wolf4earth

wolf4earth

Hands-on Rust: B4.0 changing initialization code to use graphics (page 140)

On page 140 we change the initialization code of the dungeon crawler to be able to use graphics

As with other code examples before the relevant lines are annotated and explained afterwards. What I’ve noticed (and briefly struggled with) is that the first line also changed from:

let context = BTermBuilder::simple80x50()

to:

let context = BTermBuilder::new()

The change is small and easy to miss while the consequences are quite grave. If one misses the change and leaves the first line as BTermBuilder::simple80x50() the program will crash on startup with the following error:

thread 'main' panicked at 'Failed to load texture: IoError(Os { code: 2, kind: NotFound, message: "No such file or directory" })', /Users/swolf/.cargo/registry/src/github.com-1ecc6299db9ec823/bracket-terminal-0.8.1/src/hal/gl_common/font.rs:41:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

I suggest to also highlight the change from BTermBuilder::simple80x50() to BTermBuilder::new() with an additional explanation on why this is necessary.

On another note: I’m very much enjoying the book. :slightly_smiling_face:

Marked As Solved

herbert

herbert

Author of Hands-on Rust

Good catch, thank you! I’ll get that into the issue tracker and have it resolved for beta 5.

Where Next?

Popular Pragmatic Bookshelf topics Top

jimschubert
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
telemachus
Python Testing With Pytest - Chapter 2, warnings for “unregistered custom marks” While running the smoke tests in Chapter 2, I get these...
New
brianokken
Many tasks_proj/tests directories exist in chapters 2, 3, 5 that have tests that use the custom markers smoke and get, which are not decl...
New
mikecargal
Title: Hands-On Rust (Chapter 11: prefab) Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
New
raul
Hi Travis! Thank you for the cool book! :slight_smile: I made a list of issues and thought I could post them chapter by chapter. I’m rev...
New
Mmm
Hi, build fails on: bracket-lib = “~0.8.1” when running on Mac Mini M1 Rust version 1.5.0: Compiling winit v0.22.2 error[E0308]: mi...
New
alanq
This isn’t directly about the book contents so maybe not the right forum…but in some of the code apps (e.g. turbo/06) it sends a TURBO_ST...
New
adamwoolhether
I’m not quite sure what’s going on here, but I’m unable to have to containers successfully complete the Readiness/Liveness checks. I’m im...
New
taguniversalmachine
Hi, I am getting an error I cannot figure out on my test. I have what I think is the exact code from the book, other than I changed “us...
New
tkhobbes
After some hassle, I was able to finally run bin/setup, now I have started the rails server but I get this error message right when I vis...
New

Other popular topics Top

PragmaticBookshelf
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
New
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
rustkas
Intensively researching Erlang books and additional resources on it, I have found that the topic of using Regular Expressions is either c...
New
PragmaticBookshelf
Author Spotlight Jamis Buck @jamis This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
PragmaticBookshelf
Author Spotlight: VM Brasseur @vmbrasseur We have a treat for you today! We turn the spotlight onto Open Source as we sit down with V...
New
CommunityNews
A Brief Review of the Minisforum V3 AMD Tablet. Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New

Sub Categories: