hgkjshegfskef

hgkjshegfskef

The Ray Tracer Challenge: cannot pass scaling test (page 69-70)

The test is as follows:

Scenario: Intersecting a scaled sphere with a ray
Given r ← ray(point(0, 0, -5), vector(0, 0, 1))
And s ← sphere()
When set_transform(s, scaling(2, 2, 2))
And xs ← intersect(s, r)
Then xs.count = 2
And xs[0].t = 3
And xs[1].t = 7

However, I get 1.5 and 3.5 respectively.

Looks like I have some misunderstanding about how to do the calculations, because both on paper and in the code I arrive at the same conclusion. So, I will write out my intermediate calculations.

We start by creating a scaling matrix, which is the transformation attached to the sphere:

2 0 0 0
0 2 0 0
0 0 2 0
0 0 0 1

Then we invert it (since we need to transform the ray by the inverse of sphere’s transformation):

0.5   0   0  0
0   0.5   0  0     = F
0     0 0.5  0
0     0   0  1

Then we multiply original ray’s point component with it and get:

    0       0
F * 0  =    0
   -5    -2.5

Then we multiply original ray’s vector component with it and get:

    0       0
F * 0  =    0
    1     0.5

So, our new Ray is { Point(0,0,-2.5), Vector(0,0,0.5) }, which is a point that lies on Z axis, looking towards the sphere.

To demonstrate that the algorithm for finding intersections between ray and sphere is correct (without writing it out here), we calculate it backwards: we know that the sphere is radius 1, centered at (0,0,0). My intersections are: 1.5, 3.5, which are distances from ray origin (-2.5) to points on the sphere. -2.5 + 1.5 = -1 and -2.5 + 3.5 = 1, 1 - (-1) = 2, which is the sphere diameter, so it makes sense? Or does it?

Marked As Solved

jamis

jamis

Author of Mazes for Programmers and 1 other title

Hey, I’m glad you found a solution! However, I feel like there may be a deeper issue here. The approach described in the book (transforming the ray by the inverse of the sphere’s transformation matrix, and then running the ray/sphere intersection as described) really should have “just worked”. The fact that you got t values that were half what was expected suggests that at some point maybe you were using the original ray origin/direction somewhere, or perhaps using the wrong transformation matrix?

Ultimately, as long as you’re getting the right answer now, it’s all good. I just worry that you may be doing more work than is necessary to obtain those t values, which may come back to bite you later in the book when render times grow longer and longer and every computation counts.

I’d be happy to take a look at your code if its available somewhere, if that would be helpful.

Also Liked

hgkjshegfskef

hgkjshegfskef

Helo Jamis, thank you for the reply and for the idea for the solution. The problem was with the implementation of quadratic equation solver, in particular, I was normalizing the direction vector of the transformed ray after converting it into object space. Lessons learned: don’t try to be too smart and go to wikipedia to implement line-sphere intersection according to their formula, just implement pseudocode from the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
jskubick
I found an issue in Chapter 7 regarding android:backgroundTint vs app:backgroundTint. How to replicate: load chapter-7 from zipfile i...
New
brunogirin
When I run the coverage example to report on missing lines, I get: pytest --cov=cards --report=term-missing ch7 ERROR: usage: pytest [op...
New
brunogirin
When running tox for the first time, I got the following error: ERROR: InterpreterNotFound: python3.10 I realised that I was running ...
New
New
taguniversalmachine
It seems the second code snippet is missing the code to set the current_user: current_user: Accounts.get_user_by_session_token(session["...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
tkhobbes
After some hassle, I was able to finally run bin/setup, now I have started the rails server but I get this error message right when I vis...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New
New

Other popular topics Top

PragmaticBookshelf
Stop developing web apps with yesterday’s tools. Today, developers are increasingly adopting Clojure as a web-development platform. See f...
New
PragmaticBookshelf
Ruby, Io, Prolog, Scala, Erlang, Clojure, Haskell. With Seven Languages in Seven Weeks, by Bruce A. Tate, you’ll go beyond the syntax—and...
New
PragmaticBookshelf
Write Elixir tests that you can be proud of. Dive into Elixir’s test philosophy and gain mastery over the terminology and concepts that u...
New
brentjanderson
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
dimitarvp
Small essay with thoughts on macOS vs. Linux: I know @Exadra37 is just waiting around the corner to scream at me “I TOLD YOU SO!!!” but I...
New
PragmaticBookshelf
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
Margaret
Hello everyone! This thread is to tell you about what authors from The Pragmatic Bookshelf are writing on Medium.
1147 29994 760
New
PragmaticBookshelf
Author Spotlight Mike Riley @mriley This month, we turn the spotlight on Mike Riley, author of Portable Python Projects. Mike’s book ...
New
PragmaticBookshelf
25 puzzles that will make you a better C programmer by challenging your knowledge of the language, and explaining the technical details o...
New
AstonJ
This is cool! DEEPSEEK-V3 ON M4 MAC: BLAZING FAST INFERENCE ON APPLE SILICON We just witnessed something incredible: the largest open-s...
New

Sub Categories: