
joseph-grosso
Review: The Ray Tracer Challenge
I finished the book just last month! Super happy with the results. To celebrate I wrote an article and posted about my experience.
For a few thoughts on the book: it was great to learn ray tracing through the test-first approach. I learned a lot about both graphics and C++ programming through the process.
About optimizations and the end-of-chapter challenges: It’s worth it to make some performance optimizations earlier on in the development process, especially once you’re starting to render more complex scenes. It makes the iteration process a lot smoother. The two biggest optimizations I found were adding multithreading (straightforward because ray tracing is embarrassingly parallel) and precomputing matrix inversions. I highly recommend implementing this for your scene’s objects as that computation was by far the heaviest method, and it’s called many times per pixel.
GitHub repo:
Medium Article:
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jamis
That’s an amazing write-up. Thank you so much for trying my book, and reviewing it so well!

jenny
Congrats on finishing the book! It’s awesome to hear how much you gained from both graphics and C++ sides. Totally agree — early optimizations like multithreading and precomputing heavy operations make a massive difference. Thanks for sharing your experience!
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