Dhanen

Dhanen

Help improving and implementing some stuff in Simon Say's game

Hi all. New here.

I tried do it by myself and searching help in forums but no luck… Hope I can found it here in a specialized forum.

My game is a Simon Says stlye, but with Star Wars inspiration. The first Activity is the Game (I am planning add a “welcome/config” Activity before that). You have to play regulary and when you lose, the score is saved in a variable and passed to the next Activity where Vader asks for the name or nickname, which is passed together with the score to put it in the last Activity scrolling text bottom-up with all scores.

What I am trying to implement or change is the animation of the score since 2 - 3 years; I think it will be more cool if it’s an animation with the text going far to the horizon as the opening credits in Star Wars movies.
I found a library that can’t add into Android Studio or I am to newbie/dumb to do it 'cause seems to be deprecated. But if 9 years ago was created, I am sure now still can be done.

My complete code:

What I want to rise (from CreditsRoll, the deprecated library or whatever is, maybe it’s not for Android Studio…):

The library:

All help is very welcome and much appreciated.
And forgive me for my terrible english. It’s my 3rd language.

Where Next?

Popular Game Dev topics Top

Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
deadlyzayan
hey there everyone , hope you are all great . i have been a world of warcraft player as long as i can remember and i got this idea of sta...
New
gulshan212
Hello this is Gulshan Negi Well, I have developed a program in C++ to print a man (reference taken from here). On the attached site, I a...
New
sir.laksmana_wenk
Where the protagonist hovers their head towards an item nearby, and the headturn has a movement limit, so it’s not like 360 degree head ...
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New
SuperGibaLogan
im working on a game on godot and im using a tutorial to code it however, one of the code in the tutorial im using only works in godot 4...
New
lingo1357
I have developed an initial plan for a simple and addictive physics game using a new engine I’ve learned. While I can envision various ph...
New
lucianoghetti
Hello, I’m a Bachelor Student in Informatics at Ecole Schulz in Geneva. I’m conducting a project on Artificial Intelligence in the Videog...
New
Cheeren
Hello. I am developing a game with Unity. I have a problem that I can’t solve. It doesn’t matter if it is 3D or 2D, the edges of the obje...
New
pixel
I would like to learn unreal engine to make my first game. It is going to be a top down 3d game like 1997 Grand Theft Auto. What would th...
New

Other popular topics Top

PragmaticBookshelf
Stop developing web apps with yesterday’s tools. Today, developers are increasingly adopting Clojure as a web-development platform. See f...
New
PragmaticBookshelf
Andy and Dave wrote this influential, classic book to help their clients create better software and rediscover the joy of coding. Almost ...
New
ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
dasdom
No chair. I have a standing desk. This post was split into a dedicated thread from our thread about chairs :slight_smile:
New
AstonJ
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face: Perhaps if there’s enough peop...
New
Rainer
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
mafinar
This is going to be a long an frequently posted thread. While talking to a friend of mine who has taken data structure and algorithm cou...
New
New
New
PragmaticBookshelf
Develop, deploy, and debug BEAM applications using BEAMOps: a new paradigm that focuses on scalability, fault tolerance, and owning each ...
New