skellt

skellt

Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)

The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippet explains:

This code uses another built-in function, hypot(), and some math to calculate the speed value based on where the player node is currently located and where it’s headed. The hypot() function uses a bit of trigonometry to calculate the distance between the two points.

The two points in question are the player sprite’s position and the position you tapped on. hypot is taking the 2d distance between the two points, but the player sprite is constrained to only move horizontally – on a single dimension. We could easily compute the distance along only the x axis.

The use of hypot adds some complexity and introduces a subtle bug to the movement. If you tap one inch to the right of the player sprite on the same Y level as it (so on the platform just right of it) the sprite moves over at the speed we expect. But if you tap one inch right of the player sprite, but at the top of the screen, then the sprite moves over much slower than the previous time. That’s because the diagonal from the player at the bottom of the screen up to the top of the screen is longer than the straight line distance when we tapped just to the right. This longer distance computes that we need more time to move that far. But since we are constrained to moving only along the X axis we end up moving the same distance either way. Just faster one way versus the other.

At this point in the book it might be simpler, easier to understand, and more accurate to just compute the distance with:

let distance = abs(pos.x - player.position.x)

Marked As Solved

Paradox927

Paradox927

Author and Editor at PragProg

Hi, David.

Thank you for the suggestion.

I considered using that simpler solution as I was writing this chapter, but I ultimately decided to use the one you see in the book. I did so for the following reasons:

  1. The variation in speed when tapping on the platform versus tapping above it is marginal. Actually, most players probably wouldn’t notice the difference. I’m impressed you caught it. :grin:

  2. Later in the book, the player controls are modified to use an attached controller-knob (for lack of a better term), which also removes the ability to tap the screen to move, consequently removing the minor speed consistency issue.

  3. Readers will likely want to apply this technique to their own games, which may include a character that has a full range of motion. That being the case, I wanted to use this solution, here, because new developers may not know about the hypot() function whereas the abs() function is more common. To be honest, this reason was the primary motivating factor.

After reading your comment, I considered adding a note somewhere about using abs() as an alternative, but this being an already complex topic, I don’t want to muddy the waters. I may, eventually, add a note, but for now, I’m going to leave it as-is.

Thanks again for all of your recent comments. I appreciate your help in making this book a valuable and acurate resource.

Where Next?

Popular Pragmatic Bookshelf topics Top

iPaul
page 37 ANTLRInputStream input = new ANTLRInputStream(is); as of ANTLR 4 .8 should be: CharStream stream = CharStreams.fromStream(i...
New
johnp
Running the examples in chapter 5 c under pytest 5.4.1 causes an AttributeError: ‘module’ object has no attribute ‘config’. In particula...
New
Mmm
Hi, build fails on: bracket-lib = “~0.8.1” when running on Mac Mini M1 Rust version 1.5.0: Compiling winit v0.22.2 error[E0308]: mi...
New
New
patoncrispy
I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
New
adamwoolhether
Is there any place where we can discuss the solutions to some of the exercises? I can figure most of them out, but am having trouble with...
New
bjnord
Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New
davetron5000
Hello faithful readers! If you have tried to follow along in the book, you are asked to start up the dev environment via dx/build and ar...
New
dachristenson
I just bought this book to learn about Android development, and I’m already running into a major issue in Ch. 1, p. 20: “Update activity...
New
dachristenson
@mfazio23 Android Studio will not accept anything I do when trying to use the Transformations class, as described on pp. 140-141. Googl...
New

Other popular topics Top

PragmaticBookshelf
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
PragmaticBookshelf
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
PragmaticBookshelf
Create efficient, elegant software tests in pytest, Python's most powerful testing framework. Brian Okken @brianokken Edited by Kat...
New
AstonJ
We’ve talked about his book briefly here but it is quickly becoming obsolete - so he’s decided to create a series of 7 podcasts, the firs...
New
PragmaticBookshelf
Build efficient applications that exploit the unique benefits of a pure functional language, learning from an engineer who uses Haskell t...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
New
CommunityNews
A Brief Review of the Minisforum V3 AMD Tablet. Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
PragmaticBookshelf
Get the comprehensive, insider information you need for Rails 8 with the new edition of this award-winning classic. Sam Ruby @rubys ...
New
PragmaticBookshelf
Use advanced functional programming principles, practical Domain-Driven Design techniques, and production-ready Elixir code to build scal...
New

Sub Categories: