jamis

jamis

Author of Mazes for Programmers and 1 other title

The Ray Tracer Challenge: various errata

The following is cross-posted from the original Ray Tracer Challenge forum, from a post by garfieldnate. I’m cross-posting it so that the errata can be kept in a single place.

Original post here: https://forum.raytracerchallenge.com/thread/203/performance-tips-clarifications-book-errata

Possible/Definite Errata

These are points where following the book exactly caused incorrect behavior in my implementation.

  • The “A ray misses a cube” test needs one more case: the ray is cast away from the cube. Not implementing this will make cubes always appear in front of the camera, even if placed behind it. Here is another test case where the ray should miss the cube:

|point(0, 0, 2) | vector(0, 0, 1)|

Fixing the book’s algorithm: at the end of the method, if tmax is negative then no intersection should be reported. The algorithm given in the book allows tmax to be a negative number, indicating an intersection opposite the ray’s direction.

  • Cylinder cap intersection should NOT have object_ray.direction.y <= REALLY_SMALL_POSITIVE_NUMBER as a quick return.
  • Cone and cylinder side intersections required checking a.abs() and b.abs() against REALLY_SMALL_POSITIVE_NUMBER; exact checking against 0 did not work at all.
  • For the second test case given for “Intersecting a cone with a ray”, I had to change -5 to -4.999999 to get the ray to intersect with the cone.
  • The cylinder azimuth calculation should be performed with x and z, not x and y.
  • Bonus bounding box chapter: there is no bounding box specified for smooth triangles; though I did not end up implementing this, I’m certain the algorithm has to be different from that used for regular triangles.
  • Bonus UV mapping chapter: the provided cross diagram for UV mapping of a cube is wrong for up and down
  • Up and down should both map x positively. The tests are correct. I found another chart with the correct mapping on wikipedia: en.wikipedia.org/wiki/Cube_mapping#/media/File:Cube_map.svg, but it also makes intuitive sense. Looking up or down from inside the cube, the observer’s x never reverses from the absolute x.

Clarifications

  • In the cone section: “If a is nonzero, you’ll use the same algorithm, but with the new a, b, and c, that you used for the cylinders.” I found this sentence confusing and it took a while to understand it. I think it would be more clearly written like so: “If a is nonzero, you’ll use the same algorithm (but with the new a, b, and c) that you used for the cylinders.”
  • Where UV mappers use mod/%, a note should be made that there are several related operations that a programming language might represent with %; particularly, be careful to choose an implementation that always return positive values, even if the input is negative. See the treatment on Wikipedia here: en.wikipedia.org/wiki/Modulo_operation#In_programming_languages. In Rust, I needed to use the rem_euclid function instead of the % operator.
  • There isn’t any note in the UV chapter on how a cylinder has to be scaled for the texture to look correct, though Jamis demonstrates it in the provided scene YAMLs. As I found a similar issue reported on StackOverflow, I ended up doing a little writeup there to explain the issue and how to fix it: stackoverflow.com/a/60913088/474819
  • Test “Converting a point from world to object space” should scale by 1,2,3 instead of 2,2,2 to catch more programming errors.

Typos/Small Errata

These will only really be useful for Jamis :)

  • Typo in bounding boxes chapter: inculde -> include
  • Pseudocode for CubeMap’s pattern_at contains uv_cube_left, etc. but these should be cube_uv_left, etc. to be consistent with the previous declarations in the chapter
  • There are two scenarios named “Checker pattern in 2D” in the UV mapping chapter. The second one should probably be “UV mapping an image” or something like that.
  • Typo in UV chapter: “Experiment and see what you come up.” (missing “with”)
  • “non-cubic bounding box” is not a great name for the test in the bounding box chapter; maybe “bounding box not centered at origin” would be clearer.

Most Liked

PetroCoder

PetroCoder

In these two tests (p222 and p223):

Scenario: A smooth triangle uses u/v to interpolate the normal
  When i ← intersection_with_uv(1, tri, 0.45, 0.25)

Scenario: Preparing the normal on a smooth triangle
  When i ← intersection_with_uv(1, tri, 0.45, 0.25)

The first parameter t should be qual to 2. The ray intersects the triangle at distance 2, according to my calculations. Could this be an error?

jamis

jamis

Author of Mazes for Programmers and 1 other title

Hello!

For these two tests, there are no rays being cast—all we’re doing here is creating an intersection record which we’re arbitrarily saying exists at t=1. You could set t=2, but it would make no difference, because the normal calculation is independent of t. For these smooth triangles, the only parameters that matter are u and v (and, of course, the triangle itself).

Does that make sense? Is there something I could be describing better?

Thanks!

Jamis

PetroCoder

PetroCoder

Hi Jamis,

Thank you for this explanation. It makes perfect sense. In my code, I am also checking (just in case) that all parameters of the intersection are “consistent”, i.e. that there is indeed an intersection with the object at a given value of t. That is why I have spotted this case.

Kind regards,
Petro

Where Next?

Popular Pragmatic Bookshelf topics Top

jon
Some minor things in the paper edition that says “3 2020” on the title page verso, not mentioned in the book’s errata online: p. 186 But...
New
brianokken
Many tasks_proj/tests directories exist in chapters 2, 3, 5 that have tests that use the custom markers smoke and get, which are not decl...
New
raul
Hi Travis! Thank you for the cool book! :slight_smile: I made a list of issues and thought I could post them chapter by chapter. I’m rev...
New
Chrichton
Dear Sophie. I tried to do the “Authorization” exercise and have two questions: When trying to plug in an email-service, I found the ...
New
hgkjshegfskef
The test is as follows: Scenario: Intersecting a scaled sphere with a ray Given r ← ray(point(0, 0, -5), vector(0, 0, 1)) And s ← sphere...
New
brunogirin
When trying to run tox in parallel as explained on page 151, I got the following error: tox: error: argument -p/–parallel: expected one...
New
AufHe
I’m a newbie to Rails 7 and have hit an issue with the bin/Dev script mentioned on pages 112-113. Iteration A1 - Seeing the list of prod...
New
mert
AWDWR 7, page 152, page 153: Hello everyone, I’m a little bit lost on the hotwire part. I didn’t fully understand it. On page 152 @rub...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
dachristenson
@mfazio23 Android Studio will not accept anything I do when trying to use the Transformations class, as described on pp. 140-141. Googl...
New

Other popular topics Top

AstonJ
If it’s a mechanical keyboard, which switches do you have? Would you recommend it? Why? What will your next keyboard be? Pics always w...
New
New
AstonJ
Thanks to @foxtrottwist’s and @Tomas’s posts in this thread: Poll: Which code editor do you use? I bought Onivim! :nerd_face: https://on...
New
PragmaticBookshelf
Create efficient, elegant software tests in pytest, Python's most powerful testing framework. Brian Okken @brianokken Edited by Kat...
New
PragmaticBookshelf
Use WebRTC to build web applications that stream media and data in real time directly from one user to another, all in the browser. ...
New
PragmaticBookshelf
Author Spotlight Rebecca Skinner @RebeccaSkinner Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
New
PragmaticBookshelf
Leverage Elixir and the Nx ecosystem to build intelligent applications that solve real-world problems in computer vision, natural languag...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
CommunityNews
Open-source implementation of the classic GTA engine now running directly in your browser. Experience the reVC technology demo on DOS.Zon...
New

Sub Categories: