mikecargal

mikecargal

Apple Game Frameworks and Technologies: Chapter 5 question

Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)

Not an errata that I can tell so far…

I’m at the point in Chapter 5 of changing to the “die” animation on gameOver().

For some reason, the display does not change to the “die” png.

I’ve placed print() debugging statements in the player::die() method

    func die() {
        print("Player::die()")
        guard let dieTextures = dieTextures else {
            preconditionFailure("Could not find die textures!")
        }
        print("removeAction(forKey: \"walk\"")
        removeAction(forKey: "walk")
        
        print("dieTextures=>>\(dieTextures)<<")
        print("startAnimation(name:\"die\"")
        
        startAnimation(textures: dieTextures, speed: 0.25,
                       name: "die",
                       count: 0, resize: true, restore: true)
    }

and I get the following in the debug console:

player hit collectible
player hit collectible
collectible hit foreground
Player::die()
removeAction(forKey: "walk"
dieTextures=>>[<SKTexture> 'blob-die_0' (186 x 196)]<<
startAnimation(name:"die"

So, I know:

  • the die() method is being called.
  • the dieTextures has a single entry named “blob-die_0” (dimensions 186x196 on iPhone 8 simulator (and I see the 3x dimensions if I run on another simulator), so it really seems like it’s finding the png assets. (I followed the link in the assets, and it opened a directory that has the “sad blob” images.)

But this is what the screen looks like (you can even see the rectangle missing from removing the physics attributes from the drop

I’ve thought about comparing to the “end” project but there’s a lot of stuff left in the chapter before I get to the “end” state (so not applicable to current state). (I did start from my own previous project state (not the “start” project file. I may re-work my way through chapter 5 to this point on that project . But, I generally find that I learn a lot be trying to debug whatever I did wrong. In this case I’ve read, re-read, re-compared the steps in chapter 5 until I’m cross-eyed. (The changes for the labels, and everything up to this are all “working”)

So, as a question… does anyone have a suggestion as to where I should look. (I’m in that debugging state, where there’s so little involved in the changes, that I can’t see what I may have missed). Hoping someone has been here and can point me in the right direction.

Oh yeah… feel free to tell me “you’re on your own. Your mess, you clean it up” :slight_smile:

Marked As Solved

mikecargal

mikecargal

Mystery solved…

It was “Code Completion” in the SpriteKitHelper::startAnimation(...) { ... SKAction.animate(...) ...} with a withNormalTextures: instead of with:

(How the detective missed that so many times, remains a mystery. He’s on desk duty pending an investigation into his competency.)

Also Liked

mikecargal

mikecargal

I am enjoying the book. I wasn’t really expecting anyone to find my typo for me. (In hindsight, probably biggest “surprise” was that the mistake was something I got wrong so far back and didn’t bit me until this part.

And, based on your endorsement, the detective is back “on the beat”

mikecargal

mikecargal

Here’s a probably hint if anyone is interesting in tossing me a hint.

I went ahead with the code to override the update(_ currentTime: TimeInterval) method, and I do indeed see the level going wild, but I’m not bombarded with gloop drops. (I’m pretty sure that points to what I missed before, but I need to call it a day)

If I find it tomorrow, I’ll update.

Paradox927

Paradox927

Author and Editor at PragProg

Hey, Mike.

Sorry for the delay in getting back to you. Usually, I’m a lot faster at responding to these posts, but this week has proven to be quite the challenge. It seems time was not on my side. :roll_eyes:

On the plus side, it looks like you got everything working—and, for what it’s worth, I think you should keep that detective on the payroll. Everyone deserves a second chance. :blush: :grimacing:

Have a great weekend. Hope you’re enjoying the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

Alexandr
Hi everyone! There is an error on the page 71 in the book “Programming machine learning from coding to depp learning” P. Perrotta. You c...
New
raul
Page 28: It implements io.ReaderAt on the store type. Sorry if it’s a dumb question but was the io.ReaderAt supposed to be io.ReadAt? ...
New
alanq
This isn’t directly about the book contents so maybe not the right forum…but in some of the code apps (e.g. turbo/06) it sends a TURBO_ST...
New
fynn
This is as much a suggestion as a question, as a note for others. Locally the SGP30 wasn’t available, so I ordered a SGP40. On page 53, ...
New
jskubick
I think I might have found a problem involving SwitchCompat, thumbTint, and trackTint. As entered, the SwitchCompat changes color to hol...
New
adamwoolhether
I’m not quite sure what’s going on here, but I’m unable to have to containers successfully complete the Readiness/Liveness checks. I’m im...
New
brunogirin
When trying to run tox in parallel as explained on page 151, I got the following error: tox: error: argument -p/–parallel: expected one...
New
hazardco
On page 78 the following code appears: &lt;%= link_to ‘Destroy’, product, class: ‘hover:underline’, method: :delete, data: { confirm...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New
New

Other popular topics Top

PragmaticBookshelf
Write Elixir tests that you can be proud of. Dive into Elixir’s test philosophy and gain mastery over the terminology and concepts that u...
New
siddhant3030
I’m thinking of buying a monitor that I can rotate to use as a vertical monitor? Also, I want to know if someone is using it for program...
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
DevotionGeo
I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
AstonJ
This looks like a stunning keycap set :orange_heart: A LEGENDARY KEYBOARD LIVES ON When you bought an Apple Macintosh computer in the e...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
PragmaticBookshelf
Build efficient applications that exploit the unique benefits of a pure functional language, learning from an engineer who uses Haskell t...
New
AstonJ
If you want a quick and easy way to block any website on your Mac using Little Snitch simply… File &gt; New Rule: And select Deny, O...
New
PragmaticBookshelf
Overarching tutorial for Python beginner and intermediate developers that teaches web development with the Flask framework. Miguel Gr...
New
PragmaticBookshelf
Use advanced functional programming principles, practical Domain-Driven Design techniques, and production-ready Elixir code to build scal...
New

Sub Categories: