SuperGibaLogan
needing help converting godot 4.1 code to godot 4.2
im working on a game on godot and im using a tutorial to code it
however, one of the code in the tutorial im using only works in godot 4.1, im using godot 4.2
so can anyone reply me the godot 4.2 version of this code? this is the code:
extends Resource
@export var scatter_targets: Array[Node2D]
@export var at_home_targets: Array[Node2D]
Popular Game Dev topics
Hi,
I’m looking suggestions for learning Game development with C++
preferably, SDL2.
All suggestions are welcomed :slight_smile:
New
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
For about two weeks we have had the problem that Google / Android are rejecting apps for updates with the following statement:
We found...
New
Which operating system should I choose for gaming? I’ve been using Windows since I started, but now I’m wondering about switching to Luni...
New
I published a game with AdMob monetization back in November, and I was making $35 per day. However, two days ago, I received a notificati...
New
Hello this is Gulshan Negi
Well, I have developed a program in C++ to print a man (reference taken from here). On the attached site, I a...
New
Hi all. New here.
I tried do it by myself and searching help in forums but no luck… Hope I can found it here in a specialized forum.
My...
New
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
New
I have developed an initial plan for a simple and addictive physics game using a new engine I’ve learned. While I can envision various ph...
New
How i implement the programming syntax in 2D game sense? like mecanics, enemies, itens, weapons, resources, game power-ups, and money in-...
New
Other popular topics
Free and open source software is the default choice for the technologies that run our world, and it’s built and maintained by people like...
New
There’s a whole world of custom keycaps out there that I didn’t know existed!
Check out all of our Keycaps threads here:
https://forum....
New
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me.
I think the Planck and the Preonic (o...
New
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
Create efficient, elegant software tests in pytest, Python's most powerful testing framework.
Brian Okken @brianokken
Edited by Kat...
New
We’ve talked about his book briefly here but it is quickly becoming obsolete - so he’s decided to create a series of 7 podcasts, the firs...
New
If you get Can't find emacs in your PATH when trying to install Doom Emacs on your Mac you… just… need to install Emacs first! :lol:
bre...
New
Author Spotlight
Erin Dees
@undees
Welcome to our new author spotlight! We had the pleasure of chatting with Erin Dees, co-author of ...
New
Author Spotlight:
VM Brasseur
@vmbrasseur
We have a treat for you today! We turn the spotlight onto Open Source as we sit down with V...
New
Explore the power of Ash Framework by modeling and building the domain for a real-world web application.
Rebecca Le @sevenseacat and ...
New
Categories:
Sub Categories:
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /java
- /haskell
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /flutter
- /elm
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /centos
- /deepseek
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /revery
- /ubuntu
- /manjaro
- /spring
- /lua
- /diversity
- /julia
- /markdown
- /c








