mikecargal

mikecargal

Apple Game Frameworks and Technologies: Chapter 5 question

Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)

Not an errata that I can tell so far…

I’m at the point in Chapter 5 of changing to the “die” animation on gameOver().

For some reason, the display does not change to the “die” png.

I’ve placed print() debugging statements in the player::die() method

    func die() {
        print("Player::die()")
        guard let dieTextures = dieTextures else {
            preconditionFailure("Could not find die textures!")
        }
        print("removeAction(forKey: \"walk\"")
        removeAction(forKey: "walk")
        
        print("dieTextures=>>\(dieTextures)<<")
        print("startAnimation(name:\"die\"")
        
        startAnimation(textures: dieTextures, speed: 0.25,
                       name: "die",
                       count: 0, resize: true, restore: true)
    }

and I get the following in the debug console:

player hit collectible
player hit collectible
collectible hit foreground
Player::die()
removeAction(forKey: "walk"
dieTextures=>>[<SKTexture> 'blob-die_0' (186 x 196)]<<
startAnimation(name:"die"

So, I know:

  • the die() method is being called.
  • the dieTextures has a single entry named “blob-die_0” (dimensions 186x196 on iPhone 8 simulator (and I see the 3x dimensions if I run on another simulator), so it really seems like it’s finding the png assets. (I followed the link in the assets, and it opened a directory that has the “sad blob” images.)

But this is what the screen looks like (you can even see the rectangle missing from removing the physics attributes from the drop

I’ve thought about comparing to the “end” project but there’s a lot of stuff left in the chapter before I get to the “end” state (so not applicable to current state). (I did start from my own previous project state (not the “start” project file. I may re-work my way through chapter 5 to this point on that project . But, I generally find that I learn a lot be trying to debug whatever I did wrong. In this case I’ve read, re-read, re-compared the steps in chapter 5 until I’m cross-eyed. (The changes for the labels, and everything up to this are all “working”)

So, as a question… does anyone have a suggestion as to where I should look. (I’m in that debugging state, where there’s so little involved in the changes, that I can’t see what I may have missed). Hoping someone has been here and can point me in the right direction.

Oh yeah… feel free to tell me “you’re on your own. Your mess, you clean it up” :slight_smile:

Marked As Solved

mikecargal

mikecargal

Mystery solved…

It was “Code Completion” in the SpriteKitHelper::startAnimation(...) { ... SKAction.animate(...) ...} with a withNormalTextures: instead of with:

(How the detective missed that so many times, remains a mystery. He’s on desk duty pending an investigation into his competency.)

Also Liked

mikecargal

mikecargal

I am enjoying the book. I wasn’t really expecting anyone to find my typo for me. (In hindsight, probably biggest “surprise” was that the mistake was something I got wrong so far back and didn’t bit me until this part.

And, based on your endorsement, the detective is back “on the beat”

mikecargal

mikecargal

Here’s a probably hint if anyone is interesting in tossing me a hint.

I went ahead with the code to override the update(_ currentTime: TimeInterval) method, and I do indeed see the level going wild, but I’m not bombarded with gloop drops. (I’m pretty sure that points to what I missed before, but I need to call it a day)

If I find it tomorrow, I’ll update.

Paradox927

Paradox927

Author and Editor at PragProg

Hey, Mike.

Sorry for the delay in getting back to you. Usually, I’m a lot faster at responding to these posts, but this week has proven to be quite the challenge. It seems time was not on my side. :roll_eyes:

On the plus side, it looks like you got everything working—and, for what it’s worth, I think you should keep that detective on the payroll. Everyone deserves a second chance. :blush: :grimacing:

Have a great weekend. Hope you’re enjoying the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

jeffmcompsci
Title: Design and Build Great Web APIs - typo “https://company-atk.herokuapp.com/2258ie4t68jv” (page 19, third bullet in URL list) Typo:...
New
GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
yulkin
your book suggests to use Image.toByteData() to convert image to bytes, however I get the following error: "the getter ‘toByteData’ isn’t...
New
mikecargal
Title: Hands-On Rust (Chap 8 (Adding a Heads Up Display) It looks like ​.with_simple_console_no_bg​(SCREEN_WIDTH*2, SCREEN_HEIGHT*2...
New
jdufour
Hello! On page xix of the preface, it says there is a community forum "… for help if your’re stuck on one of the exercises in this book… ...
New
brunogirin
When trying to run tox in parallel as explained on page 151, I got the following error: tox: error: argument -p/–parallel: expected one...
New
oaklandgit
Hi, I completed chapter 6 but am getting the following error when running: thread 'main' panicked at 'Failed to load texture: IoError(O...
New
kolossal
Hi, I need some help, I’m new to rust and was learning through your book. but I got stuck at the last stage of distribution. Whenever I t...
New
EdBorn
Title: Agile Web Development with Rails 7: (page 70) I am running windows 11 pro with rails 7.0.3 and ruby 3.1.2p20 (2022-04-12 revision...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New

Other popular topics Top

Devtalk
Hello Devtalk World! Please let us know a little about who you are and where you’re from :nerd_face:
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
DevotionGeo
I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
AstonJ
You might be thinking we should just ask who’s not using VSCode :joy: however there are some new additions in the space that might give V...
New
AstonJ
There’s a whole world of custom keycaps out there that I didn’t know existed! Check out all of our Keycaps threads here: https://forum....
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
PragmaticBookshelf
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New
Margaret
Ask Me Anything with Mark Volkmann @mvolkmann On February 24 and 25, we are giving you a chance to ask questions of PragProg author M...
New
RobertRichards
Hair Salon Games for Girls Fun Girls Hair Saloon game is mainly developed for kids. This game allows users to select virtual avatars to ...
New

Sub Categories: