pudgyturtle

pudgyturtle

Hands-on Rust dungeon crawler bug I can't figure out (Amulet of Yala)

@herbert

Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the code required to spawn the Amulet of Yala in the map at the most accessibly distant tile from where the player spawns. It’s supposed to be added in the corner of some random faraway room, like this:

That image is from the book on pg 180. My code, however, has the amulet spawning not in a room but in one of the four corners of the entire map screen. i.e. completely unreachable:

I combed through every line of code and compared it to what’s in the author’s official repo (HandsOnRust/WinningAndLosing/winning at main · thebracket/HandsOnRust · GitHub) but can’t see what my mistake is. I finally just copied the code from all the files I touched for this Amulet of Yala task to ensure it’s identical, but the amulet is still spawning in a screen corner out of reach. The only files I edited for this are winning/src/components.rs winning/src/spawner.rs winning/src/map_builder.rs winning/src/main.rs winning/src/turn_state.rs and 'winning/src/end_turn.rs. I’m pretty sure the error involves map_builder.rs because it’s the Dijkstra map code that is determining the distance/placement of the amulet in relation to the player:

Anyway, I created a Github repository of all my code in case someone is willing, able, and kind enough to have a look. GitHub - pudgyturtle/dungeoncrawl I’m reluctant to suggest it’s a bug or error with the book because so far every error I’ve had has been my own typo or oversight, but this one has me super stumped. I’d appreciate any suggestions or help!

First Post!

malachid

malachid

@herbert

I’ll start by saying that I compared your code to my older commit and I didn’t see anything wrong with your code. I verified that mine was working and yours wasn’t. I did some debugging and found that yours is always positioned in one of the 4 corners. Specifically in:
idx [ dist ] point
0 [62]: Point { x: 0, y: 0 }
79 [97]: Point { x: 79, y: 0 }
3920 [31]: Point { x: 0, y: 49 }
3999 [66]: Point { x: 79, y: 49 }

I also verified that all 4 corners are always walls, as they should be since all four edges are walls.

As a test, I added this to the mb.amulet_start function:

                .filter(|(idx, dist)| {
                    match mb.map.tiles[*idx] {
                        TileType::Floor => {
                            true
                        },
                        TileType::Wall => {
                            false
                        },
                    }
                })

This resulted in the amulet being reachable.

That being said, I don’t have that code snippet in mine - but maybe that will help you track it down.

Where Next?

Popular Pragmatic Bookshelf topics Top

Mmm
Hi, build fails on: bracket-lib = “~0.8.1” when running on Mac Mini M1 Rust version 1.5.0: Compiling winit v0.22.2 error[E0308]: mi...
New
jeremyhuiskamp
Title: Web Development with Clojure, Third Edition, vB17.0 (p9) The create table guestbook syntax suggested doesn’t seem to be accepted ...
New
Chrichton
Dear Sophie. I tried to do the “Authorization” exercise and have two questions: When trying to plug in an email-service, I found the ...
New
leba0495
Hello! Thanks for the great book. I was attempting the Trie (chap 17) exercises and for number 4 the solution provided for the autocorre...
New
AndyDavis3416
@noelrappin Running the webpack dev server, I receive the following warning: ERROR in tsconfig.json TS18003: No inputs were found in c...
New
brunogirin
When running tox for the first time, I got the following error: ERROR: InterpreterNotFound: python3.10 I realised that I was running ...
New
jonmac
The allprojects block listed on page 245 produces the following error when syncing gradle: “org.gradle.api.GradleScriptException: A prob...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New
roadbike
From page 13: On Python 3.7, you can install the libraries with pip by running these commands inside a Python venv using Visual Studio ...
New
New

Other popular topics Top

Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
AstonJ
You might be thinking we should just ask who’s not using VSCode :joy: however there are some new additions in the space that might give V...
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
PragmaticBookshelf
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
PragmaticBookshelf
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
New
PragmaticBookshelf
Author Spotlight Mike Riley @mriley This month, we turn the spotlight on Mike Riley, author of Portable Python Projects. Mike’s book ...
New
PragmaticBookshelf
Explore the power of Ash Framework by modeling and building the domain for a real-world web application. Rebecca Le @sevenseacat and ...
New
PragmaticBookshelf
A concise guide to MySQL 9 database administration, covering fundamental concepts, techniques, and best practices. Neil Smyth MySQL...
New

Sub Categories: