hgkjshegfskef

hgkjshegfskef

The Ray Tracer Challenge: chapter 7 final image is flipped (camera issues) (pp. 105-107)

@jamis

Unfortunately, my final image of chapter 7 is flipped:

All the tests from the chapter pass.

My camera and ray generation are implemented as:

camera::camera(unsigned hsize, unsigned vsize, float fov) noexcept
    : hsize{hsize}, vsize{vsize}, fov{fov}, tform{} {
    float half_view = std::tan(fov / 2.f);
    float aspect = float(hsize) / float(vsize);
    if (aspect >= 1.f) {
        half_width = half_view;
        half_height = half_view / aspect;
    } else {
        half_width = half_view * aspect;
        half_height = half_view;
    }
    pixel_size = (half_width * 2.f) / hsize;
}

tform4 view(pnt3 const& from, pnt3 const& to, vec3 const& up) noexcept {
    vec3 const forward = normalize(to - from);
    vec3 const left = normalize(cross(forward, normalize(up)));
    vec3 const true_up = normalize(cross(left, forward));
    //    vec3 const true_up = -normalize(cross(left, forward));
    tform4 orientation{left.x,     left.y,     left.z,     0, //
                       true_up.x,  true_up.y,  true_up.z,  0, //
                       -forward.x, -forward.y, -forward.z, 0};
    return orientation * tform4::translate({-from.x, -from.y, -from.z});
}

ray ray_for_pixel(camera const& cam, float px, float py) noexcept {
    // offset from edge of canvas to pixel center
    float const xoffset = (px + 0.5f) * cam.pixel_size;
    float const yoffset = (py + 0.5f) * cam.pixel_size;

    // cam looks towards -z, x is to the left
    float const world_x = cam.half_width - xoffset;
    float const world_y = cam.half_height - yoffset;
    assert(-1.f <= world_x && world_x <= 1.f);
    assert(-1.f <= world_y && world_y <= 1.f);

    tform4 const inv_cam_tform = inverse(cam.tform);
    // canvas is at z=-1
    pnt3 const pixel = inv_cam_tform * pnt3{world_x, world_y, -1};
    pnt3 const origin = inv_cam_tform * pnt3{0, 0, 0};
    vec3 const direction = normalize(pixel - origin);
    return ray{origin, direction};
}

If I negate the true_up vector, as commented out, then the image is correct:

Obviously, if I negate it, some tests fail. This is a workaround, or one bug undoing the problem caused by another bug.

If I understand correctly, forward designates Z axis, which grows into the screen (assuming left hand coordinate system, X growing right and Y growing up). Then left vector designates X, since it is the result of the left hand coordinate cross product of Z and Y. Then true_up designates X and Z cross product. Flipping the sign on true_up cross is the same as making the cross of Z and X, which would point the Y axis downwards. But this is obviously wrong.

My render() is:

canvas render(camera const& cam, world const& w) noexcept {
    canvas image{cam.hsize, cam.vsize};
    image.fill({0, 0, 0});
    for (int y = cam.vsize - 1; y >= 0; --y) {
        for (unsigned x = 0; x < cam.hsize - 1; ++x) {
            image(x, y) = color_at(w, ray_for_pixel(cam, x, y));
        }
    }
    return image;
}

My canvas’s (x,y) addressing differs from the book. In the book, the canvas’s X grows right, Y grows down, like in 2D array. Since this is difficult to reason about, my canvas’s abstraction is that X grows right, and Y grows up, same as the left hand coordinate system. But it is also implemented as 2D array (addressed as 1D array), where Y grows down, so I transform the coordinates inside the canvas implementation:

canvas::canvas(unsigned int w, unsigned int h) noexcept
    : canvas_{std::make_unique<color[]>(w * h)}, w_{w}, h_{h} {}

color& canvas::operator()(unsigned int x, unsigned int y) noexcept {
    // Internally, X grows right, but Y grows down, hence the conversion
    return canvas_[(h_ - y - 1) * w_ + x];
}

This could be the reason, but I don’t think so.

Any ideas what could be going wrong? The full code is here.

First Post!

gautierdag

gautierdag

@jamis

Curious, what was the bug with this in the end?

Where Next?

Popular Pragmatic Bookshelf topics Top

edruder
I thought that there might be interest in using the book with Rails 6.1 and Ruby 2.7.2. I’ll note what I needed to do differently here. ...
New
HarryDeveloper
Hi @venkats, It has been mentioned in the description of ‘Supervisory Job’ title that 2 things as mentioned below result in the same eff...
New
brian-m-ops
#book-python-testing-with-pytest-second-edition Hi. Thanks for writing the book. I am just learning so this might just of been an issue ...
New
jskubick
I’m under the impression that when the reader gets to page 136 (“View Data with the Database Inspector”), the code SHOULD be able to buil...
New
brunogirin
When I run the coverage example to report on missing lines, I get: pytest --cov=cards --report=term-missing ch7 ERROR: usage: pytest [op...
New
taguniversalmachine
It seems the second code snippet is missing the code to set the current_user: current_user: Accounts.get_user_by_session_token(session["...
New
taguniversalmachine
Hi, I am getting an error I cannot figure out on my test. I have what I think is the exact code from the book, other than I changed “us...
New
bjnord
Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New
SlowburnAZ
Getting an error when installing the dependencies at the start of this chapter: could not compile dependency :exla, "mix compile" failed...
New
dachristenson
I’ve got to the end of Ch. 11, and the app runs, with all tabs displaying what they should – at first. After switching around between St...
New

Other popular topics Top

PragmaticBookshelf
Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular wor...
New
PragmaticBookshelf
Free and open source software is the default choice for the technologies that run our world, and it’s built and maintained by people like...
New
Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
Exadra37
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it. Does your monitor have eye p...
New
PragmaticBookshelf
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters...
New
rustkas
Intensively researching Erlang books and additional resources on it, I have found that the topic of using Regular Expressions is either c...
New
hilfordjames
There appears to have been an update that has changed the terminology for what has previously been known as the Taskbar Overflow - this h...
New
First poster: bot
zig/http.zig at 7cf2cbb33ef34c1d211135f56d30fe23b6cacd42 · ziglang/zig. General-purpose programming language and toolchain for maintaini...
New
New
PragmaticBookshelf
Use advanced functional programming principles, practical Domain-Driven Design techniques, and production-ready Elixir code to build scal...
New

Sub Categories: