paolotormon
A Common-Sense Guide to Data Structures and Algorithms, Second Edition: Quickselect In Python (page 221)
Hi, I am trying to convert the ruby code of Quickselect into python and I noticed that I have to add return statements in the if else conditions like so
def partition(left_p, right_p, arr=[]):
pivot_index = right_p
pivot = arr[pivot_index]
right_p -= 1
while True:
while arr[left_p] < pivot:
left_p += 1
while arr[right_p] > pivot:
right_p -= 1
if left_p >= right_p:
break
else:
arr[left_p], arr[right_p] = arr[right_p], arr[left_p]
left_p += 1
arr[left_p], arr[pivot_index] = arr[pivot_index], arr[left_p]
return left_p
def quickselect(kth_lowest_value, left_index, right_index, arr=[]):
print(arr)
if right_index - left_index <= 0:
return arr[left_index]
pivot_index = partition(left_index, right_index, arr)
if kth_lowest_value < pivot_index:
return quickselect(kth_lowest_value, left_index, pivot_index-1, arr)
elif kth_lowest_value > pivot_index:
return quickselect(kth_lowest_value, pivot_index+1, right_index, arr)
else:
print(f"item = {arr[pivot_index]}")
return arr[pivot_index]
array = [200, 97, 100, 101, 211, 107, 63, 123, 11, 34]
index = quickselect(6, 0, len(array)-1, array)
print(index)
In the book version written in Ruby, there “return” is only in “return @array[pivot_index]”, so I think we either remove the return or also put returns on the statements after the other conditionals. Unedited code below:
attr_reader :array
def initialize(array)
@array = array
end
def quickselect!(kth_lowest_value, left_index, right_index)
# If we reach a base case - that is, that the subarray has one cell,
# we know we've found the value we're looking for:
if right_index - left_index <= 0
return @array[left_index]
end
# Partition the array and grab the index of the pivot:
pivot_index = partition!(left_index, right_index)
# If what we're looking for is to the left of the pivot:
if kth_lowest_value < pivot_index
# Recursively perform quickselect on the subarray to
# the left of the pivot:
return quickselect!(kth_lowest_value, left_index, pivot_index - 1)
# If what we're looking for is to the right of the pivot:
elsif kth_lowest_value > pivot_index
# Recursively perform quickselect on the subarray to
# the right of the pivot:
return quickselect!(kth_lowest_value, pivot_index + 1, right_index)
else # if kth_lowest_value == pivot_index
# if after the partition, the pivot position is in the same spot
# as the kth lowest value, we've found the value we're looking for
return @array[pivot_index]
end
end
def partition!(left_pointer, right_pointer)
# We always choose the right-most element as the pivot.
# We keep the index of the pivot for later use:
pivot_index = right_pointer
# We grab the pivot value itself:
pivot = @array[pivot_index]
# We start the right pointer immediately to the left of the pivot
right_pointer -= 1
while true
# Move the left pointer to the right as long as it
# points to value that is less than the pivot:
while @array[left_pointer] < pivot do
left_pointer += 1
end
# Move the right pointer to the left as long as it
# points to a value that is greater than the pivot:
while @array[right_pointer] > pivot do
right_pointer -= 1
end
# We've now reached the point where we've stopped
# moving both the left and right pointers.
# We check whether the left pointer has reached
# or gone beyond the right pointer. If it has,
# we break out of the loop so we can swap the pivot later
# on in our code:
if left_pointer >= right_pointer
break
# If the left pointer is still to the left of the right
# pointer, we swap the values of the left and right pointers:
else
@array[left_pointer], @array[right_pointer] = @array[right_pointer], @array[left_pointer]
# We move the left pointer over to the right, gearing up
# for the next round of left and right pointer movements:
left_pointer += 1
end
end
# As the final step of the partition, we swap the value
# of the left pointer with the pivot:
@array[left_pointer], @array[pivot_index] = @array[pivot_index], @array[left_pointer]
# We return the left_pointer for the sake of the quicksort method
# which will appear later in this chapter:
return left_pointer
end
end
array = [0, 50, 20, 10, 60, 30]
sortable_array = SortableArray.new(array)
p sortable_array.quickselect!(5, 0, array.length - 1)
First Post!
jaywengrow
Author of A Common-Sense Guide to Data Structures and Algorithms
Good point, thank you! This will be modified in a future version of the book.
Popular Pragmatic Bookshelf topics
Python Testing With Pytest - Chapter 2, warnings for “unregistered custom marks”
While running the smoke tests in Chapter 2, I get these...
New
Hello! On page xix of the preface, it says there is a community forum "… for help if your’re stuck on one of the exercises in this book… ...
New
In case this helps anyone, I’ve had issues setting up the rails source code. Here were the solutions:
In Gemfile, change
gem 'rails'
t...
New
I think I might have found a problem involving SwitchCompat, thumbTint, and trackTint.
As entered, the SwitchCompat changes color to hol...
New
I found an issue in Chapter 7 regarding android:backgroundTint vs app:backgroundTint.
How to replicate:
load chapter-7 from zipfile i...
New
When trying to run tox in parallel as explained on page 151, I got the following error:
tox: error: argument -p/–parallel: expected one...
New
Hi,
I completed chapter 6 but am getting the following error when running:
thread 'main' panicked at 'Failed to load texture: IoError(O...
New
On page 78 the following code appears:
<%= link_to ‘Destroy’, product,
class: ‘hover:underline’,
method: :delete,
data: { confirm...
New
Hi, I’m working on the Chapter 8 of the book.
After I add add the point_offset, I’m still able to see acne:
In the image above, I re...
New
Hello @herbert ! Trying to get the very first “Hello, Bracket Terminal!" example to run (p. 53). I develop on an Amazon EC2 instance runn...
New
Other popular topics
Reading something? Working on something? Planning something? Changing jobs even!?
If you’re up for sharing, please let us know what you’...
New
Algorithms and data structures are much more than abstract concepts. Mastering them enables you to write code that runs faster and more e...
New
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face:
Perhaps if there’s enough peop...
New
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
Thanks to @foxtrottwist’s and @Tomas’s posts in this thread: Poll: Which code editor do you use? I bought Onivim! :nerd_face:
https://on...
New
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me.
I think the Planck and the Preonic (o...
New
This looks like a stunning keycap set :orange_heart:
A LEGENDARY KEYBOARD LIVES ON
When you bought an Apple Macintosh computer in the e...
New
Big O Notation can make your code faster by orders of magnitude. Get the hands-on info you need to master data structures and algorithms ...
New
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
New
Latest in A Common-Sense Guide to Data Structures and Algorithms, Second Edition
Categories:
Sub Categories:
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /typescript
- /svelte
- /onivim
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /html
- /ash
- /deepseek
- /zig
- /opensuse
- /centos
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /deno
- /django
- /kubuntu
- /arch-linux
- /nodejs
- /ubuntu
- /spring
- /revery
- /manjaro
- /julia
- /diversity
- /lua
- /quarkus
- /markdown









