mikecargal

mikecargal

Apple Game Frameworks and Technologies: Chapter 5 question

Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)

Not an errata that I can tell so far…

I’m at the point in Chapter 5 of changing to the “die” animation on gameOver().

For some reason, the display does not change to the “die” png.

I’ve placed print() debugging statements in the player::die() method

    func die() {
        print("Player::die()")
        guard let dieTextures = dieTextures else {
            preconditionFailure("Could not find die textures!")
        }
        print("removeAction(forKey: \"walk\"")
        removeAction(forKey: "walk")
        
        print("dieTextures=>>\(dieTextures)<<")
        print("startAnimation(name:\"die\"")
        
        startAnimation(textures: dieTextures, speed: 0.25,
                       name: "die",
                       count: 0, resize: true, restore: true)
    }

and I get the following in the debug console:

player hit collectible
player hit collectible
collectible hit foreground
Player::die()
removeAction(forKey: "walk"
dieTextures=>>[<SKTexture> 'blob-die_0' (186 x 196)]<<
startAnimation(name:"die"

So, I know:

  • the die() method is being called.
  • the dieTextures has a single entry named “blob-die_0” (dimensions 186x196 on iPhone 8 simulator (and I see the 3x dimensions if I run on another simulator), so it really seems like it’s finding the png assets. (I followed the link in the assets, and it opened a directory that has the “sad blob” images.)

But this is what the screen looks like (you can even see the rectangle missing from removing the physics attributes from the drop

I’ve thought about comparing to the “end” project but there’s a lot of stuff left in the chapter before I get to the “end” state (so not applicable to current state). (I did start from my own previous project state (not the “start” project file. I may re-work my way through chapter 5 to this point on that project . But, I generally find that I learn a lot be trying to debug whatever I did wrong. In this case I’ve read, re-read, re-compared the steps in chapter 5 until I’m cross-eyed. (The changes for the labels, and everything up to this are all “working”)

So, as a question… does anyone have a suggestion as to where I should look. (I’m in that debugging state, where there’s so little involved in the changes, that I can’t see what I may have missed). Hoping someone has been here and can point me in the right direction.

Oh yeah… feel free to tell me “you’re on your own. Your mess, you clean it up” :slight_smile:

Marked As Solved

mikecargal

mikecargal

Mystery solved…

It was “Code Completion” in the SpriteKitHelper::startAnimation(...) { ... SKAction.animate(...) ...} with a withNormalTextures: instead of with:

(How the detective missed that so many times, remains a mystery. He’s on desk duty pending an investigation into his competency.)

Also Liked

mikecargal

mikecargal

I am enjoying the book. I wasn’t really expecting anyone to find my typo for me. (In hindsight, probably biggest “surprise” was that the mistake was something I got wrong so far back and didn’t bit me until this part.

And, based on your endorsement, the detective is back “on the beat”

mikecargal

mikecargal

Here’s a probably hint if anyone is interesting in tossing me a hint.

I went ahead with the code to override the update(_ currentTime: TimeInterval) method, and I do indeed see the level going wild, but I’m not bombarded with gloop drops. (I’m pretty sure that points to what I missed before, but I need to call it a day)

If I find it tomorrow, I’ll update.

Paradox927

Paradox927

Author and Editor at PragProg

Hey, Mike.

Sorry for the delay in getting back to you. Usually, I’m a lot faster at responding to these posts, but this week has proven to be quite the challenge. It seems time was not on my side. :roll_eyes:

On the plus side, it looks like you got everything working—and, for what it’s worth, I think you should keep that detective on the payroll. Everyone deserves a second chance. :blush: :grimacing:

Have a great weekend. Hope you’re enjoying the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

jimschubert
In Chapter 3, the source for index introduces Config on page 31, followed by more code including tests; Config isn’t introduced until pag...
New
belgoros
Following the steps described in Chapter 6 of the book, I’m stuck with running the migration as described on page 84: bundle exec sequel...
New
ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
yulkin
your book suggests to use Image.toByteData() to convert image to bytes, however I get the following error: "the getter ‘toByteData’ isn’t...
New
simonpeter
When I try the command to create a pair of migration files I get an error. user=&gt; (create-migration "guestbook") Execution error (Ill...
New
leba0495
Hello! Thanks for the great book. I was attempting the Trie (chap 17) exercises and for number 4 the solution provided for the autocorre...
New
jgchristopher
“The ProductLive.Index template calls a helper function, live_component/3, that in turn calls on the modal component. ” Excerpt From: Br...
New
s2k
Hi all, currently I wonder how the Tailwind colours work (or don’t work). For example, in app/views/layouts/application.html.erb I have...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New

Other popular topics Top

New
Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
dasdom
No chair. I have a standing desk. This post was split into a dedicated thread from our thread about chairs :slight_smile:
New
brentjanderson
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
AstonJ
We have a thread about the keyboards we have, but what about nice keyboards we come across that we want? If you have seen any that look n...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
PragmaticBookshelf
Use WebRTC to build web applications that stream media and data in real time directly from one user to another, all in the browser. ...
New
mafinar
This is going to be a long an frequently posted thread. While talking to a friend of mine who has taken data structure and algorithm cou...
New
PragmaticBookshelf
Get the comprehensive, insider information you need for Rails 8 with the new edition of this award-winning classic. Sam Ruby @rubys ...
New
AstonJ
This is cool! DEEPSEEK-V3 ON M4 MAC: BLAZING FAST INFERENCE ON APPLE SILICON We just witnessed something incredible: the largest open-s...
New

Sub Categories: