kolossal

kolossal

Hands on Rust: Need help with error - thread 'main' panicked at 'Failed to load texture

Hi, I need some help, I’m new to rust and was learning through your book. but I got stuck at the last stage of distribution. Whenever I try to run the release binary by double-clicking it gives me the following error. I even ran the source code from Github itself and have also copied the resources folder.

thread 'main' panicked at 'Failed to load texture: IoError(Os { code: 2, kind: NotFound, message: "No such file or directory" })', /Users/harsh/.cargo/registry/src/github.com-1ecc6299db9ec823/bracket-terminal-0.8.2/src/hal/gl_common/font.rs:41:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

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herbert

herbert

Author of Hands-on Rust

Sorry about formatting; replying one handed from my phone with a baby in the other! You need to include your resources directory in the same folder as the executable. So:
My_game_exec
resources/
resources/fontfiles (the png files)

Hope that helps!

kolossal

kolossal

No problem at all. Thank you for taking the time and replying Sir.

I have done exactly as the book said and have kept the resources directory in the same folder with the executable including all the resource files too.

I used the “cargo build --release” command to create the binary and then copied the executable from the target/release. I’ve also tried to use the debug build. It gives me the same result. I used the code from Github too but I get the same results.

Side Note: When I embed all the resources like embedded_resource!(TERMINAL_FONT, "../resources/terminal8x8.png");, the program works.

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