zendril

zendril

Hands-on Rust: spawn entities doesn't honor the frequency (page 276)

While converting to data driven spawning the data specifies that an item (like a dungeon map) has a frequency of 1.

However, when they actually get spawned, it is potentially creating many more of them (or none of them). This appears to be because it is leveraging map_builder.spawn_monsters which is hard coded to

const NUM_MONSTERS: usize = 50;

So that means this code is iterating over the 50 Points, rather than over the number of items in the available_entities:

        spawn_points.iter().for_each(|pt| {
            if let Some(entity) = rng.random_slice_entry(&available_entities) {
                self.spawn_entity(pt, entity, &mut commands);
            }
        });

Did I miss something, or is this indeed what is happening?

First Post!

herbert

herbert

Author of Hands-on Rust

Hi!

With hindsight, I should have used the rand crate’s weighted selection, but this seems to work. NUM_MONSTERS is meant to limit the total number of monsters - the actual weighting happens with available_entities.

At the top of spawn_entities (HandsOnRust/template.rs at main · thebracket/HandsOnRust · GitHub), available_entities is created by first filtering on level (so it only sees entities that can be on the level) and then inserting each entity a number of times equal to its frequency. So an orc with a frequency of 3 would be in available_entities 3 times.

So when random_slice_entry comes along and picks a slice entry, it includes all of the slice entries - including the duplicates. That preserves the weighting by template type.

Hope that makes sense?

Where Next?

Popular Pragmatic Bookshelf topics Top

New
ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
New
jskubick
I’m under the impression that when the reader gets to page 136 (“View Data with the Database Inspector”), the code SHOULD be able to buil...
New
brunogirin
When trying to run tox in parallel as explained on page 151, I got the following error: tox: error: argument -p/–parallel: expected one...
New
hazardco
On page 78 the following code appears: <%= link_to ‘Destroy’, product, class: ‘hover:underline’, method: :delete, data: { confirm...
New
creminology
Skimming ahead, much of the following is explained in Chapter 3, but new readers (like me!) will hit a roadblock in Chapter 2 with their ...
New
New
davetron5000
Hello faithful readers! If you have tried to follow along in the book, you are asked to start up the dev environment via dx/build and ar...
New
roadbike
From page 13: On Python 3.7, you can install the libraries with pip by running these commands inside a Python venv using Visual Studio ...
New

Other popular topics Top

ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
AstonJ
Or looking forward to? :nerd_face:
498 13326 269
New
brentjanderson
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
AstonJ
You might be thinking we should just ask who’s not using VSCode :joy: however there are some new additions in the space that might give V...
New
PragmaticBookshelf
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
Margaret
Hello everyone! This thread is to tell you about what authors from The Pragmatic Bookshelf are writing on Medium.
1147 29994 760
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
PragmaticBookshelf
Author Spotlight Rebecca Skinner @RebeccaSkinner Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
New
New

Sub Categories: