mikecargal

mikecargal

Apple Game Frameworks and Technologies: Chapter 5 question

Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)

Not an errata that I can tell so far…

I’m at the point in Chapter 5 of changing to the “die” animation on gameOver().

For some reason, the display does not change to the “die” png.

I’ve placed print() debugging statements in the player::die() method

    func die() {
        print("Player::die()")
        guard let dieTextures = dieTextures else {
            preconditionFailure("Could not find die textures!")
        }
        print("removeAction(forKey: \"walk\"")
        removeAction(forKey: "walk")
        
        print("dieTextures=>>\(dieTextures)<<")
        print("startAnimation(name:\"die\"")
        
        startAnimation(textures: dieTextures, speed: 0.25,
                       name: "die",
                       count: 0, resize: true, restore: true)
    }

and I get the following in the debug console:

player hit collectible
player hit collectible
collectible hit foreground
Player::die()
removeAction(forKey: "walk"
dieTextures=>>[<SKTexture> 'blob-die_0' (186 x 196)]<<
startAnimation(name:"die"

So, I know:

  • the die() method is being called.
  • the dieTextures has a single entry named “blob-die_0” (dimensions 186x196 on iPhone 8 simulator (and I see the 3x dimensions if I run on another simulator), so it really seems like it’s finding the png assets. (I followed the link in the assets, and it opened a directory that has the “sad blob” images.)

But this is what the screen looks like (you can even see the rectangle missing from removing the physics attributes from the drop

I’ve thought about comparing to the “end” project but there’s a lot of stuff left in the chapter before I get to the “end” state (so not applicable to current state). (I did start from my own previous project state (not the “start” project file. I may re-work my way through chapter 5 to this point on that project . But, I generally find that I learn a lot be trying to debug whatever I did wrong. In this case I’ve read, re-read, re-compared the steps in chapter 5 until I’m cross-eyed. (The changes for the labels, and everything up to this are all “working”)

So, as a question… does anyone have a suggestion as to where I should look. (I’m in that debugging state, where there’s so little involved in the changes, that I can’t see what I may have missed). Hoping someone has been here and can point me in the right direction.

Oh yeah… feel free to tell me “you’re on your own. Your mess, you clean it up” :slight_smile:

Marked As Solved

mikecargal

mikecargal

Mystery solved…

It was “Code Completion” in the SpriteKitHelper::startAnimation(...) { ... SKAction.animate(...) ...} with a withNormalTextures: instead of with:

(How the detective missed that so many times, remains a mystery. He’s on desk duty pending an investigation into his competency.)

Also Liked

mikecargal

mikecargal

I am enjoying the book. I wasn’t really expecting anyone to find my typo for me. (In hindsight, probably biggest “surprise” was that the mistake was something I got wrong so far back and didn’t bit me until this part.

And, based on your endorsement, the detective is back “on the beat”

mikecargal

mikecargal

Here’s a probably hint if anyone is interesting in tossing me a hint.

I went ahead with the code to override the update(_ currentTime: TimeInterval) method, and I do indeed see the level going wild, but I’m not bombarded with gloop drops. (I’m pretty sure that points to what I missed before, but I need to call it a day)

If I find it tomorrow, I’ll update.

Paradox927

Paradox927

Author and Editor at PragProg

Hey, Mike.

Sorry for the delay in getting back to you. Usually, I’m a lot faster at responding to these posts, but this week has proven to be quite the challenge. It seems time was not on my side. :roll_eyes:

On the plus side, it looks like you got everything working—and, for what it’s worth, I think you should keep that detective on the payroll. Everyone deserves a second chance. :blush: :grimacing:

Have a great weekend. Hope you’re enjoying the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

iPaul
page 37 ANTLRInputStream input = new ANTLRInputStream(is); as of ANTLR 4 .8 should be: CharStream stream = CharStreams.fromStream(i...
New
johnp
Running the examples in chapter 5 c under pytest 5.4.1 causes an AttributeError: ‘module’ object has no attribute ‘config’. In particula...
New
johnp
Hi Brian, Looks like the api for tinydb has changed a little. Noticed while working on chapter 7 that the .purge() call to the db throws...
New
ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
edruder
I thought that there might be interest in using the book with Rails 6.1 and Ruby 2.7.2. I’ll note what I needed to do differently here. ...
New
rmurray10127
Title: Intuitive Python: docker run… denied error (page 2) Attempted to run the docker command in both CLI and Powershell PS C:\Users\r...
New
curtosis
Running mix deps.get in the sensor_hub directory fails with the following error: ** (Mix) No SSH public keys found in ~/.ssh. An ssh aut...
New
New
ggerico
I got this error when executing the plot files on macOS Ventura 13.0.1 with Python 3.10.8 and matplotlib 3.6.1: programming_ML/code/03_...
New
SlowburnAZ
Getting an error when installing the dependencies at the start of this chapter: could not compile dependency :exla, "mix compile" failed...
New

Other popular topics Top

PragmaticBookshelf
Learn from the award-winning programming series that inspired the Elixir language, and go on a step-by-step journey through the most impo...
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
Rainer
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
AstonJ
I have seen the keycaps I want - they are due for a group-buy this week but won’t be delivered until October next year!!! :rofl: The Ser...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
Maartz
Hi folks, I don’t know if I saw this here but, here’s a new programming language, called Roc Reminds me a bit of Elm and thus Haskell. ...
New
foxtrottwist
A few weeks ago I started using Warp a terminal written in rust. Though in it’s current state of development there are a few caveats (tab...
New
New
husaindevelop
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
First poster: AstonJ
Jan | Rethink the Computer. Jan turns your computer into an AI machine by running LLMs locally on your computer. It’s a privacy-focus, l...
New

Sub Categories: