pudgyturtle

pudgyturtle

Hands-on Rust dungeon crawler bug I can't figure out (Amulet of Yala)

@herbert

Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the code required to spawn the Amulet of Yala in the map at the most accessibly distant tile from where the player spawns. It’s supposed to be added in the corner of some random faraway room, like this:

That image is from the book on pg 180. My code, however, has the amulet spawning not in a room but in one of the four corners of the entire map screen. i.e. completely unreachable:

I combed through every line of code and compared it to what’s in the author’s official repo (HandsOnRust/WinningAndLosing/winning at main · thebracket/HandsOnRust · GitHub) but can’t see what my mistake is. I finally just copied the code from all the files I touched for this Amulet of Yala task to ensure it’s identical, but the amulet is still spawning in a screen corner out of reach. The only files I edited for this are winning/src/components.rs winning/src/spawner.rs winning/src/map_builder.rs winning/src/main.rs winning/src/turn_state.rs and 'winning/src/end_turn.rs. I’m pretty sure the error involves map_builder.rs because it’s the Dijkstra map code that is determining the distance/placement of the amulet in relation to the player:

Anyway, I created a Github repository of all my code in case someone is willing, able, and kind enough to have a look. GitHub - pudgyturtle/dungeoncrawl I’m reluctant to suggest it’s a bug or error with the book because so far every error I’ve had has been my own typo or oversight, but this one has me super stumped. I’d appreciate any suggestions or help!

First Post!

malachid

malachid

@herbert

I’ll start by saying that I compared your code to my older commit and I didn’t see anything wrong with your code. I verified that mine was working and yours wasn’t. I did some debugging and found that yours is always positioned in one of the 4 corners. Specifically in:
idx [ dist ] point
0 [62]: Point { x: 0, y: 0 }
79 [97]: Point { x: 79, y: 0 }
3920 [31]: Point { x: 0, y: 49 }
3999 [66]: Point { x: 79, y: 49 }

I also verified that all 4 corners are always walls, as they should be since all four edges are walls.

As a test, I added this to the mb.amulet_start function:

                .filter(|(idx, dist)| {
                    match mb.map.tiles[*idx] {
                        TileType::Floor => {
                            true
                        },
                        TileType::Wall => {
                            false
                        },
                    }
                })

This resulted in the amulet being reachable.

That being said, I don’t have that code snippet in mine - but maybe that will help you track it down.

Where Next?

Popular Pragmatic Bookshelf topics Top

leonW
I ran this command after installing the sample application: $ cards add do something --owner Brian And got a file not found error: Fil...
New
adamwoolhether
I’m not quite sure what’s going on here, but I’m unable to have to containers successfully complete the Readiness/Liveness checks. I’m im...
New
jskubick
I found an issue in Chapter 7 regarding android:backgroundTint vs app:backgroundTint. How to replicate: load chapter-7 from zipfile i...
New
Charles
In general, the book isn’t yet updated for Phoenix version 1.6. On page 18 of the book, the authors indicate that an auto generated of ro...
New
taguniversalmachine
Hi, I am getting an error I cannot figure out on my test. I have what I think is the exact code from the book, other than I changed “us...
New
s2k
Hi all, currently I wonder how the Tailwind colours work (or don’t work). For example, in app/views/layouts/application.html.erb I have...
New
Henrai
Hi, I’m working on the Chapter 8 of the book. After I add add the point_offset, I’m still able to see acne: In the image above, I re...
New
New
davetron5000
Hello faithful readers! If you have tried to follow along in the book, you are asked to start up the dev environment via dx/build and ar...
New
New

Other popular topics Top

Devtalk
Reading something? Working on something? Planning something? Changing jobs even!? If you’re up for sharing, please let us know what you’...
1063 24245 395
New
PragmaticBookshelf
From finance to artificial intelligence, genetic algorithms are a powerful tool with a wide array of applications. But you don't need an ...
New
AstonJ
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me. I think the Planck and the Preonic (o...
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
AstonJ
If you want a quick and easy way to block any website on your Mac using Little Snitch simply… File > New Rule: And select Deny, O...
New
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New
PragmaticBookshelf
Get the comprehensive, insider information you need for Rails 8 with the new edition of this award-winning classic. Sam Ruby @rubys ...
New
PragmaticBookshelf
Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
New
PragmaticBookshelf
Lint your docs like code: turn any style guide into enforceable rules with Vale and publish clear, consistent content every time. ...
New

Sub Categories: