mikecargal

mikecargal

Hands-on Rust: RGB:named(...) not necessary?

Title: Hands-on Rust:

Always found the RGB::named(…) thing to be a bit verbose. Then I noticed that one of your examples just used WHITE, and BLACK, in their place. Now, back in chapter 9, I’m back to seeing RGB::named(…).

Marked As Solved

herbert

herbert

Author of Hands-on Rust

My goodness, you’re right. That’s somewhat embarrassing on my end. It looks like I can get rid of the RGB::named and just use the constants. (I just changed a few at random and everything still works; I’ll get this updated for the next beta). Thank you for that - it makes the code look a LOT nicer.


Some history for how I improved that without realizing I’d fixed it.

Early in bracket-lib development, the color constants were all defined as tuple triplets. For example:

pub const BISQUE: (u8, u8, u8) = (255, 228, 196);

I thought that was a bit unwieldy, because RGB back then was pretty dumb and wouldn’t work without the named constructor. I implemented the From trait for RGB, allowing it to be constructed with RGB::from(NAMED_COLOR) or NAMED_COLOR.into(). That was a bit better, and more Rusty.

Anyway, a while later the terminal gained support for alpha transparency. Suddenly, I needed RGBA and not RGB everywhere! So all of the terminal functions became generic parameters accepting any type of TryInto<RGBA> - and conversion was added for RGB <-> RGBA. That was great, because you could use whichever one suited your problem domain and it would convert between them.

Using Into and TryInto gets a little complex, but it works remarkably well. The function signature for set is as follows:

pub fn set<COLOR, COLOR2, GLYPH, X, Y>(
        &mut self,
        x: X,
        y: Y,
        fg: COLOR,
        bg: COLOR2,
        glyph: GLYPH,
    ) where
        COLOR: Into<RGBA>,
        COLOR2: Into<RGBA>,
        GLYPH: TryInto<FontCharType>,
        X: TryInto<i32>,
        Y: TryInto<i32>,
    {

See how it uses generics (like you do for Vec<T>) with an additional where constraint? The color fields will accept anything that knows how to convert into an RGBA type. (When you implement From you get Into for free - one of the few times Rust isn’t explicit). So what’s with the TryInto? I wanted the user to be able to type any type of number they wanted, rather than having to remember that x is an i32 and so on. Not all numbers are readily convertible - and some numbers may be converted for some values and not others. For example, converting a signed integer into an unsigned integer doesn’t make sense for a negative number. TryInto attempts the conversion and throws an error our if the conversion fails at runtime.

It seriously never occurred to me that because RGB/RGBA have From<(u8, u8, u8)> defined it now automatically accepted the color constants.

So thank you! I learned something and the book code will be easier to read. :slight_smile:

(Edit: I should add that using traits and making your own is planned for the next beta. They are remarkably powerful)

Where Next?

Popular Pragmatic Bookshelf topics Top

GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
jesse050717
Title: Web Development with Clojure, Third Edition, pg 116 Hi - I just started chapter 5 and I am stuck on page 116 while trying to star...
New
mikecargal
Title: Hands-On Rust (Chapter 11: prefab) Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
New
New
Chrichton
Dear Sophie. I tried to do the “Authorization” exercise and have two questions: When trying to plug in an email-service, I found the ...
New
patoncrispy
I’m new to Rust and am using this book to learn more as well as to feed my interest in game dev. I’ve just finished the flappy dragon exa...
New
jskubick
I’m running Android Studio “Arctic Fox” 2020.3.1 Patch 2, and I’m embarrassed to admit that I only made it to page 8 before running into ...
New
hazardco
On page 78 the following code appears: &lt;%= link_to ‘Destroy’, product, class: ‘hover:underline’, method: :delete, data: { confirm...
New
jwandekoken
Book: Programming Phoenix LiveView, page 142 (157/378), file lib/pento_web/live/product_live/form_component.ex, in the function below: d...
New
dtonhofer
@parrt In the context of Chapter 4.3, the grammar Java.g4, meant to parse Java 6 compilation units, no longer passes ANTLR (currently 4....
New

Other popular topics Top

ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
DevotionGeo
I know that these benchmarks might not be the exact picture of real-world scenario, but still I expect a Rust web framework performing a ...
New
PragmaticBookshelf
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters...
New
AstonJ
I have seen the keycaps I want - they are due for a group-buy this week but won’t be delivered until October next year!!! :rofl: The Ser...
New
AstonJ
This looks like a stunning keycap set :orange_heart: A LEGENDARY KEYBOARD LIVES ON When you bought an Apple Macintosh computer in the e...
New
mafinar
Crystal recently reached version 1. I had been following it for awhile but never got to really learn it. Most languages I picked up out o...
New
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
NewsBot
Node.js v22.14.0 has been released. Link: Release 2025-02-11, Version 22.14.0 'Jod' (LTS), @aduh95 · nodejs/node · GitHub
New

Sub Categories: