bic

bic

Good and bad tools for creating branching dialogues

Hello everybody :slight_smile:

I’m making a tool with the goal to help creating branching dialogues for game development. I want to make it easy to use and intuitive with the ability to export the story into different output formats. So far I think I have a solid foundation: 2 basic views for story display, very structured and scalable clean code, basic functionality to add or delete story elements.

Now I’m a little stuck because I’m not a domain expert :slight_smile: In other words I haven’t worked with dialogues for games yet (except for looking into yarn spinner, playing around with unity and unreal engine for a while and testing twine). Basically my issue is that I don’t know what tools are great and what tools are less so. Knowing what works and what doesn’t for experts would help me out a lot in figuring out what feature to implement and how to make it as intuitive and helpful as possible. The goal is to make a tool that doesn’t stand in the way of the creative process.

Maybe some of you can kick my butt in the right direction? I would greatly appreciate that :slight_smile:

And thank you in advance!

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