jskubick

jskubick

Kotlin and Android Development featuring Jetpack: SQLite database not removed by uninstallation of PennyDrop

This isn’t errata per se, but I discovered something unexpected while working through Chapter 5. I’m not sure whether I just misunderstood how SQLite works, or whether it’s a bug in Arctic Fox (Android Studio 2020.3.1 patch 2), the x86 Emulator, or the Android 11 ROM it’s running, but it appears that uninstalling PennyDrop does NOT blow away the underlying SQLite database.

How to replicate:

  1. Build and run PennyDrop in the emulator using the chapter 5 code from the .zip file

  2. Play a game or two, giving the player a distinctive name you’ll recognize later.

  3. Kill PennyDrop in the emulator by clicking the red ‘stop’ icon in Android Studio.

  4. In the Emulator, go to Settings → Apps, find PennyDrop, and uninstall it.

  5. Go back to Android Studio, and re-launch PennyDrop by clicking the green ‘play’ icon. It’ll re-deploy and start.

  6. Attempt to start a new game, and observe it crash with a SQLiteConstraintException (UNIQUE constraint failed on primary key)

It’s been a few years since I’ve used “raw” SQLite, so I don’t remember offhand whether it defaults to putting your database files in the app’s private data dir, or whether the app is expected to tell it where to put them (and the private data dir is simply an obvious & sensible place)… but it looks like Jetpack Room does NOT put its SQLite data files there, and instead puts them somewhere else that doesn’t automatically get blown away when the app gets uninstalled.

Of course, it’s also possible that Google built a custom ROM for the emulator that intentionally leaves the data dir of uninstalled apps behind for forensics purposes, or that it’s actually a developer setting somewhere that I’ve just overlooked for years. It might also be an outright bug in Arctic Fox, or Room 2.3.0, or all the above and more.

Either way, the only solution I’ve found is to modify PennyDropDatabase.kt as follows:

  1. Increase the ‘version’ number in the @Database annotation:
    @Database(
        entities = [Game::class, Player::class, GameStatus::class],
->      version = 2,
        exportSchema = false
    )
  1. Add a call to fallbackToDestructiveMigration() to the builder:
    val instance = Room.databaseBuilder(
        context,
        PennyDropDatabase::class.java,
        "PennyDropDatabase" )
->      .fallbackToDestructiveMigration()
        .addCallback(object : RoomDatabase.Callback() {
        override fun onCreate(db : SupportSQLiteDatabase) {
        // ...

As I understand it, the call to fallbackToDestructiveMigration() basically tells it, “if the database version changes, blow away the old one and rebuild it from scratch according to the new specs without attempting to migrate anything”.

Given everything I’ve always thought I’ve known about the implied behavior of Android apps when uninstalled, the persistence of Room-created SQLite databases after the creator’s uninstallation is pretty shocking, and almost has to be a bug in Room unless it’s just the side effect of a developer option I overlooked. Otherwise, this would leave the door open to a SERIOUS (flash) memory leak for an Android device… a misbehaving app could create a multi-gigabyte Room database that would persist even after the app that created it were uninstalled, and would (AFAIK) be impossible to remove by hand unless the device were rooted.

Update:

According to this post at StackOverflow (android - Remove room database on app uninstall - Stack Overflow), the android:allowBackup=“true” in AndroidManifest.xml might be the root of the problem. Apparently, SQLite databases are one of the things that automatically get backed up.

From what I’ve read so far, once the backup gets made, deleting it is “a pain”, because the backups are almost viral. Merely changing allowBackups to false will prevent future backups, but won’t prevent the existing backup from getting auto-restored in perpetuity upon reinstallation. It looks like the only official way to purge the backup once it has been created is to make the app uninstallation-aware, and add code to the DAO class to explicitly drop the tables as part of the uninstallation process.

Where Next?

Popular Pragmatic Bookshelf topics Top

GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
mikecargal
Title: Hands-On Rust (Chapter 11: prefab) Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
New
lirux
Hi Jamis, I think there’s an issue with a test on chapter 6. I own the ebook, version P1.0 Feb. 2019. This test doesn’t pass for me: ...
New
raul
Page 28: It implements io.ReaderAt on the store type. Sorry if it’s a dumb question but was the io.ReaderAt supposed to be io.ReadAt? ...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
jeremyhuiskamp
Title: Web Development with Clojure, Third Edition, vB17.0 (p9) The create table guestbook syntax suggested doesn’t seem to be accepted ...
New
adamwoolhether
I’m not quite sure what’s going on here, but I’m unable to have to containers successfully complete the Readiness/Liveness checks. I’m im...
New
jskubick
I found an issue in Chapter 7 regarding android:backgroundTint vs app:backgroundTint. How to replicate: load chapter-7 from zipfile i...
New
Charles
In general, the book isn’t yet updated for Phoenix version 1.6. On page 18 of the book, the authors indicate that an auto generated of ro...
New
Keton
When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
New

Other popular topics Top

PragmaticBookshelf
Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular wor...
New
PragmaticBookshelf
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
DevotionGeo
I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
PragmaticBookshelf
Use WebRTC to build web applications that stream media and data in real time directly from one user to another, all in the browser. ...
New
CommunityNews
A Brief Review of the Minisforum V3 AMD Tablet. Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New
AstonJ
This is cool! DEEPSEEK-V3 ON M4 MAC: BLAZING FAST INFERENCE ON APPLE SILICON We just witnessed something incredible: the largest open-s...
New
PragmaticBookshelf
Lint your docs like code: turn any style guide into enforceable rules with Vale and publish clear, consistent content every time. ...
New

Sub Categories: