mikecargal

mikecargal

Hands-on Rust: RGB:named(...) not necessary?

Title: Hands-on Rust:

Always found the RGB::named(…) thing to be a bit verbose. Then I noticed that one of your examples just used WHITE, and BLACK, in their place. Now, back in chapter 9, I’m back to seeing RGB::named(…).

Marked As Solved

herbert

herbert

Author of Hands-on Rust

My goodness, you’re right. That’s somewhat embarrassing on my end. It looks like I can get rid of the RGB::named and just use the constants. (I just changed a few at random and everything still works; I’ll get this updated for the next beta). Thank you for that - it makes the code look a LOT nicer.


Some history for how I improved that without realizing I’d fixed it.

Early in bracket-lib development, the color constants were all defined as tuple triplets. For example:

pub const BISQUE: (u8, u8, u8) = (255, 228, 196);

I thought that was a bit unwieldy, because RGB back then was pretty dumb and wouldn’t work without the named constructor. I implemented the From trait for RGB, allowing it to be constructed with RGB::from(NAMED_COLOR) or NAMED_COLOR.into(). That was a bit better, and more Rusty.

Anyway, a while later the terminal gained support for alpha transparency. Suddenly, I needed RGBA and not RGB everywhere! So all of the terminal functions became generic parameters accepting any type of TryInto<RGBA> - and conversion was added for RGB <-> RGBA. That was great, because you could use whichever one suited your problem domain and it would convert between them.

Using Into and TryInto gets a little complex, but it works remarkably well. The function signature for set is as follows:

pub fn set<COLOR, COLOR2, GLYPH, X, Y>(
        &mut self,
        x: X,
        y: Y,
        fg: COLOR,
        bg: COLOR2,
        glyph: GLYPH,
    ) where
        COLOR: Into<RGBA>,
        COLOR2: Into<RGBA>,
        GLYPH: TryInto<FontCharType>,
        X: TryInto<i32>,
        Y: TryInto<i32>,
    {

See how it uses generics (like you do for Vec<T>) with an additional where constraint? The color fields will accept anything that knows how to convert into an RGBA type. (When you implement From you get Into for free - one of the few times Rust isn’t explicit). So what’s with the TryInto? I wanted the user to be able to type any type of number they wanted, rather than having to remember that x is an i32 and so on. Not all numbers are readily convertible - and some numbers may be converted for some values and not others. For example, converting a signed integer into an unsigned integer doesn’t make sense for a negative number. TryInto attempts the conversion and throws an error our if the conversion fails at runtime.

It seriously never occurred to me that because RGB/RGBA have From<(u8, u8, u8)> defined it now automatically accepted the color constants.

So thank you! I learned something and the book code will be easier to read. :slight_smile:

(Edit: I should add that using traits and making your own is planned for the next beta. They are remarkably powerful)

Where Next?

Popular Pragmatic Bookshelf topics Top

abtin
page 20: … protoc command… I had to additionally run the following go get commands in order to be able to compile protobuf code using go...
New
jamis
The following is cross-posted from the original Ray Tracer Challenge forum, from a post by garfieldnate. I’m cross-posting it so that the...
New
mikecargal
Title: Hands-On Rust (Chapter 11: prefab) Just played a couple of amulet-less games. With a bit of debugging, I believe that your can_p...
New
mikecargal
Title: Hands-on Rust: question about get_component (page 295) (feel free to respond. “You dug you’re own hole… good luck”) I have somet...
New
rmurray10127
Title: Intuitive Python: docker run… denied error (page 2) Attempted to run the docker command in both CLI and Powershell PS C:\Users\r...
New
swlaschin
The book has the same “Problem space/Solution space” diagram on page 18 as is on page 17. The correct Problem/Solution space diagrams ar...
New
nicoatridge
Hi, I have just acquired Michael Fazio’s “Kotlin and Android Development” to learn about game programming for Android. I have a game in p...
New
New
SlowburnAZ
Getting an error when installing the dependencies at the start of this chapter: could not compile dependency :exla, "mix compile" failed...
New
dachristenson
I’ve got to the end of Ch. 11, and the app runs, with all tabs displaying what they should – at first. After switching around between St...
New

Other popular topics Top

PragmaticBookshelf
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
AstonJ
poll poll Be sure to check out @Dusty’s article posted here: An Introduction to Alternative Keyboard Layouts It’s one of the best write-...
New
AstonJ
Just done a fresh install of macOS Big Sur and on installing Erlang I am getting: asdf install erlang 23.1.2 Configure failed. checking ...
New
Exadra37
Oh just spent so much time on this to discover now that RancherOS is in end of life but Rancher is refusing to mark the Github repo as su...
New
DevotionGeo
I have always used antique keyboards like Cherry MX 1800 or Cherry MX 8100 and almost always have modified the switches in some way, like...
New
New
AstonJ
If you’re getting errors like this: psql: error: connection to server on socket “/tmp/.s.PGSQL.5432” failed: No such file or directory ...
New
PragmaticBookshelf
Use advanced functional programming principles, practical Domain-Driven Design techniques, and production-ready Elixir code to build scal...
New
PragmaticBookshelf
Quickly turn complex problems into simple, working solutions using functional programming, safe concurrency, and the expressive tools of ...
New
CommunityNews
Open-source implementation of the classic GTA engine now running directly in your browser. Experience the reVC technology demo on DOS.Zon...
New

Sub Categories: