kporceil
The Ray Tracer Challenge: refraction issue: passed all the tests but at the render it doesnt work like expected
Hello,
first of all, thanks for the book, it helped me a lot.
I just encountered an issue with the refraction, i have implemented the tests and made them all pass, but when i want to render with refraction, the render is not really what i think it should be.
Here some picture :
the yellow sphere have a transparancy of 1 and a refractive_index of 1
here is my main code :
int main(void)
{
t_world world = world_create();
world.lights_count = 1;
world.objs_count = 6;
world.objs = malloc(sizeof(t_shape) * world.objs_count);
world.lights = malloc(sizeof(t_plight) * world.lights_count);
world.objs[0] = sphere(0);
world.objs[0].material.pat = pattern(GRADIENT, color(0.1, 0.5, 1), color(0.1, 1, 0.5));
pattern_set_transform(&world.objs[0].material.pat, matrix_mult(matrix_translation(-1, 0, 0), matrix_scaling(2, 2, 2)));
world.objs[0].material.color = color(0.1, 1, 0.5);
world.objs[0].material.diffuse = 0.7;
world.objs[0].material.specular = 0.3;
shape_set_matrix(world.objs, matrix_translation(-0.5, 1, 0.5));
world.objs[1] = sphere(1);
world.objs[1].material.color = color(0.5, 1, 0.1);
world.objs[1].material.diffuse = 0.7;
world.objs[1].material.specular = 0.3;
shape_set_matrix(world.objs + 1, matrix_mult(matrix_translation(1.2, 0.7, -0.5), matrix_scaling(0.7, 0.7, 0.7)));
world.objs[2] = sphere(2);
world.objs[2].material.transparency = 1;
world.objs[2].material.refractive_index = 1;
world.objs[2].material.color = color(1, 0.8, 0.1);
world.objs[2].material.diffuse = 0.7;
world.objs[2].material.specular = 0.3;
shape_set_matrix(world.objs + 2, matrix_mult(matrix_translation(-1.5, 0.33, -0.75), matrix_scaling(0.33, 0.33, 0.33)));
world.objs[3] = plane(3);
world.objs[3].material.pat = pattern(CHECKER, color(0, 0, 0), color(1, 1, 1));
world.objs[3].material.color = color(0, 0, 0);
world.objs[4] = plane(4);
world.objs[4].material.color = color(0.7, 0.4, 0.3);
world.objs[4].material.ambient = 0.6;
shape_set_matrix(world.objs + 4, matrix_mult(matrix_translation(0, 0, 12), matrix_mult(matrix_y_rotation(-(M_PI/12)), matrix_z_rotation(M_PI/2))));
world.objs[5] = plane(5);
world.objs[5].material.color = color(0.2, 0.6, 0.4);
world.objs[5].material.ambient = 0.6;
shape_set_matrix(world.objs + 5, matrix_mult(matrix_translation(-3, 0, 0), matrix_mult(matrix_y_rotation(M_PI/12), matrix_z_rotation(M_PI/2))));
world.lights[0] = point_light(point(-2, 10, -5), color(1, 1, 1));
t_camera cam = camera(1920, 1080, M_PI / 2);
camera_set_transform(&cam, view_transform(point(0, 1, -7), point(0, 1, 0), vector(0, 1, 0)));
t_canva image = render(cam, world);
if (!image.canva)
return (1);
(void)image;
char *ppm = canva_to_ppm(image);
write_file("render/test.ppm", ppm);
free(ppm);
free(image.canva);
free(world.objs);
free(world.lights);
}
Here my refracted_color function :
t_color refracted_color(t_world world, t_precomp comps, size_t remaining)
{
double n_ratio;
double cos_i;
double cos_t;
double sin2_t;
t_color c;
if (comps.obj->material.transparency == 0 || remaining == 0)
return (color(0, 0, 0));
n_ratio = comps.n1 / comps.n2;
cos_i = dot(comps.eyev, comps.normalv);
sin2_t = n_ratio * n_ratio * (1 - cos_i * cos_i);
if (sin2_t > 1)
return (color(0, 0, 0));
cos_t = sqrt(1.0 - sin2_t);
color_at(world, ray(comps.under_point, tuple_substract(tuple_scalar_mult
(comps.normalv, n_ratio * cos_i - cos_t), tuple_scalar_mult
(comps.eyev, n_ratio))), &c, remaining - 1);
return (color_scalar_mult(c, comps.obj->material.transparency));
}
I don’t really know how to get the refraction worked, if something can help please !
First Post!
kporceil
I solved it ! I just realized that I compute under_point before normal vector inversion.
Popular Pragmatic Bookshelf topics
Some minor things in the paper edition that says “3 2020” on the title page verso, not mentioned in the book’s errata online:
p. 186 But...
New
Page 28: It implements io.ReaderAt on the store type.
Sorry if it’s a dumb question but was the io.ReaderAt supposed to be io.ReadAt?
...
New
On the page xv there is an instruction to run bin/setup from the main folder. I downloaded the source code today (12/03/21) and can’t see...
New
A Common-Sense Guide to Data Structures and Algorithms, Second Edition by Jay Wengrow @jaywengrow
Hi,
I have the paperback version of t...
New
I ran this command after installing the sample application:
$ cards add do something --owner Brian
And got a file not found error:
Fil...
New
When I run the coverage example to report on missing lines, I get:
pytest --cov=cards --report=term-missing ch7
ERROR: usage: pytest [op...
New
When running tox for the first time, I got the following error:
ERROR: InterpreterNotFound: python3.10
I realised that I was running ...
New
When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
New
root_layout: {PentoWeb.LayoutView, :root},
This results in the following following error:
no “root” html template defined for PentoWeb...
New
I’ve got to the end of Ch. 11, and the app runs, with all tabs displaying what they should – at first. After switching around between St...
New
Other popular topics
Which, if any, games do you play? On what platform?
I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face:
Perhaps if there’s enough peop...
New
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters...
New
Oh just spent so much time on this to discover now that RancherOS is in end of life but Rancher is refusing to mark the Github repo as su...
New
Hi folks,
I don’t know if I saw this here but, here’s a new programming language, called Roc
Reminds me a bit of Elm and thus Haskell. ...
New
If you get Can't find emacs in your PATH when trying to install Doom Emacs on your Mac you… just… need to install Emacs first! :lol:
bre...
New
Author Spotlight
Mike Riley
@mriley
This month, we turn the spotlight on Mike Riley, author of Portable Python Projects. Mike’s book ...
New
Author Spotlight:
Bruce Tate
@redrapids
Programming languages always emerge out of need, and if that’s not always true, they’re defin...
New
This is cool!
DEEPSEEK-V3 ON M4 MAC: BLAZING FAST INFERENCE ON APPLE SILICON
We just witnessed something incredible: the largest open-s...
New
Node.js v22.14.0 has been released.
Link: Release 2025-02-11, Version 22.14.0 'Jod' (LTS), @aduh95 · nodejs/node · GitHub
New
Categories:
Sub Categories:
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /java
- /haskell
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /flutter
- /elm
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /deepseek
- /centos
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /revery
- /ubuntu
- /manjaro
- /spring
- /lua
- /diversity
- /julia
- /markdown
- /slackware










