hgkjshegfskef

hgkjshegfskef

The Ray Tracer Challenge: cannot pass scaling test (page 69-70)

The test is as follows:

Scenario: Intersecting a scaled sphere with a ray
Given r ← ray(point(0, 0, -5), vector(0, 0, 1))
And s ← sphere()
When set_transform(s, scaling(2, 2, 2))
And xs ← intersect(s, r)
Then xs.count = 2
And xs[0].t = 3
And xs[1].t = 7

However, I get 1.5 and 3.5 respectively.

Looks like I have some misunderstanding about how to do the calculations, because both on paper and in the code I arrive at the same conclusion. So, I will write out my intermediate calculations.

We start by creating a scaling matrix, which is the transformation attached to the sphere:

2 0 0 0
0 2 0 0
0 0 2 0
0 0 0 1

Then we invert it (since we need to transform the ray by the inverse of sphere’s transformation):

0.5   0   0  0
0   0.5   0  0     = F
0     0 0.5  0
0     0   0  1

Then we multiply original ray’s point component with it and get:

    0       0
F * 0  =    0
   -5    -2.5

Then we multiply original ray’s vector component with it and get:

    0       0
F * 0  =    0
    1     0.5

So, our new Ray is { Point(0,0,-2.5), Vector(0,0,0.5) }, which is a point that lies on Z axis, looking towards the sphere.

To demonstrate that the algorithm for finding intersections between ray and sphere is correct (without writing it out here), we calculate it backwards: we know that the sphere is radius 1, centered at (0,0,0). My intersections are: 1.5, 3.5, which are distances from ray origin (-2.5) to points on the sphere. -2.5 + 1.5 = -1 and -2.5 + 3.5 = 1, 1 - (-1) = 2, which is the sphere diameter, so it makes sense? Or does it?

Marked As Solved

jamis

jamis

Author of Mazes for Programmers and 1 other title

Hey, I’m glad you found a solution! However, I feel like there may be a deeper issue here. The approach described in the book (transforming the ray by the inverse of the sphere’s transformation matrix, and then running the ray/sphere intersection as described) really should have “just worked”. The fact that you got t values that were half what was expected suggests that at some point maybe you were using the original ray origin/direction somewhere, or perhaps using the wrong transformation matrix?

Ultimately, as long as you’re getting the right answer now, it’s all good. I just worry that you may be doing more work than is necessary to obtain those t values, which may come back to bite you later in the book when render times grow longer and longer and every computation counts.

I’d be happy to take a look at your code if its available somewhere, if that would be helpful.

Also Liked

hgkjshegfskef

hgkjshegfskef

Helo Jamis, thank you for the reply and for the idea for the solution. The problem was with the implementation of quadratic equation solver, in particular, I was normalizing the direction vector of the transformed ray after converting it into object space. Lessons learned: don’t try to be too smart and go to wikipedia to implement line-sphere intersection according to their formula, just implement pseudocode from the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
lirux
Hi Jamis, I think there’s an issue with a test on chapter 6. I own the ebook, version P1.0 Feb. 2019. This test doesn’t pass for me: ...
New
Chrichton
Dear Sophie. I tried to do the “Authorization” exercise and have two questions: When trying to plug in an email-service, I found the ...
New
jgchristopher
“The ProductLive.Index template calls a helper function, live_component/3, that in turn calls on the modal component. ” Excerpt From: Br...
New
hgkjshegfskef
The test is as follows: Scenario: Intersecting a scaled sphere with a ray Given r ← ray(point(0, 0, -5), vector(0, 0, 1)) And s ← sphere...
New
Charles
In general, the book isn’t yet updated for Phoenix version 1.6. On page 18 of the book, the authors indicate that an auto generated of ro...
New
EdBorn
Title: Agile Web Development with Rails 7: (page 70) I am running windows 11 pro with rails 7.0.3 and ruby 3.1.2p20 (2022-04-12 revision...
New
a.zampa
@mfazio23 I’m following the indications of the book and arriver ad chapter 10, but the app cannot be compiled due to an error in the Bas...
New
dachristenson
I just bought this book to learn about Android development, and I’m already running into a major issue in Ch. 1, p. 20: “Update activity...
New
New

Other popular topics Top

Exadra37
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it. Does your monitor have eye p...
New
AstonJ
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face: Perhaps if there’s enough peop...
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
New
PragmaticBookshelf
Author Spotlight: Peter Ullrich @PJUllrich Data is at the core of every business, but it is useless if nobody can access and analyze ...
New
New
AnfaengerAlex
Hello, I’m a beginner in Android development and I’m facing an issue with my project setup. In my build.gradle.kts file, I have the foll...
New
mindriot
Ok, well here are some thoughts and opinions on some of the ergonomic keyboards I have, I guess like mini review of each that I use enoug...
New
CommunityNews
Open-source implementation of the classic GTA engine now running directly in your browser. Experience the reVC technology demo on DOS.Zon...
New

Sub Categories: