pudgyturtle

pudgyturtle

Hands-on Rust dungeon crawler bug I can't figure out (Amulet of Yala)

@herbert

Hoping someone can point me in the right direction here: I’m working through the book Hands-On Rust and have just written the code required to spawn the Amulet of Yala in the map at the most accessibly distant tile from where the player spawns. It’s supposed to be added in the corner of some random faraway room, like this:

That image is from the book on pg 180. My code, however, has the amulet spawning not in a room but in one of the four corners of the entire map screen. i.e. completely unreachable:

I combed through every line of code and compared it to what’s in the author’s official repo (HandsOnRust/WinningAndLosing/winning at main · thebracket/HandsOnRust · GitHub) but can’t see what my mistake is. I finally just copied the code from all the files I touched for this Amulet of Yala task to ensure it’s identical, but the amulet is still spawning in a screen corner out of reach. The only files I edited for this are winning/src/components.rs winning/src/spawner.rs winning/src/map_builder.rs winning/src/main.rs winning/src/turn_state.rs and 'winning/src/end_turn.rs. I’m pretty sure the error involves map_builder.rs because it’s the Dijkstra map code that is determining the distance/placement of the amulet in relation to the player:

Anyway, I created a Github repository of all my code in case someone is willing, able, and kind enough to have a look. GitHub - pudgyturtle/dungeoncrawl I’m reluctant to suggest it’s a bug or error with the book because so far every error I’ve had has been my own typo or oversight, but this one has me super stumped. I’d appreciate any suggestions or help!

First Post!

malachid

malachid

@herbert

I’ll start by saying that I compared your code to my older commit and I didn’t see anything wrong with your code. I verified that mine was working and yours wasn’t. I did some debugging and found that yours is always positioned in one of the 4 corners. Specifically in:
idx [ dist ] point
0 [62]: Point { x: 0, y: 0 }
79 [97]: Point { x: 79, y: 0 }
3920 [31]: Point { x: 0, y: 49 }
3999 [66]: Point { x: 79, y: 49 }

I also verified that all 4 corners are always walls, as they should be since all four edges are walls.

As a test, I added this to the mb.amulet_start function:

                .filter(|(idx, dist)| {
                    match mb.map.tiles[*idx] {
                        TileType::Floor => {
                            true
                        },
                        TileType::Wall => {
                            false
                        },
                    }
                })

This resulted in the amulet being reachable.

That being said, I don’t have that code snippet in mine - but maybe that will help you track it down.

Where Next?

Popular Pragmatic Bookshelf topics Top

jimschubert
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
jon
Some minor things in the paper edition that says “3 2020” on the title page verso, not mentioned in the book’s errata online: p. 186 But...
New
simonpeter
When I try the command to create a pair of migration files I get an error. user=> (create-migration "guestbook") Execution error (Ill...
New
herminiotorres
Hi @Margaret , On page VII the book tells us the example and snippets will be all using Elixir version 1.11 But on page 3 almost the en...
New
raul
Page 28: It implements io.ReaderAt on the store type. Sorry if it’s a dumb question but was the io.ReaderAt supposed to be io.ReadAt? ...
New
New
brian-m-ops
#book-python-testing-with-pytest-second-edition Hi. Thanks for writing the book. I am just learning so this might just of been an issue ...
New
brunogirin
When trying to run tox in parallel as explained on page 151, I got the following error: tox: error: argument -p/–parallel: expected one...
New
brunogirin
When running tox for the first time, I got the following error: ERROR: InterpreterNotFound: python3.10 I realised that I was running ...
New
dsmith42
Hey there, I’m enjoying this book and have learned a few things alredayd. However, in Chapter 4 I believe we are meant to see the “>...
New

Other popular topics Top

PragmaticBookshelf
Stop developing web apps with yesterday’s tools. Today, developers are increasingly adopting Clojure as a web-development platform. See f...
New
PragmaticBookshelf
Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular wor...
New
PragmaticBookshelf
Free and open source software is the default choice for the technologies that run our world, and it’s built and maintained by people like...
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
brentjanderson
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
AstonJ
You might be thinking we should just ask who’s not using VSCode :joy: however there are some new additions in the space that might give V...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
PragmaticBookshelf
Create efficient, elegant software tests in pytest, Python's most powerful testing framework. Brian Okken @brianokken Edited by Kat...
New
PragmaticBookshelf
Leverage Elixir and the Nx ecosystem to build intelligent applications that solve real-world problems in computer vision, natural languag...
New
Fl4m3Ph03n1x
Background Lately I am in a quest to find a good quality TTS ai generation tool to run locally in order to create audio for some videos I...
New

Sub Categories: