mikecargal

mikecargal

Apple Game Frameworks and Technologies: Need to add PhysicsComponent to Val

Title: Apple Game Frameworks and Technologies: Need to add PhysicsComponent to Val (Chapter 12)

After working through the code in Chapter 12, Val was walking right through walls.

I finally sorted out that I didn’t add a PhysicsComponent to the player node (bodyCatgory: player, bodyshape:circle) in the GameScene.sks

If it’s in the text of the chapter somewhere, I’ve not been able to spot it after quite a lot of review of chapter 12.

(Apologies if this is just another thing I missed)

Marked As Solved

mikecargal

mikecargal

Ummm… never mind… just saw where there instructions (bottom pf page 291) (while researching something else I’ve gotten wrong) :frowning:

Also Liked

Paradox927

Paradox927

Author and Editor at PragProg

Hey, Mike!

Glad to see that you got it all worked out.

Where Next?

Popular Pragmatic Bookshelf topics Top

ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
yulkin
your book suggests to use Image.toByteData() to convert image to bytes, however I get the following error: "the getter ‘toByteData’ isn’t...
New
sdmoralesma
Title: Web Development with Clojure, Third Edition - migrations/create not working: p159 When I execute the command: user=> (create-...
New
cro
I am working on the “Your Turn” for chapter one and building out the restart button talked about on page 27. It recommends looking into ...
New
brunogirin
When I run the coverage example to report on missing lines, I get: pytest --cov=cards --report=term-missing ch7 ERROR: usage: pytest [op...
New
adamwoolhether
Is there any place where we can discuss the solutions to some of the exercises? I can figure most of them out, but am having trouble with...
New
hazardco
On page 78 the following code appears: <%= link_to ‘Destroy’, product, class: ‘hover:underline’, method: :delete, data: { confirm...
New
dtonhofer
@parrt In the context of Chapter 4.3, the grammar Java.g4, meant to parse Java 6 compilation units, no longer passes ANTLR (currently 4....
New
bjnord
Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New
dachristenson
I’ve got to the end of Ch. 11, and the app runs, with all tabs displaying what they should – at first. After switching around between St...
New

Other popular topics Top

axelson
I’ve been really enjoying obsidian.md: It is very snappy (even though it is based on Electron). I love that it is all local by defaul...
New
Exadra37
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it. Does your monitor have eye p...
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
New
Exadra37
Oh just spent so much time on this to discover now that RancherOS is in end of life but Rancher is refusing to mark the Github repo as su...
New
Maartz
Hi folks, I don’t know if I saw this here but, here’s a new programming language, called Roc Reminds me a bit of Elm and thus Haskell. ...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
PragmaticBookshelf
Author Spotlight Mike Riley @mriley This month, we turn the spotlight on Mike Riley, author of Portable Python Projects. Mike’s book ...
New
New
PragmaticBookshelf
Develop, deploy, and debug BEAM applications using BEAMOps: a new paradigm that focuses on scalability, fault tolerance, and owning each ...
New

Sub Categories: