zendril

zendril

Hands-on Rust: spawn entities doesn't honor the frequency (page 276)

While converting to data driven spawning the data specifies that an item (like a dungeon map) has a frequency of 1.

However, when they actually get spawned, it is potentially creating many more of them (or none of them). This appears to be because it is leveraging map_builder.spawn_monsters which is hard coded to

const NUM_MONSTERS: usize = 50;

So that means this code is iterating over the 50 Points, rather than over the number of items in the available_entities:

        spawn_points.iter().for_each(|pt| {
            if let Some(entity) = rng.random_slice_entry(&available_entities) {
                self.spawn_entity(pt, entity, &mut commands);
            }
        });

Did I miss something, or is this indeed what is happening?

First Post!

herbert

herbert

Author of Hands-on Rust

Hi!

With hindsight, I should have used the rand crate’s weighted selection, but this seems to work. NUM_MONSTERS is meant to limit the total number of monsters - the actual weighting happens with available_entities.

At the top of spawn_entities (HandsOnRust/template.rs at main · thebracket/HandsOnRust · GitHub), available_entities is created by first filtering on level (so it only sees entities that can be on the level) and then inserting each entity a number of times equal to its frequency. So an orc with a frequency of 3 would be in available_entities 3 times.

So when random_slice_entry comes along and picks a slice entry, it includes all of the slice entries - including the duplicates. That preserves the weighting by template type.

Hope that makes sense?

Where Next?

Popular Pragmatic Bookshelf topics Top

telemachus
Python Testing With Pytest - Chapter 2, warnings for “unregistered custom marks” While running the smoke tests in Chapter 2, I get these...
New
ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
Mmm
Hi, build fails on: bracket-lib = “~0.8.1” when running on Mac Mini M1 Rust version 1.5.0: Compiling winit v0.22.2 error[E0308]: mi...
New
adamwoolhether
When trying to generate the protobuf .go file, I receive this error: Unknown flag: --go_opt libprotoc 3.12.3 MacOS 11.3.1 Googling ...
New
fynn
This is as much a suggestion as a question, as a note for others. Locally the SGP30 wasn’t available, so I ordered a SGP40. On page 53, ...
New
brunogirin
When installing Cards as an editable package, I get the following error: ERROR: File “setup.py” not found. Directory cannot be installe...
New
adamwoolhether
Is there any place where we can discuss the solutions to some of the exercises? I can figure most of them out, but am having trouble with...
New
hazardco
On page 78 the following code appears: <%= link_to ‘Destroy’, product, class: ‘hover:underline’, method: :delete, data: { confirm...
New
s2k
Hi all, currently I wonder how the Tailwind colours work (or don’t work). For example, in app/views/layouts/application.html.erb I have...
New
New

Other popular topics Top

AstonJ
If it’s a mechanical keyboard, which switches do you have? Would you recommend it? Why? What will your next keyboard be? Pics always w...
New
ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
AstonJ
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me. I think the Planck and the Preonic (o...
New
Exadra37
I am asking for any distro that only has the bare-bones to be able to get a shell in the server and then just install the packages as we ...
New
AstonJ
If you are experiencing Rails console using 100% CPU on your dev machine, then updating your development and test gems might fix the issu...
New
PragmaticBookshelf
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
mafinar
Crystal recently reached version 1. I had been following it for awhile but never got to really learn it. Most languages I picked up out o...
New
mafinar
This is going to be a long an frequently posted thread. While talking to a friend of mine who has taken data structure and algorithm cou...
New
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New

Sub Categories: