CommunityNews

CommunityNews

Unreal Rust

TL;DR unreal-rust allows you to write games with Unreal Engine in Rust.

unreal-rust is an opinionated Rust integration for Unreal. Rust cares about ownership, mutability and lifetimes. Mapping Unreal concepts to Rust 1 to 1 would only cause a headache. Instead unreal-rust will be written on top of the Unreal AActor and expose its API in a Rust friendly way.

The first big change is that unreal-rust will use an Entity Component System (ECS). For unreal-rust I decided to use bevy instead of rolling my own. I am just a single developer and I have to pick my battles. Writing and maintaining an ECS would distract me from doing actual work. The folks at bevy have done a wonderful job of making the ECS user friendly :smiling_face_with_three_hearts:.

I want to deeply integrate Rust into Unreal and everything should be accessible. You can add Rust Components to AActor in the editor. For example you can add a CharacterConfigComponent to the PlayerActor, which you can then access from within Rust. This allows to configure your character from Unreal without needing to touch any code. Additionally you can access Rust Components from within Blueprint. This allows you to drive Animation blueprints, or pass data into your UI.

Rust communicates with Unreal through C FFI. Its a bit out of scope for this blog post but I did a small write up to explain how it works in the unreal rust wiki.

Read in full here:

https://maikklein.github.io/unreal-rust-1/

This thread was posted by one of our members via one of our news source trackers.

Where Next?

Popular Game Dev topics Top

New
AstonJ
Saw this on Tiktok and thought it was worth sharing :laughing: #1 is pretty obvious but the rest I wasn’t aware of… Any su...
New
New
First poster: Carter
HIGH-FIDELITY DIGITAL HUMANS IN MINUTES Bringing compelling real-time digital humans to life is incredibly challenging and time-consuming...
New
New
ksspeedstar
For about two weeks we have had the problem that Google / Android are rejecting apps for updates with the following statement: We found...
New
GiuseS84
Hi guys, I’ve developed a free game on Google Play Store, could you tell me what you think? The game is called “Structures: a building p...
New
Intelligent_Chip_641
I published a game with AdMob monetization back in November, and I was making $35 per day. However, two days ago, I received a notificati...
New
RobertRichards
FEI Equestriad World Tour This game is mainly developed to amuse horse racing lovers. What makes this game quite engaging is the realist...
New
First poster: AstonJ
It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: t...
New

Other popular topics Top

Devtalk
Reading something? Working on something? Planning something? Changing jobs even!? If you’re up for sharing, please let us know what you’...
1045 20596 392
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
First poster: joeb
The File System Access API with Origin Private File System. WebKit supports new API that makes it possible for web apps to create, open,...
New
PragmaticBookshelf
Author Spotlight Jamis Buck @jamis This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
husaindevelop
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
PragmaticBookshelf
Author Spotlight: Peter Ullrich @PJUllrich Data is at the core of every business, but it is useless if nobody can access and analyze ...
New
New
CommunityNews
A Brief Review of the Minisforum V3 AMD Tablet. Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
mindriot
Ok, well here are some thoughts and opinions on some of the ergonomic keyboards I have, I guess like mini review of each that I use enoug...
New