pudgyturtle

pudgyturtle

Hands-on Rust dungeon crawler bug I can't figure out (Amulet of Yala)

@herbert

Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the code required to spawn the Amulet of Yala in the map at the most accessibly distant tile from where the player spawns. It’s supposed to be added in the corner of some random faraway room, like this:

That image is from the book on pg 180. My code, however, has the amulet spawning not in a room but in one of the four corners of the entire map screen. i.e. completely unreachable:

I combed through every line of code and compared it to what’s in the author’s official repo (HandsOnRust/WinningAndLosing/winning at main · thebracket/HandsOnRust · GitHub) but can’t see what my mistake is. I finally just copied the code from all the files I touched for this Amulet of Yala task to ensure it’s identical, but the amulet is still spawning in a screen corner out of reach. The only files I edited for this are winning/src/components.rs winning/src/spawner.rs winning/src/map_builder.rs winning/src/main.rs winning/src/turn_state.rs and 'winning/src/end_turn.rs. I’m pretty sure the error involves map_builder.rs because it’s the Dijkstra map code that is determining the distance/placement of the amulet in relation to the player:

Anyway, I created a Github repository of all my code in case someone is willing, able, and kind enough to have a look. GitHub - pudgyturtle/dungeoncrawl I’m reluctant to suggest it’s a bug or error with the book because so far every error I’ve had has been my own typo or oversight, but this one has me super stumped. I’d appreciate any suggestions or help!

First Post!

malachid

malachid

@herbert

I’ll start by saying that I compared your code to my older commit and I didn’t see anything wrong with your code. I verified that mine was working and yours wasn’t. I did some debugging and found that yours is always positioned in one of the 4 corners. Specifically in:
idx [ dist ] point
0 [62]: Point { x: 0, y: 0 }
79 [97]: Point { x: 79, y: 0 }
3920 [31]: Point { x: 0, y: 49 }
3999 [66]: Point { x: 79, y: 49 }

I also verified that all 4 corners are always walls, as they should be since all four edges are walls.

As a test, I added this to the mb.amulet_start function:

                .filter(|(idx, dist)| {
                    match mb.map.tiles[*idx] {
                        TileType::Floor => {
                            true
                        },
                        TileType::Wall => {
                            false
                        },
                    }
                })

This resulted in the amulet being reachable.

That being said, I don’t have that code snippet in mine - but maybe that will help you track it down.

Where Next?

Popular Pragmatic Bookshelf topics Top

jon
Some minor things in the paper edition that says “3 2020” on the title page verso, not mentioned in the book’s errata online: p. 186 But...
New
GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
lirux
Hi Jamis, I think there’s an issue with a test on chapter 6. I own the ebook, version P1.0 Feb. 2019. This test doesn’t pass for me: ...
New
Mmm
Hi, build fails on: bracket-lib = “~0.8.1” when running on Mac Mini M1 Rust version 1.5.0: Compiling winit v0.22.2 error[E0308]: mi...
New
AleksandrKudashkin
On the page xv there is an instruction to run bin/setup from the main folder. I downloaded the source code today (12/03/21) and can’t see...
New
AndyDavis3416
@noelrappin Running the webpack dev server, I receive the following warning: ERROR in tsconfig.json TS18003: No inputs were found in c...
New
dtonhofer
@parrt In the context of Chapter 4.3, the grammar Java.g4, meant to parse Java 6 compilation units, no longer passes ANTLR (currently 4....
New
gorkaio
root_layout: {PentoWeb.LayoutView, :root}, This results in the following following error: no “root” html template defined for PentoWeb...
New
dachristenson
@mfazio23 Android Studio will not accept anything I do when trying to use the Transformations class, as described on pp. 140-141. Googl...
New
New

Other popular topics Top

Devtalk
Reading something? Working on something? Planning something? Changing jobs even!? If you’re up for sharing, please let us know what you’...
1063 23050 405
New
PragmaticBookshelf
Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular wor...
New
AstonJ
There’s a whole world of custom keycaps out there that I didn’t know existed! Check out all of our Keycaps threads here: https://forum....
New
New
PragmaticBookshelf
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
PragmaticBookshelf
Author Spotlight Rebecca Skinner @RebeccaSkinner Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
PragmaticBookshelf
Explore the power of Ash Framework by modeling and building the domain for a real-world web application. Rebecca Le @sevenseacat and ...
New
Fl4m3Ph03n1x
Background Lately I am in a quest to find a good quality TTS ai generation tool to run locally in order to create audio for some videos I...
New
mindriot
Ok, well here are some thoughts and opinions on some of the ergonomic keyboards I have, I guess like mini review of each that I use enoug...
New

Sub Categories: