mikecargal

mikecargal

Hands-on Rust: can_place logic is "inside out"

Title: Hands-On Rust (Chapter 11: prefab)

Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_place logic is inside-out. Current code starts with assumption that you can’t place and then set’s it to true if any of the positions work:

        let mut can_place = false;// (4)
        dimensions.for_each(|pt| {// (5)
            let idx = mb.map.point2d_to_index(pt);
            let distance = dijkstra_map.map[idx];
            if distance < 2000.0 && distance > 20.0 && mb.amulet_start != pt {// (6)
                can_place = true;
            }
        });

I think you need to start with a more positive attitude :stuck_out_tongue_winking_eye: (you can_place unless you find something invalid):

        let mut can_place = true;
        dimensions.for_each(|pt| {
            let idx = mb.map.point2d_to_index(pt);
            let distance = dijkstra_map.map[idx];
            if distance >= 2000.0 || distance < 20.0 || pt == mb.amulet_start {
                can_place = false;
            }
        });

I’m also seeing some other weirdness:

  • player stepping off into darkness,
  • inaccessible floor tiles (I can see them diagonally)
  • monsters on top of one another (pretty sure I’ve seen that)

I’m assuming the others are typos on my part and I have a good bit of debugging ahead of me. Will let you know what I find.

BTW, normally (i.e. in other environments I’ve coded in), every time something “weird” happened, I’d set up a unit test to catch it and then fix it (ensuring it’s never happen again). Would be interesting how unit testing i handled where there’s so much randomness involved.

Most Liked

herbert

herbert

Author of Hands-on Rust

Hey, sorry about the slow replies. I’ve been really rather unwell, and slept through the last week and a half or so. :frowning: I’ll go over this thread today and turn it into action items. I’m going to have to strike a balance between the focus of the book (teaching Rust/gamedev) and making the procgen content a bit more solid. I’ll get back to you soon with some ideas - thanks for taking the time to look at it all.

mikecargal

mikecargal

Yeah, after spending more time just enhancing things to learn more Rust, I’m definitely seeing the trade off with focus on book topics, and going down side topics too much. Don’t envy you trying to find the right balance.

herbert

herbert

Author of Hands-on Rust

The “master” build on github is going through heavy testing, with a view to pushing a bug-fix release very soon. Waiting on a winit update that fixes a bunch of Big Sur issues to try and include them at the same time.

Where Next?

Popular Pragmatic Bookshelf topics Top

jeremyhuiskamp
Title: Web Development with Clojure, Third Edition, vB17.0 (p9) The create table guestbook syntax suggested doesn’t seem to be accepted ...
New
nicoatridge
Hi, I have just acquired Michael Fazio’s “Kotlin and Android Development” to learn about game programming for Android. I have a game in p...
New
oaklandgit
Hi, I completed chapter 6 but am getting the following error when running: thread 'main' panicked at 'Failed to load texture: IoError(O...
New
taguniversalmachine
Hi, I am getting an error I cannot figure out on my test. I have what I think is the exact code from the book, other than I changed “us...
New
jonmac
The allprojects block listed on page 245 produces the following error when syncing gradle: “org.gradle.api.GradleScriptException: A prob...
New
rainforest
Hi, I’ve got a question about the implementation of PubSub when using a Phoenix.Socket.Transport behaviour rather than channels. Before ...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New
ggerico
I got this error when executing the plot files on macOS Ventura 13.0.1 with Python 3.10.8 and matplotlib 3.6.1: programming_ML/code/03_...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New
davetron5000
Hello faithful readers! If you have tried to follow along in the book, you are asked to start up the dev environment via dx/build and ar...
New

Other popular topics Top

New
PragmaticBookshelf
Andy and Dave wrote this influential, classic book to help their clients create better software and rediscover the joy of coding. Almost ...
New
Exadra37
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it. Does your monitor have eye p...
New
DevotionGeo
I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
PragmaticBookshelf
From finance to artificial intelligence, genetic algorithms are a powerful tool with a wide array of applications. But you don't need an ...
New
Exadra37
Oh just spent so much time on this to discover now that RancherOS is in end of life but Rancher is refusing to mark the Github repo as su...
New
PragmaticBookshelf
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
husaindevelop
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
AstonJ
This is cool! DEEPSEEK-V3 ON M4 MAC: BLAZING FAST INFERENCE ON APPLE SILICON We just witnessed something incredible: the largest open-s...
New

Sub Categories: