pudgyturtle

pudgyturtle

Hands-on Rust dungeon crawler bug I can't figure out (Amulet of Yala)

@herbert

Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the code required to spawn the Amulet of Yala in the map at the most accessibly distant tile from where the player spawns. It’s supposed to be added in the corner of some random faraway room, like this:

That image is from the book on pg 180. My code, however, has the amulet spawning not in a room but in one of the four corners of the entire map screen. i.e. completely unreachable:

I combed through every line of code and compared it to what’s in the author’s official repo (HandsOnRust/WinningAndLosing/winning at main · thebracket/HandsOnRust · GitHub) but can’t see what my mistake is. I finally just copied the code from all the files I touched for this Amulet of Yala task to ensure it’s identical, but the amulet is still spawning in a screen corner out of reach. The only files I edited for this are winning/src/components.rs winning/src/spawner.rs winning/src/map_builder.rs winning/src/main.rs winning/src/turn_state.rs and 'winning/src/end_turn.rs. I’m pretty sure the error involves map_builder.rs because it’s the Dijkstra map code that is determining the distance/placement of the amulet in relation to the player:

Anyway, I created a Github repository of all my code in case someone is willing, able, and kind enough to have a look. GitHub - pudgyturtle/dungeoncrawl I’m reluctant to suggest it’s a bug or error with the book because so far every error I’ve had has been my own typo or oversight, but this one has me super stumped. I’d appreciate any suggestions or help!

First Post!

malachid

malachid

@herbert

I’ll start by saying that I compared your code to my older commit and I didn’t see anything wrong with your code. I verified that mine was working and yours wasn’t. I did some debugging and found that yours is always positioned in one of the 4 corners. Specifically in:
idx [ dist ] point
0 [62]: Point { x: 0, y: 0 }
79 [97]: Point { x: 79, y: 0 }
3920 [31]: Point { x: 0, y: 49 }
3999 [66]: Point { x: 79, y: 49 }

I also verified that all 4 corners are always walls, as they should be since all four edges are walls.

As a test, I added this to the mb.amulet_start function:

                .filter(|(idx, dist)| {
                    match mb.map.tiles[*idx] {
                        TileType::Floor => {
                            true
                        },
                        TileType::Wall => {
                            false
                        },
                    }
                })

This resulted in the amulet being reachable.

That being said, I don’t have that code snippet in mine - but maybe that will help you track it down.

Where Next?

Popular Pragmatic Bookshelf topics Top

jimschubert
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
jon
Some minor things in the paper edition that says “3 2020” on the title page verso, not mentioned in the book’s errata online: p. 186 But...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
alanq
This isn’t directly about the book contents so maybe not the right forum…but in some of the code apps (e.g. turbo/06) it sends a TURBO_ST...
New
leonW
I ran this command after installing the sample application: $ cards add do something --owner Brian And got a file not found error: Fil...
New
patoncrispy
I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
New
adamwoolhether
I’m not quite sure what’s going on here, but I’m unable to have to containers successfully complete the Readiness/Liveness checks. I’m im...
New
redconfetti
Docker-Machine became part of the Docker Toolbox, which was deprecated in 2020, long after Docker Desktop supported Docker Engine nativel...
New
roadbike
From page 13: On Python 3.7, you can install the libraries with pip by running these commands inside a Python venv using Visual Studio ...
New
New

Other popular topics Top

Devtalk
Hello Devtalk World! Please let us know a little about who you are and where you’re from :nerd_face:
New
New
dimitarvp
Small essay with thoughts on macOS vs. Linux: I know @Exadra37 is just waiting around the corner to scream at me “I TOLD YOU SO!!!” but I...
New
Exadra37
I am asking for any distro that only has the bare-bones to be able to get a shell in the server and then just install the packages as we ...
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
AstonJ
Was just curious to see if any were around, found this one: I got 51/100: Not sure if it was meant to buy I am sure at times the b...
New
PragmaticBookshelf
Programming Ruby is the most complete book on Ruby, covering both the language itself and the standard library as well as commonly used t...
New
New
PragmaticBookshelf
Get the comprehensive, insider information you need for Rails 8 with the new edition of this award-winning classic. Sam Ruby @rubys ...
New
NewsBot
Node.js v22.14.0 has been released. Link: Release 2025-02-11, Version 22.14.0 'Jod' (LTS), @aduh95 · nodejs/node · GitHub
New

Sub Categories: