paolotormon

paolotormon

A Common-Sense Guide to Data Structures and Algorithms, Second Edition: Quickselect In Python (page 221)

Hi, I am trying to convert the ruby code of Quickselect into python and I noticed that I have to add return statements in the if else conditions like so

def partition(left_p, right_p, arr=[]):

    pivot_index = right_p

    pivot = arr[pivot_index]

    right_p -= 1

    while True:

        while arr[left_p] < pivot:

            left_p += 1

        while arr[right_p] > pivot:

            right_p -= 1

        if left_p >= right_p:

            break

        else:

            arr[left_p], arr[right_p] = arr[right_p], arr[left_p]

            left_p += 1

    arr[left_p], arr[pivot_index] = arr[pivot_index], arr[left_p]

    return left_p

def quickselect(kth_lowest_value, left_index, right_index, arr=[]):

    print(arr)

    if right_index - left_index <= 0:

        return arr[left_index]

    pivot_index = partition(left_index, right_index, arr)

    if kth_lowest_value < pivot_index:

        return quickselect(kth_lowest_value, left_index, pivot_index-1, arr)

    elif kth_lowest_value > pivot_index:

        return quickselect(kth_lowest_value, pivot_index+1, right_index, arr)

    else:

        print(f"item = {arr[pivot_index]}")

        return arr[pivot_index]

array = [200, 97, 100, 101, 211, 107, 63, 123, 11, 34]

index = quickselect(6, 0, len(array)-1, array)

print(index)

In the book version written in Ruby, there “return” is only in “return @array[pivot_index]”, so I think we either remove the return or also put returns on the statements after the other conditionals. Unedited code below:

    attr_reader :array
    def initialize(array)
        @array = array
    end
    def quickselect!(kth_lowest_value, left_index, right_index)
        # If we reach a base case - that is, that the subarray has one cell,
        # we know we've found the value we're looking for:
        if right_index - left_index <= 0
            return @array[left_index]
        end
        # Partition the array and grab the index of the pivot:
        pivot_index = partition!(left_index, right_index)
        # If what we're looking for is to the left of the pivot:
        if kth_lowest_value < pivot_index
            # Recursively perform quickselect on the subarray to
            # the left of the pivot:
            return quickselect!(kth_lowest_value, left_index, pivot_index - 1)
            # If what we're looking for is to the right of the pivot:
        elsif kth_lowest_value > pivot_index
            # Recursively perform quickselect on the subarray to
            # the right of the pivot:
            return quickselect!(kth_lowest_value, pivot_index + 1, right_index)
        else # if kth_lowest_value == pivot_index
            # if after the partition, the pivot position is in the same spot
            # as the kth lowest value, we've found the value we're looking for
            return @array[pivot_index]
        end
    end
    
    def partition!(left_pointer, right_pointer)
        # We always choose the right-most element as the pivot.
        # We keep the index of the pivot for later use:
        pivot_index = right_pointer
        # We grab the pivot value itself:
        pivot = @array[pivot_index]
        # We start the right pointer immediately to the left of the pivot
        right_pointer -= 1
        while true
            # Move the left pointer to the right as long as it
            # points to value that is less than the pivot:
            while @array[left_pointer] < pivot do
                left_pointer += 1
            end
            # Move the right pointer to the left as long as it
            # points to a value that is greater than the pivot:
            while @array[right_pointer] > pivot do
                right_pointer -= 1
            end
            # We've now reached the point where we've stopped
            # moving both the left and right pointers.
            # We check whether the left pointer has reached
            # or gone beyond the right pointer. If it has,
            # we break out of the loop so we can swap the pivot later
            # on in our code:
            if left_pointer >= right_pointer
                break
            # If the left pointer is still to the left of the right
            # pointer, we swap the values of the left and right pointers:
            else
                @array[left_pointer], @array[right_pointer] = @array[right_pointer], @array[left_pointer]
            # We move the left pointer over to the right, gearing up
            # for the next round of left and right pointer movements:
                left_pointer += 1
            end
        end
        # As the final step of the partition, we swap the value
        # of the left pointer with the pivot:
        @array[left_pointer], @array[pivot_index] = @array[pivot_index], @array[left_pointer]
        # We return the left_pointer for the sake of the quicksort method
        # which will appear later in this chapter:
        return left_pointer
    end
end



array = [0, 50, 20, 10, 60, 30]
sortable_array = SortableArray.new(array)
p sortable_array.quickselect!(5, 0, array.length - 1)

First Post!

jaywengrow

jaywengrow

Author of A Common-Sense Guide to Data Structures and Algorithms

Good point, thank you! This will be modified in a future version of the book.

Where Next?

Popular Pragmatic Bookshelf topics Top

ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
mikecargal
Title: Hands-On Rust (Chap 8 (Adding a Heads Up Display) It looks like ​.with_simple_console_no_bg​(SCREEN_WIDTH*2, SCREEN_HEIGHT*2...
New
edruder
I thought that there might be interest in using the book with Rails 6.1 and Ruby 2.7.2. I’ll note what I needed to do differently here. ...
New
mikecargal
Title: Hands-on Rust: question about get_component (page 295) (feel free to respond. “You dug you’re own hole… good luck”) I have somet...
New
cro
I am working on the “Your Turn” for chapter one and building out the restart button talked about on page 27. It recommends looking into ...
New
hgkjshegfskef
The test is as follows: Scenario: Intersecting a scaled sphere with a ray Given r ← ray(point(0, 0, -5), vector(0, 0, 1)) And s ← sphere...
New
rainforest
Hi, I’ve got a question about the implementation of PubSub when using a Phoenix.Socket.Transport behaviour rather than channels. Before ...
New
tkhobbes
After some hassle, I was able to finally run bin/setup, now I have started the rails server but I get this error message right when I vis...
New
mcpierce
@mfazio23 I’ve applied the changes from Chapter 5 of the book and everything builds correctly and runs. But, when I try to start a game,...
New
dachristenson
I just bought this book to learn about Android development, and I’m already running into a major issue in Ch. 1, p. 20: “Update activity...
New

Other popular topics Top

PragmaticBookshelf
Ruby, Io, Prolog, Scala, Erlang, Clojure, Haskell. With Seven Languages in Seven Weeks, by Bruce A. Tate, you’ll go beyond the syntax—and...
New
Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
PragmaticBookshelf
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters...
New
AstonJ
Just done a fresh install of macOS Big Sur and on installing Erlang I am getting: asdf install erlang 23.1.2 Configure failed. checking ...
New
Exadra37
Oh just spent so much time on this to discover now that RancherOS is in end of life but Rancher is refusing to mark the Github repo as su...
New
First poster: bot
zig/http.zig at 7cf2cbb33ef34c1d211135f56d30fe23b6cacd42 · ziglang/zig. General-purpose programming language and toolchain for maintaini...
New
PragmaticBookshelf
Overarching tutorial for Python beginner and intermediate developers that teaches web development with the Flask framework. Miguel Gr...
New
RobertRichards
Hair Salon Games for Girls Fun Girls Hair Saloon game is mainly developed for kids. This game allows users to select virtual avatars to ...
New
PragmaticBookshelf
Escape callback hell and ship fast, clean code that reads as smoothly as it runs. Squash bugs and stamp out memory leaks with an intuitiv...
New
PragmaticBookshelf
Lint your docs like code: turn any style guide into enforceable rules with Vale and publish clear, consistent content every time. ...
New

Sub Categories: