tvanderpol

tvanderpol

Genetic Algorithms in Elixir: First stab at Ch1 algorithm converges just fine? (p28)

I’ve got something of the opposite of the usual problem - my code doesn’t fail in the way the text suggests it should (when it suggests premature convergence is the cause).

I’ve ran the code a fair bit and did some debug print injecting and such but I can’t really see anything out of the ordinary - it converges on the correct answer almost instantly if I run it without any additional debug and it takes a reasonable amount of generations from what I can tell by poking at it.

Now I am clear to continue the chapter as-is, and I understand the argument being made, but I don’t understand how the algorithm is meant to fail (I do in the abstract but I mean the code as written) and that’s bugging me.

Marked As Solved

seanmor5

seanmor5

Author of Genetic Algorithms in Elixir

There was a mistake in my version of the code that forced early convergence with smaller populations that isn’t present in the book’s transcription of the code.

To better demonstrate premature convergence: set chromosome size to 1000 and population size to 100. You’ll notice your version without mutation converges much slower than with mutation. You can continue to decrease the population size further and further and you’ll reach a point where progress completely stops.

Sorry about the confusion!

Also Liked

christhekeele

christhekeele

This was on quite a new Macbook, which may be influencing results from what’s expected.

MacBook Pro (16-inch, 2019)
2.4 GHz 8-Core Intel Core i9
32 GB 2667 MHz DDR4
Erlang/OTP 22 [erts-10.7.2] [64-bit] [smp:16:16]
Elixir 1.10.3

tvanderpol

tvanderpol

Perfect, thank you for responding so fast! That helps my understanding of exactly how it fails a lot.

christhekeele

christhekeele

I noticed this in the B1 edition as well!

Re:

$ elixir one_max.exs
Current Best: 32

But wait, what’s going on here? Why is the algorithm stopping on a best fitness below 42? No matter how many times you run it, the algorithm will almost always certainly stop improving below 42. The problem is premature convergence.

At this point, the chapter’s example code looks like:

Code to Date
population = for _ <- 1..10, do: for _ <- 1..42, do: Enum.random(0..1)

evaluate = fn population ->
  Enum.sort_by(population, &Enum.sum(&1), &>=/2)
end

selection = fn population ->
  population
  |> Enum.chunk_every(2)
  |> Enum.map(&List.to_tuple(&1))
end

crossover = fn population ->
  Enum.reduce(population, [], fn {p1, p2}, acc ->
    cx_point = :rand.uniform(42)
    {{h1, t1}, {h2, t2}} = {Enum.split(p1, cx_point), Enum.split(p2, cx_point)}
    [h1 ++ t2 | [h2 ++ t1 | acc]]
  end)
end

algorithm = fn population, algorithm ->
  best = Enum.max_by(population, &Enum.sum(&1))
  IO.write("\rCurrent Best: " <> Integer.to_string(Enum.sum(best)))
  if Enum.sum(best) == 42 do
    best
  else
    population
    |> evaluate.()
    |> selection.()
    |> crossover.()
    |> algorithm.(algorithm)
  end
end

solution = algorithm.(population, algorithm)
IO.write("\n Answer is \n")
IO.inspect solution

I parameterized it thusly:

Tunable version
-population = for _ <- 1..10, do: for _ <- 1..42, do: Enum.random(0..1)
+problem_size = 42
+population_size = 100
+
+population = for _ <- 1..population_size, do: for _ <- 1..problem_size, do: Enum.random(0..1)

 evaluate = fn population ->
   Enum.sort_by(population, &Enum.sum(&1), &>=/2)
 end

 selection = fn population ->
   population
   |> Enum.chunk_every(2)
   |> Enum.map(&List.to_tuple(&1))
 end

 crossover = fn population ->
   Enum.reduce(population, [], fn {p1, p2}, acc ->
-    cx_point = :rand.uniform(42)
+    cx_point = :rand.uniform(problem_size)
     {{h1, t1}, {h2, t2}} = {Enum.split(p1, cx_point), Enum.split(p2, cx_point)}
     [h1 ++ t2 | [h2 ++ t1 | acc]]
   end)
 end

 algorithm = fn population, algorithm ->
   best = Enum.max_by(population, &Enum.sum(&1))
   IO.write("\rCurrent Best: " <> Integer.to_string(Enum.sum(best)))
-  if Enum.sum(best) == 42 do
+  if Enum.sum(best) == problem_size do
     best
   else
     population
     |> evaluate.()
     |> selection.()
     |> crossover.()
     |> algorithm.(algorithm)
   end
 end

 solution = algorithm.(population, algorithm)
 IO.write("\n Answer is \n")
 IO.inspect solution

In my experimentation, with problem_size = 42, not only did population_size = 100 always converge on the best answer, but even as low as population_size = 8 consistently converged. I started seeing the need for mutation around population_size = 6, which normally gets stuck around 35.

Alternatively, increasing the size of the problem to problem_size = 420 usually converged correctly, but with enough time to watch things work. problem_size = 4200 consistently gets stuck around 2400, as the narrative of the chapter wants it to.

Where Next?

Popular Pragmatic Bookshelf topics Top

johnp
Running the examples in chapter 5 c under pytest 5.4.1 causes an AttributeError: ‘module’ object has no attribute ‘config’. In particula...
New
edruder
I thought that there might be interest in using the book with Rails 6.1 and Ruby 2.7.2. I’ll note what I needed to do differently here. ...
New
herminiotorres
Hi @Margaret , On page VII the book tells us the example and snippets will be all using Elixir version 1.11 But on page 3 almost the en...
New
rmurray10127
Title: Intuitive Python: docker run… denied error (page 2) Attempted to run the docker command in both CLI and Powershell PS C:\Users\r...
New
gilesdotcodes
In case this helps anyone, I’ve had issues setting up the rails source code. Here were the solutions: In Gemfile, change gem 'rails' t...
New
patoncrispy
I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
New
jskubick
I think I might have found a problem involving SwitchCompat, thumbTint, and trackTint. As entered, the SwitchCompat changes color to hol...
New
nicoatridge
Hi, I have just acquired Michael Fazio’s “Kotlin and Android Development” to learn about game programming for Android. I have a game in p...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New
roadbike
From page 13: On Python 3.7, you can install the libraries with pip by running these commands inside a Python venv using Visual Studio ...
New

Other popular topics Top

PragmaticBookshelf
Ruby, Io, Prolog, Scala, Erlang, Clojure, Haskell. With Seven Languages in Seven Weeks, by Bruce A. Tate, you’ll go beyond the syntax—and...
New
DevotionGeo
I know that these benchmarks might not be the exact picture of real-world scenario, but still I expect a Rust web framework performing a ...
New
AstonJ
Or looking forward to? :nerd_face:
489 12900 264
New
siddhant3030
I’m thinking of buying a monitor that I can rotate to use as a vertical monitor? Also, I want to know if someone is using it for program...
New
AstonJ
This looks like a stunning keycap set :orange_heart: A LEGENDARY KEYBOARD LIVES ON When you bought an Apple Macintosh computer in the e...
New
AstonJ
If you want a quick and easy way to block any website on your Mac using Little Snitch simply… File &gt; New Rule: And select Deny, O...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
RobertRichards
Hair Salon Games for Girls Fun Girls Hair Saloon game is mainly developed for kids. This game allows users to select virtual avatars to ...
New
PragmaticBookshelf
A concise guide to MySQL 9 database administration, covering fundamental concepts, techniques, and best practices. Neil Smyth MySQL...
New
mindriot
Ok, well here are some thoughts and opinions on some of the ergonomic keyboards I have, I guess like mini review of each that I use enoug...
New

Sub Categories: