CommunityNews

CommunityNews

Unreal Rust

TL;DR unreal-rust allows you to write games with Unreal Engine in Rust.

unreal-rust is an opinionated Rust integration for Unreal. Rust cares about ownership, mutability and lifetimes. Mapping Unreal concepts to Rust 1 to 1 would only cause a headache. Instead unreal-rust will be written on top of the Unreal AActor and expose its API in a Rust friendly way.

The first big change is that unreal-rust will use an Entity Component System (ECS). For unreal-rust I decided to use bevy instead of rolling my own. I am just a single developer and I have to pick my battles. Writing and maintaining an ECS would distract me from doing actual work. The folks at bevy have done a wonderful job of making the ECS user friendly :smiling_face_with_three_hearts:.

I want to deeply integrate Rust into Unreal and everything should be accessible. You can add Rust Components to AActor in the editor. For example you can add a CharacterConfigComponent to the PlayerActor, which you can then access from within Rust. This allows to configure your character from Unreal without needing to touch any code. Additionally you can access Rust Components from within Blueprint. This allows you to drive Animation blueprints, or pass data into your UI.

Rust communicates with Unreal through C FFI. Its a bit out of scope for this blog post but I did a small write up to explain how it works in the unreal rust wiki.

Read in full here:

https://maikklein.github.io/unreal-rust-1/

This thread was posted by one of our members via one of our news source trackers.

Where Next?

Popular Game Dev topics Top

Margaret
Hello game developers. I’m an editor at The Pragmatic Bookshelf. I have a book by our own Tammy Coron on Native Apple Game Development wi...
New
New
First poster: bot
To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and ...
New
dev232
Installed Mac Ports on OSX High Sierra sudo port install gcc11 libsdl2 openssl glfw libsdl2_gfx libsdl2_image libsdl2_mixer libsdl2_net...
New
New
First poster: iPaul
“The Last of Us,” HBO’s upcoming original series, gets an official release date of January 15, 2023, WarnerMedia announced today. Based o...
New
AtlantiaKing
Watch the trailer here: More info available on our steam page here: Don't Forget on Steam Don’t Forget is a 3D singlepl...
New
RobertRichards
Grab your rod and weigh anchor, we’re setting sail for an island tour of the best fishing waters in the world. Are you ready for the rigo...
New
AideedGameZ
I make a cafe relax game that is free and WebGL. The challenge is you need to earn as much as possible so you can pay your bills and rent.
New
CommunityNews
Open-source implementation of the classic GTA engine now running directly in your browser. Experience the reVC technology demo on DOS.Zon...
New

Other popular topics Top

AstonJ
We have a thread about the keyboards we have, but what about nice keyboards we come across that we want? If you have seen any that look n...
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
AstonJ
This looks like a stunning keycap set :orange_heart: A LEGENDARY KEYBOARD LIVES ON When you bought an Apple Macintosh computer in the e...
New
dimitarvp
Small essay with thoughts on macOS vs. Linux: I know @Exadra37 is just waiting around the corner to scream at me “I TOLD YOU SO!!!” but I...
New
PragmaticBookshelf
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
Exadra37
Oh just spent so much time on this to discover now that RancherOS is in end of life but Rancher is refusing to mark the Github repo as su...
New
PragmaticBookshelf
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
Maartz
Hi folks, I don’t know if I saw this here but, here’s a new programming language, called Roc Reminds me a bit of Elm and thus Haskell. ...
New
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New