mahoneybellevue

mahoneybellevue

Apple Game Frameworks and Technologies: Calculate Speed, why divide by 255? (pg. 50)

@Paradox927 - Just curious to know how you came up with 255 when calculating the speed, on page 60 in the PDF.

...
    let calculatedSpeed = TimeInterval(distance / playerSpeed) / 255
...

The code notes, and footnotes are great for illuminating the programmatic choices made, but the 255 number seems arbitrary without any immediate insight into the choice, and likely something that can be dynamically changed.

Anyways, any insight provided would be great, and thanks in advance!

First Post!

Paradox927

Paradox927

Author and Editor at PragProg

Great question!

The 255 was a somewhat arbitrary number based on how the movement speed “felt” during gameplay.

I suppose I could have used a dynamic number—for example, Double(frame.size.width) or something along those lines—but in this case, it didn’t much matter, so I went with a hard-coded number instead.

Popular Pragmatic Bookshelf topics Top

abtin
page 20: … protoc command… I had to additionally run the following go get commands in order to be able to compile protobuf code using go...
New
belgoros
Following the steps described in Chapter 6 of the book, I’m stuck with running the migration as described on page 84: bundle exec sequel...
New
mikecargal
Title: Hands-on Rust: question about get_component (page 295) (feel free to respond. “You dug you’re own hole… good luck”) I have somet...
New
raul
Page 28: It implements io.ReaderAt on the store type. Sorry if it’s a dumb question but was the io.ReaderAt supposed to be io.ReadAt? ...
New
joepstender
The generated iex result below should list products instead of product for the metadata. (page 67) iex> product = %Product{} %Pento....
New
gilesdotcodes
In case this helps anyone, I’ve had issues setting up the rails source code. Here were the solutions: In Gemfile, change gem 'rails' t...
New
swlaschin
The book has the same “Problem space/Solution space” diagram on page 18 as is on page 17. The correct Problem/Solution space diagrams ar...
New
patoncrispy
I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
New
brunogirin
When running tox for the first time, I got the following error: ERROR: InterpreterNotFound: python3.10 I realised that I was running ...
New
redconfetti
Docker-Machine became part of the Docker Toolbox, which was deprecated in 2020, long after Docker Desktop supported Docker Engine nativel...
New

Other popular topics Top

AstonJ
A thread that every forum needs! Simply post a link to a track on YouTube (or SoundCloud or Vimeo amongst others!) on a separate line an...
New
AstonJ
If it’s a mechanical keyboard, which switches do you have? Would you recommend it? Why? What will your next keyboard be? Pics always w...
New
axelson
I’ve been really enjoying obsidian.md: It is very snappy (even though it is based on Electron). I love that it is all local by defaul...
New
PragmaticBookshelf
A PragProg Hero’s Journey with Brian P. Hogan @bphogan Have you ever worried that your only legacy will be in the form of legacy...
New
New
AstonJ
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me. I think the Planck and the Preonic (o...
New
AstonJ
If you are experiencing Rails console using 100% CPU on your dev machine, then updating your development and test gems might fix the issu...
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
PragmaticBookshelf
Author Spotlight: Peter Ullrich @PJUllrich Data is at the core of every business, but it is useless if nobody can access and analyze ...
New
AstonJ
If you’re getting errors like this: psql: error: connection to server on socket “/tmp/.s.PGSQL.5432” failed: No such file or directory ...
New

Latest in Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies Portal