
whatever
Apple Game Frameworks and Technologies: clarifying where animationType property goes
In the “Animate the Monsters: Defining the Game Objects” sub-section of chapter 11, it specifies to add a property in the AnimationComponent.swift file (@GKInspectable var animationType: String = GameObject.defaultAnimationType
).
To avoid confusion, it may be useful to clarify that the property goes in the AnimationComponent class (and not the Animation struct at the top of the file).
Thanks
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