kporceil
The Ray Tracer Challenge: refraction issue: passed all the tests but at the render it doesnt work like expected
Hello,
first of all, thanks for the book, it helped me a lot.
I just encountered an issue with the refraction, i have implemented the tests and made them all pass, but when i want to render with refraction, the render is not really what i think it should be.
Here some picture :
the yellow sphere have a transparancy of 1 and a refractive_index of 1
here is my main code :
int main(void)
{
t_world world = world_create();
world.lights_count = 1;
world.objs_count = 6;
world.objs = malloc(sizeof(t_shape) * world.objs_count);
world.lights = malloc(sizeof(t_plight) * world.lights_count);
world.objs[0] = sphere(0);
world.objs[0].material.pat = pattern(GRADIENT, color(0.1, 0.5, 1), color(0.1, 1, 0.5));
pattern_set_transform(&world.objs[0].material.pat, matrix_mult(matrix_translation(-1, 0, 0), matrix_scaling(2, 2, 2)));
world.objs[0].material.color = color(0.1, 1, 0.5);
world.objs[0].material.diffuse = 0.7;
world.objs[0].material.specular = 0.3;
shape_set_matrix(world.objs, matrix_translation(-0.5, 1, 0.5));
world.objs[1] = sphere(1);
world.objs[1].material.color = color(0.5, 1, 0.1);
world.objs[1].material.diffuse = 0.7;
world.objs[1].material.specular = 0.3;
shape_set_matrix(world.objs + 1, matrix_mult(matrix_translation(1.2, 0.7, -0.5), matrix_scaling(0.7, 0.7, 0.7)));
world.objs[2] = sphere(2);
world.objs[2].material.transparency = 1;
world.objs[2].material.refractive_index = 1;
world.objs[2].material.color = color(1, 0.8, 0.1);
world.objs[2].material.diffuse = 0.7;
world.objs[2].material.specular = 0.3;
shape_set_matrix(world.objs + 2, matrix_mult(matrix_translation(-1.5, 0.33, -0.75), matrix_scaling(0.33, 0.33, 0.33)));
world.objs[3] = plane(3);
world.objs[3].material.pat = pattern(CHECKER, color(0, 0, 0), color(1, 1, 1));
world.objs[3].material.color = color(0, 0, 0);
world.objs[4] = plane(4);
world.objs[4].material.color = color(0.7, 0.4, 0.3);
world.objs[4].material.ambient = 0.6;
shape_set_matrix(world.objs + 4, matrix_mult(matrix_translation(0, 0, 12), matrix_mult(matrix_y_rotation(-(M_PI/12)), matrix_z_rotation(M_PI/2))));
world.objs[5] = plane(5);
world.objs[5].material.color = color(0.2, 0.6, 0.4);
world.objs[5].material.ambient = 0.6;
shape_set_matrix(world.objs + 5, matrix_mult(matrix_translation(-3, 0, 0), matrix_mult(matrix_y_rotation(M_PI/12), matrix_z_rotation(M_PI/2))));
world.lights[0] = point_light(point(-2, 10, -5), color(1, 1, 1));
t_camera cam = camera(1920, 1080, M_PI / 2);
camera_set_transform(&cam, view_transform(point(0, 1, -7), point(0, 1, 0), vector(0, 1, 0)));
t_canva image = render(cam, world);
if (!image.canva)
return (1);
(void)image;
char *ppm = canva_to_ppm(image);
write_file("render/test.ppm", ppm);
free(ppm);
free(image.canva);
free(world.objs);
free(world.lights);
}
Here my refracted_color function :
t_color refracted_color(t_world world, t_precomp comps, size_t remaining)
{
double n_ratio;
double cos_i;
double cos_t;
double sin2_t;
t_color c;
if (comps.obj->material.transparency == 0 || remaining == 0)
return (color(0, 0, 0));
n_ratio = comps.n1 / comps.n2;
cos_i = dot(comps.eyev, comps.normalv);
sin2_t = n_ratio * n_ratio * (1 - cos_i * cos_i);
if (sin2_t > 1)
return (color(0, 0, 0));
cos_t = sqrt(1.0 - sin2_t);
color_at(world, ray(comps.under_point, tuple_substract(tuple_scalar_mult
(comps.normalv, n_ratio * cos_i - cos_t), tuple_scalar_mult
(comps.eyev, n_ratio))), &c, remaining - 1);
return (color_scalar_mult(c, comps.obj->material.transparency));
}
I don’t really know how to get the refraction worked, if something can help please !
First Post!
kporceil
I solved it ! I just realized that I compute under_point before normal vector inversion.
Popular Pragmatic Bookshelf topics
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
your book suggests to use Image.toByteData() to convert image to bytes, however I get the following error: "the getter ‘toByteData’ isn’t...
New
Hi everyone!
There is an error on the page 71 in the book “Programming machine learning from coding to depp learning” P. Perrotta. You c...
New
I thought that there might be interest in using the book with Rails 6.1 and Ruby 2.7.2. I’ll note what I needed to do differently here.
...
New
#book-python-testing-with-pytest-second-edition
Hi. Thanks for writing the book. I am just learning so this might just of been an issue ...
New
When installing Cards as an editable package, I get the following error:
ERROR: File “setup.py” not found. Directory cannot be installe...
New
When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
New
@mfazio23
I am following along and I have gotten up to adding the data binding items. The project has built alright until I added the da...
New
I got this error when executing the plot files on macOS Ventura 13.0.1 with Python 3.10.8 and matplotlib 3.6.1:
programming_ML/code/03_...
New
Other popular topics
Reading something? Working on something? Planning something? Changing jobs even!?
If you’re up for sharing, please let us know what you’...
New
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face:
Perhaps if there’s enough peop...
New
Create efficient, elegant software tests in pytest, Python's most powerful testing framework.
Brian Okken @brianokken
Edited by Kat...
New
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
We’ve talked about his book briefly here but it is quickly becoming obsolete - so he’s decided to create a series of 7 podcasts, the firs...
New
Author Spotlight
Dmitry Zinoviev
@aqsaqal
Today we’re putting our spotlight on Dmitry Zinoviev, author of Data Science Essentials in ...
New
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
zig/http.zig at 7cf2cbb33ef34c1d211135f56d30fe23b6cacd42 · ziglang/zig.
General-purpose programming language and toolchain for maintaini...
New
Develop, deploy, and debug BEAM applications using BEAMOps: a new paradigm that focuses on scalability, fault tolerance, and owning each ...
New
Background
Lately I am in a quest to find a good quality TTS ai generation tool to run locally in order to create audio for some videos I...
New
Categories:
Sub Categories:
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /typescript
- /onivim
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /vscode
- /elm
- /flutter
- /ash
- /html
- /deepseek
- /opensuse
- /zig
- /centos
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /deno
- /django
- /kubuntu
- /arch-linux
- /nodejs
- /ubuntu
- /spring
- /revery
- /manjaro
- /julia
- /lua
- /diversity
- /markdown
- /laravel










