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Apple Game Frameworks and Technologies: clarifying where animationType property goes
In the “Animate the Monsters: Defining the Game Objects” sub-section of chapter 11, it specifies to add a property in the AnimationComponent.swift file (@GKInspectable var animationType: String = GameObject.defaultAnimationType).
To avoid confusion, it may be useful to clarify that the property goes in the AnimationComponent class (and not the Animation struct at the top of the file).
Thanks 
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