CommunityNews

CommunityNews

Unreal Rust

TL;DR unreal-rust allows you to write games with Unreal Engine in Rust.

unreal-rust is an opinionated Rust integration for Unreal. Rust cares about ownership, mutability and lifetimes. Mapping Unreal concepts to Rust 1 to 1 would only cause a headache. Instead unreal-rust will be written on top of the Unreal AActor and expose its API in a Rust friendly way.

The first big change is that unreal-rust will use an Entity Component System (ECS). For unreal-rust I decided to use bevy instead of rolling my own. I am just a single developer and I have to pick my battles. Writing and maintaining an ECS would distract me from doing actual work. The folks at bevy have done a wonderful job of making the ECS user friendly :smiling_face_with_three_hearts:.

I want to deeply integrate Rust into Unreal and everything should be accessible. You can add Rust Components to AActor in the editor. For example you can add a CharacterConfigComponent to the PlayerActor, which you can then access from within Rust. This allows to configure your character from Unreal without needing to touch any code. Additionally you can access Rust Components from within Blueprint. This allows you to drive Animation blueprints, or pass data into your UI.

Rust communicates with Unreal through C FFI. Its a bit out of scope for this blog post but I did a small write up to explain how it works in the unreal rust wiki.

Read in full here:

https://maikklein.github.io/unreal-rust-1/

This thread was posted by one of our members via one of our news source trackers.

Where Next?

Popular Game Dev topics Top

New
New
First poster: bot
Stride is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more ...
New
First poster: bot
Sony dropped a quick reference to its upcoming virtual reality headset back at CES. That’s kind of what Sony does at the show most years ...
New
CommunityNews
Nintendo Is Removing Switch Emulation Videos On Steam Deck. Recently, a video showcasing how well the Steam Deck can emulate the Nintend...
New
Intelligent_Chip_641
I published a game with AdMob monetization back in November, and I was making $35 per day. However, two days ago, I received a notificati...
New
New
gulshan212
Hello this is Gulshan Negi Well, I have developed a program in C++ to print a man (reference taken from here). On the attached site, I a...
New
bozigame
Hello Friends. First of all, I am very happy to share my excitement with you. After months of hard work, I have released my first game. I...
New
New

Other popular topics Top

Exadra37
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it. Does your monitor have eye p...
New
brentjanderson
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
Rainer
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
AstonJ
Thanks to @foxtrottwist’s and @Tomas’s posts in this thread: Poll: Which code editor do you use? I bought Onivim! :nerd_face: https://on...
New
PragmaticBookshelf
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
New
PragmaticBookshelf
Author Spotlight Jamis Buck @jamis This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New