mikecargal

mikecargal

Apple Game Frameworks and Technologies: Chapter 5 question

Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)

Not an errata that I can tell so far…

I’m at the point in Chapter 5 of changing to the “die” animation on gameOver().

For some reason, the display does not change to the “die” png.

I’ve placed print() debugging statements in the player::die() method

    func die() {
        print("Player::die()")
        guard let dieTextures = dieTextures else {
            preconditionFailure("Could not find die textures!")
        }
        print("removeAction(forKey: \"walk\"")
        removeAction(forKey: "walk")
        
        print("dieTextures=>>\(dieTextures)<<")
        print("startAnimation(name:\"die\"")
        
        startAnimation(textures: dieTextures, speed: 0.25,
                       name: "die",
                       count: 0, resize: true, restore: true)
    }

and I get the following in the debug console:

player hit collectible
player hit collectible
collectible hit foreground
Player::die()
removeAction(forKey: "walk"
dieTextures=>>[<SKTexture> 'blob-die_0' (186 x 196)]<<
startAnimation(name:"die"

So, I know:

  • the die() method is being called.
  • the dieTextures has a single entry named “blob-die_0” (dimensions 186x196 on iPhone 8 simulator (and I see the 3x dimensions if I run on another simulator), so it really seems like it’s finding the png assets. (I followed the link in the assets, and it opened a directory that has the “sad blob” images.)

But this is what the screen looks like (you can even see the rectangle missing from removing the physics attributes from the drop

I’ve thought about comparing to the “end” project but there’s a lot of stuff left in the chapter before I get to the “end” state (so not applicable to current state). (I did start from my own previous project state (not the “start” project file. I may re-work my way through chapter 5 to this point on that project . But, I generally find that I learn a lot be trying to debug whatever I did wrong. In this case I’ve read, re-read, re-compared the steps in chapter 5 until I’m cross-eyed. (The changes for the labels, and everything up to this are all “working”)

So, as a question… does anyone have a suggestion as to where I should look. (I’m in that debugging state, where there’s so little involved in the changes, that I can’t see what I may have missed). Hoping someone has been here and can point me in the right direction.

Oh yeah… feel free to tell me “you’re on your own. Your mess, you clean it up” :slight_smile:

Marked As Solved

mikecargal

mikecargal

Mystery solved…

It was “Code Completion” in the SpriteKitHelper::startAnimation(...) { ... SKAction.animate(...) ...} with a withNormalTextures: instead of with:

(How the detective missed that so many times, remains a mystery. He’s on desk duty pending an investigation into his competency.)

Also Liked

mikecargal

mikecargal

I am enjoying the book. I wasn’t really expecting anyone to find my typo for me. (In hindsight, probably biggest “surprise” was that the mistake was something I got wrong so far back and didn’t bit me until this part.

And, based on your endorsement, the detective is back “on the beat”

mikecargal

mikecargal

Here’s a probably hint if anyone is interesting in tossing me a hint.

I went ahead with the code to override the update(_ currentTime: TimeInterval) method, and I do indeed see the level going wild, but I’m not bombarded with gloop drops. (I’m pretty sure that points to what I missed before, but I need to call it a day)

If I find it tomorrow, I’ll update.

Paradox927

Paradox927

Author and Editor at PragProg

Hey, Mike.

Sorry for the delay in getting back to you. Usually, I’m a lot faster at responding to these posts, but this week has proven to be quite the challenge. It seems time was not on my side. :roll_eyes:

On the plus side, it looks like you got everything working—and, for what it’s worth, I think you should keep that detective on the payroll. Everyone deserves a second chance. :blush: :grimacing:

Have a great weekend. Hope you’re enjoying the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

jon
Some minor things in the paper edition that says “3 2020” on the title page verso, not mentioned in the book’s errata online: p. 186 But...
New
Alexandr
Hi everyone! There is an error on the page 71 in the book “Programming machine learning from coding to depp learning” P. Perrotta. You c...
New
gilesdotcodes
In case this helps anyone, I’ve had issues setting up the rails source code. Here were the solutions: In Gemfile, change gem 'rails' t...
New
patoncrispy
I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
New
jskubick
I’m running Android Studio “Arctic Fox” 2020.3.1 Patch 2, and I’m embarrassed to admit that I only made it to page 8 before running into ...
New
jskubick
I think I might have found a problem involving SwitchCompat, thumbTint, and trackTint. As entered, the SwitchCompat changes color to hol...
New
brunogirin
When installing Cards as an editable package, I get the following error: ERROR: File “setup.py” not found. Directory cannot be installe...
New
kolossal
Hi, I need some help, I’m new to rust and was learning through your book. but I got stuck at the last stage of distribution. Whenever I t...
New
Keton
When running the program in chapter 8, “Implementing Combat”, the printout Health before attack was never printed so I assumed something ...
New
bjnord
Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New

Other popular topics Top

PragmaticBookshelf
Stop developing web apps with yesterday’s tools. Today, developers are increasingly adopting Clojure as a web-development platform. See f...
New
New
PragmaticBookshelf
Andy and Dave wrote this influential, classic book to help their clients create better software and rediscover the joy of coding. Almost ...
New
PragmaticBookshelf
Learn from the award-winning programming series that inspired the Elixir language, and go on a step-by-step journey through the most impo...
New
DevotionGeo
I know that these benchmarks might not be the exact picture of real-world scenario, but still I expect a Rust web framework performing a ...
New
Maartz
Hi folks, I don’t know if I saw this here but, here’s a new programming language, called Roc Reminds me a bit of Elm and thus Haskell. ...
New
AstonJ
Was just curious to see if any were around, found this one: I got 51/100: Not sure if it was meant to buy I am sure at times the b...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
husaindevelop
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New

Sub Categories: