pudgyturtle

pudgyturtle

Hands-on Rust dungeon crawler bug I can't figure out (Amulet of Yala)

@herbert

Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the code required to spawn the Amulet of Yala in the map at the most accessibly distant tile from where the player spawns. It’s supposed to be added in the corner of some random faraway room, like this:

That image is from the book on pg 180. My code, however, has the amulet spawning not in a room but in one of the four corners of the entire map screen. i.e. completely unreachable:

I combed through every line of code and compared it to what’s in the author’s official repo (HandsOnRust/WinningAndLosing/winning at main · thebracket/HandsOnRust · GitHub) but can’t see what my mistake is. I finally just copied the code from all the files I touched for this Amulet of Yala task to ensure it’s identical, but the amulet is still spawning in a screen corner out of reach. The only files I edited for this are winning/src/components.rs winning/src/spawner.rs winning/src/map_builder.rs winning/src/main.rs winning/src/turn_state.rs and 'winning/src/end_turn.rs. I’m pretty sure the error involves map_builder.rs because it’s the Dijkstra map code that is determining the distance/placement of the amulet in relation to the player:

Anyway, I created a Github repository of all my code in case someone is willing, able, and kind enough to have a look. GitHub - pudgyturtle/dungeoncrawl I’m reluctant to suggest it’s a bug or error with the book because so far every error I’ve had has been my own typo or oversight, but this one has me super stumped. I’d appreciate any suggestions or help!

First Post!

malachid

malachid

@herbert

I’ll start by saying that I compared your code to my older commit and I didn’t see anything wrong with your code. I verified that mine was working and yours wasn’t. I did some debugging and found that yours is always positioned in one of the 4 corners. Specifically in:
idx [ dist ] point
0 [62]: Point { x: 0, y: 0 }
79 [97]: Point { x: 79, y: 0 }
3920 [31]: Point { x: 0, y: 49 }
3999 [66]: Point { x: 79, y: 49 }

I also verified that all 4 corners are always walls, as they should be since all four edges are walls.

As a test, I added this to the mb.amulet_start function:

                .filter(|(idx, dist)| {
                    match mb.map.tiles[*idx] {
                        TileType::Floor => {
                            true
                        },
                        TileType::Wall => {
                            false
                        },
                    }
                })

This resulted in the amulet being reachable.

That being said, I don’t have that code snippet in mine - but maybe that will help you track it down.

Where Next?

Popular Pragmatic Bookshelf topics Top

Alexandr
Hi everyone! There is an error on the page 71 in the book “Programming machine learning from coding to depp learning” P. Perrotta. You c...
New
mikecargal
Title: Hands-On Rust (Chapter 11: prefab) Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
New
jdufour
Hello! On page xix of the preface, it says there is a community forum "… for help if your’re stuck on one of the exercises in this book… ...
New
raul
Hi Travis! Thank you for the cool book! :slight_smile: I made a list of issues and thought I could post them chapter by chapter. I’m rev...
New
Charles
In general, the book isn’t yet updated for Phoenix version 1.6. On page 18 of the book, the authors indicate that an auto generated of ro...
New
brunogirin
When installing Cards as an editable package, I get the following error: ERROR: File “setup.py” not found. Directory cannot be installe...
New
brunogirin
When running tox for the first time, I got the following error: ERROR: InterpreterNotFound: python3.10 I realised that I was running ...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New
a.zampa
@mfazio23 I’m following the indications of the book and arriver ad chapter 10, but the app cannot be compiled due to an error in the Bas...
New
davetron5000
Hello faithful readers! If you have tried to follow along in the book, you are asked to start up the dev environment via dx/build and ar...
New

Other popular topics Top

AstonJ
poll poll Be sure to check out @Dusty’s article posted here: An Introduction to Alternative Keyboard Layouts It’s one of the best write-...
New
AstonJ
Just done a fresh install of macOS Big Sur and on installing Erlang I am getting: asdf install erlang 23.1.2 Configure failed. checking ...
New
AstonJ
Do the test and post your score :nerd_face: :keyboard: If possible, please add info such as the keyboard you’re using, the layout (Qw...
New
PragmaticBookshelf
Create efficient, elegant software tests in pytest, Python's most powerful testing framework. Brian Okken @brianokken Edited by Kat...
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
mafinar
This is going to be a long an frequently posted thread. While talking to a friend of mine who has taken data structure and algorithm cou...
New
AstonJ
Was just curious to see if any were around, found this one: I got 51/100: Not sure if it was meant to buy I am sure at times the b...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
First poster: bot
zig/http.zig at 7cf2cbb33ef34c1d211135f56d30fe23b6cacd42 · ziglang/zig. General-purpose programming language and toolchain for maintaini...
New
New

Sub Categories: