jamis

jamis

Author of Mazes for Programmers and 1 other title

The Ray Tracer Challenge: various errata

The following is cross-posted from the original Ray Tracer Challenge forum, from a post by garfieldnate. I’m cross-posting it so that the errata can be kept in a single place.

Original post here: https://forum.raytracerchallenge.com/thread/203/performance-tips-clarifications-book-errata

Possible/Definite Errata

These are points where following the book exactly caused incorrect behavior in my implementation.

  • The “A ray misses a cube” test needs one more case: the ray is cast away from the cube. Not implementing this will make cubes always appear in front of the camera, even if placed behind it. Here is another test case where the ray should miss the cube:

|point(0, 0, 2) | vector(0, 0, 1)|

Fixing the book’s algorithm: at the end of the method, if tmax is negative then no intersection should be reported. The algorithm given in the book allows tmax to be a negative number, indicating an intersection opposite the ray’s direction.

  • Cylinder cap intersection should NOT have object_ray.direction.y <= REALLY_SMALL_POSITIVE_NUMBER as a quick return.
  • Cone and cylinder side intersections required checking a.abs() and b.abs() against REALLY_SMALL_POSITIVE_NUMBER; exact checking against 0 did not work at all.
  • For the second test case given for “Intersecting a cone with a ray”, I had to change -5 to -4.999999 to get the ray to intersect with the cone.
  • The cylinder azimuth calculation should be performed with x and z, not x and y.
  • Bonus bounding box chapter: there is no bounding box specified for smooth triangles; though I did not end up implementing this, I’m certain the algorithm has to be different from that used for regular triangles.
  • Bonus UV mapping chapter: the provided cross diagram for UV mapping of a cube is wrong for up and down
  • Up and down should both map x positively. The tests are correct. I found another chart with the correct mapping on wikipedia: en.wikipedia.org/wiki/Cube_mapping#/media/File:Cube_map.svg, but it also makes intuitive sense. Looking up or down from inside the cube, the observer’s x never reverses from the absolute x.

Clarifications

  • In the cone section: “If a is nonzero, you’ll use the same algorithm, but with the new a, b, and c, that you used for the cylinders.” I found this sentence confusing and it took a while to understand it. I think it would be more clearly written like so: “If a is nonzero, you’ll use the same algorithm (but with the new a, b, and c) that you used for the cylinders.”
  • Where UV mappers use mod/%, a note should be made that there are several related operations that a programming language might represent with %; particularly, be careful to choose an implementation that always return positive values, even if the input is negative. See the treatment on Wikipedia here: en.wikipedia.org/wiki/Modulo_operation#In_programming_languages. In Rust, I needed to use the rem_euclid function instead of the % operator.
  • There isn’t any note in the UV chapter on how a cylinder has to be scaled for the texture to look correct, though Jamis demonstrates it in the provided scene YAMLs. As I found a similar issue reported on StackOverflow, I ended up doing a little writeup there to explain the issue and how to fix it: stackoverflow.com/a/60913088/474819
  • Test “Converting a point from world to object space” should scale by 1,2,3 instead of 2,2,2 to catch more programming errors.

Typos/Small Errata

These will only really be useful for Jamis :)

  • Typo in bounding boxes chapter: inculde -> include
  • Pseudocode for CubeMap’s pattern_at contains uv_cube_left, etc. but these should be cube_uv_left, etc. to be consistent with the previous declarations in the chapter
  • There are two scenarios named “Checker pattern in 2D” in the UV mapping chapter. The second one should probably be “UV mapping an image” or something like that.
  • Typo in UV chapter: “Experiment and see what you come up.” (missing “with”)
  • “non-cubic bounding box” is not a great name for the test in the bounding box chapter; maybe “bounding box not centered at origin” would be clearer.

Most Liked

PetroCoder

PetroCoder

In these two tests (p222 and p223):

Scenario: A smooth triangle uses u/v to interpolate the normal
  When i ← intersection_with_uv(1, tri, 0.45, 0.25)

Scenario: Preparing the normal on a smooth triangle
  When i ← intersection_with_uv(1, tri, 0.45, 0.25)

The first parameter t should be qual to 2. The ray intersects the triangle at distance 2, according to my calculations. Could this be an error?

jamis

jamis

Author of Mazes for Programmers and 1 other title

Hello!

For these two tests, there are no rays being cast—all we’re doing here is creating an intersection record which we’re arbitrarily saying exists at t=1. You could set t=2, but it would make no difference, because the normal calculation is independent of t. For these smooth triangles, the only parameters that matter are u and v (and, of course, the triangle itself).

Does that make sense? Is there something I could be describing better?

Thanks!

Jamis

PetroCoder

PetroCoder

Hi Jamis,

Thank you for this explanation. It makes perfect sense. In my code, I am also checking (just in case) that all parameters of the intersection are “consistent”, i.e. that there is indeed an intersection with the object at a given value of t. That is why I have spotted this case.

Kind regards,
Petro

Where Next?

Popular Pragmatic Bookshelf topics Top

jeffmcompsci
Title: Design and Build Great Web APIs - typo “https://company-atk.herokuapp.com/2258ie4t68jv” (page 19, third bullet in URL list) Typo:...
New
simonpeter
When I try the command to create a pair of migration files I get an error. user=&gt; (create-migration "guestbook") Execution error (Ill...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
brunogirin
When I run the coverage example to report on missing lines, I get: pytest --cov=cards --report=term-missing ch7 ERROR: usage: pytest [op...
New
Charles
In general, the book isn’t yet updated for Phoenix version 1.6. On page 18 of the book, the authors indicate that an auto generated of ro...
New
oaklandgit
Hi, I completed chapter 6 but am getting the following error when running: thread 'main' panicked at 'Failed to load texture: IoError(O...
New
Henrai
Hi, I’m working on the Chapter 8 of the book. After I add add the point_offset, I’m still able to see acne: In the image above, I re...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
New
dachristenson
I just bought this book to learn about Android development, and I’m already running into a major issue in Ch. 1, p. 20: “Update activity...
New

Other popular topics Top

brentjanderson
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
AstonJ
We have a thread about the keyboards we have, but what about nice keyboards we come across that we want? If you have seen any that look n...
New
New
AstonJ
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me. I think the Planck and the Preonic (o...
New
AstonJ
I have seen the keycaps I want - they are due for a group-buy this week but won’t be delivered until October next year!!! :rofl: The Ser...
New
AstonJ
In case anyone else is wondering why Ruby 3 doesn’t show when you do asdf list-all ruby :man_facepalming: do this first: asdf plugin-upd...
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
New
PragmaticBookshelf
Programming Ruby is the most complete book on Ruby, covering both the language itself and the standard library as well as commonly used t...
New
New

Sub Categories: