Keton

Keton

Hands-on Rust: How do I debug a call chain in Rust?

When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something was wrong in the call chain.

How would I go about debugging this call chain (ecs.entry_mut(*victim).unwrap()...)?

#[system]
#[read_component(WantsToAttack)]
#[read_component(Health)]
pub fn combat(ecs: &mut SubWorld, commands: &mut CommandBuffer) {
    ...
    victims.iter().for_each(|(message, victim)| {
        if let Ok(mut health) = ecs
            .entry_mut(*victim)
            .unwrap()
            .get_component_mut::<Health>()
        {
            println!("Health before attack: {}", health.current);
            ...
        }
        commands.remove(*message);
    });
}

After some comparing of source code, I found out that I had actually written read_component(Health) instead of write_component(Health).

#[system]
#[read_component(WantsToAttack)]
#[write_component(Health)]
pub fn combat(ecs: &mut SubWorld, commands: &mut CommandBuffer) {
    ...
}

This is my first encounter with Rust but I was surprised that this error slipped by the compiler. I expected similar error as if I hade left out some mut

Most Liked

Red

Red

I don’t own this book so I cannot comment on the code, but here are a few tricks I use to debug chained methods and see the intermediate values. I’m using the IntelliJ plugin.

To just see the types at different point, the same techniques can be used - check values in a map, or split the chained method into several intermediate variables.

To take a dummy example:

    let values = vec!["one", "two", "three"];
    let values_str = values.iter()
        .enumerate()
        .map(|(i,s)| {
            format!("{}: {}", i + 1, s)      // <== breakpoint here
        })
        .collect::<Vec<_>>()
        .join(", ");                         // <== breakpoint here
    println!("Result: {}", values_str);

It’s possible to place a breakpoint on the map closure. Make sure to use a block with ‘{ … }’ and that the code is not on the same line. Otherwise, values are not visible:

        .map(|(i,s)| { format!("{}: {}", i + 1, s) }) // <== I cannot see anything

It’s also possible to put breakpoints on the lines after, but on the lines before it’s a bit tricky because it’s an iteration and there is no closure to expose any value. The debugger will stop but will not show anything. Sometimes you may be able to step into the function and catch something from there, but it’s tedious.

One way to look is to insert a dummy identity map. For example if I want to catch the values before the enumerate:

    let values_str = values.iter()
        .map(|x| {
            x                   // <== breakpoint here
        })
        .enumerate()
        .map(|(i,s)| { format!("{}: {}", i + 1, s) })
        .collect::<Vec<_>>()
        .join(", ");

You can even put a println!(), that’s usually easier than looking at the values in the debugger.

Another way is to simply split the calls and store the intermediate result in temporary variables. Note the clone() to avoid losing ownership on the intermediate data:

    let values = vec!["one", "two", "three"];
    let values_str_1 = values.iter()
        .enumerate();
    let debug = values_str_1.clone().collect::<Vec<_>>();
    let values_str = values_str_1                         // <== breakpoint
        .map(|(i,s)| { format!("{}: {}", i + 1, s) })
        .collect::<Vec<_>>()
        .join(", ");
    println!("Result: {}", values_str);

PS: I found out that with that plugin, you had disable the NatVis renderers if you examine the values in the LLDB view, otherwise you get a lot of warnings hindering the view:

herbert

herbert

Author of Hands-on Rust

Hi,

Thanks for reading the book!

Unfortunately, Legion (the ECS) is responsible for the World access (which is what the read_component is handling) - and doesn’t flag that one at compile time. I really wish it did!

The issue can be caught by changing the if let. if let is like a single-case match, so it’s only running the enclosed code if get_component_mut succeeds - and continues on its way if it fails.

get_component_mut returns a Result type. So you have a few options for handling this:

The simplest way, not very specific:

if let Ok(mut health) = ecs.entry_mut(*victim).unwrap().get_component_mut::<Health>() {
} else {
     // Print an error here
}

Using match:

match ecs.entry_mut(*victim).unwrap().get_component_mut::<Health>() {
    Ok(mut health) => { // do the health deduction }
    Err(msg) => { // Handle the error, msg will tell you what went wrong }
}

Or you can choose to crash when things go wrong (surprisingly helpful for debugging):

let mut victim = ecs.entry_mut(*victim).unwrap().get_component_mut::<Health>().unwrap();
// Health deduction code

Hope that helps!

Where Next?

Popular Pragmatic Bookshelf topics Top

johnp
Running the examples in chapter 5 c under pytest 5.4.1 causes an AttributeError: ‘module’ object has no attribute ‘config’. In particula...
New
jdufour
Hello! On page xix of the preface, it says there is a community forum "… for help if your’re stuck on one of the exercises in this book… ...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
cro
I am working on the “Your Turn” for chapter one and building out the restart button talked about on page 27. It recommends looking into ...
New
leba0495
Hello! Thanks for the great book. I was attempting the Trie (chap 17) exercises and for number 4 the solution provided for the autocorre...
New
brunogirin
When installing Cards as an editable package, I get the following error: ERROR: File “setup.py” not found. Directory cannot be installe...
New
AufHe
I’m a newbie to Rails 7 and have hit an issue with the bin/Dev script mentioned on pages 112-113. Iteration A1 - Seeing the list of prod...
New
a.zampa
@mfazio23 I’m following the indications of the book and arriver ad chapter 10, but the app cannot be compiled due to an error in the Bas...
New
redconfetti
Docker-Machine became part of the Docker Toolbox, which was deprecated in 2020, long after Docker Desktop supported Docker Engine nativel...
New
New

Other popular topics Top

Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
dimitarvp
Small essay with thoughts on macOS vs. Linux: I know @Exadra37 is just waiting around the corner to scream at me “I TOLD YOU SO!!!” but I...
New
PragmaticBookshelf
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
PragmaticBookshelf
Author Spotlight Rebecca Skinner @RebeccaSkinner Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
PragmaticBookshelf
Author Spotlight: Peter Ullrich @PJUllrich Data is at the core of every business, but it is useless if nobody can access and analyze ...
New
AstonJ
This is a very quick guide, you just need to: Download LM Studio: https://lmstudio.ai/ Click on search Type DeepSeek, then select the o...
New
PragmaticBookshelf
Overarching tutorial for Python beginner and intermediate developers that teaches web development with the Flask framework. Miguel Gr...
New
PragmaticBookshelf
Escape callback hell and ship fast, clean code that reads as smoothly as it runs. Squash bugs and stamp out memory leaks with an intuitiv...
New
PragmaticBookshelf
Quickly turn complex problems into simple, working solutions using functional programming, safe concurrency, and the expressive tools of ...
New

Sub Categories: