained in Chapter 3, but new readers (like me!) will hit a roadblock in Chapter 2 with their ...
New
s2k
Hi all, currently I wonder how the Tailwind colours work (or don’t work). For example, in app/views/layouts/application.html.erb I have...
New
tkhobbes
After some hassle, I was able to finally run bin/setup, now I have started the rails server but I get this error message right when I vis...
New
dachristenson
@mfazio23 Android Studio will not accept anything I do when trying to use the Transformations class, as described on pp. 140-141. Googl...
New

Other popular topics Top

Devtalk
Hello Devtalk World! Please let us know a little about who you are and where you’re from :nerd_face:
New
PragmaticBookshelf
Take your Go skills to the next level by learning how to design, develop, and deploy a distributed service. Start from the bare essential...
New
DevotionGeo
I know that these benchmarks might not be the exact picture of real-world scenario, but still I expect a Rust web framework performing a ...
New
AstonJ
Or looking forward to? :nerd_face:
498 14002 274
New
siddhant3030
I’m thinking of buying a monitor that I can rotate to use as a vertical monitor? Also, I want to know if someone is using it for program...
New
hilfordjames
There appears to have been an update that has changed the terminology for what has previously been known as the Taskbar Overflow - this h...
New
First poster: bot
zig/http.zig at 7cf2cbb33ef34c1d211135f56d30fe23b6cacd42 · ziglang/zig. General-purpose programming language and toolchain for maintaini...
New
New
First poster: AstonJ
Jan | Rethink the Computer. Jan turns your computer into an AI machine by running LLMs locally on your computer. It’s a privacy-focus, l...
New
AstonJ
If you’re getting errors like this: psql: error: connection to server on socket “/tmp/.s.PGSQL.5432” failed: No such file or directory ...
New

Sub Categories: