
bozigame
My first game and what I experienced during this process
Hello Friends. First of all, I am very happy to share my excitement with you. After months of hard work, I have released my first game. If you want to support me, you can add the game to your “wish list” and buy it when it comes out, this way I can reach more people. Thank you very much in advance. My game is a 2D pixel art platform game. I tried to write a meaningful story in it as much as I could. Because I wanted this game to stand out with its story rather than its gameplay. I also added many language options to my game so that the story can reach more people. Turkish, English, Spanish, Portuguese, French, German and Russian.
Now let’s talk about what I experienced on this path. I am a university student. I started this path alone. I had to do everything myself and it was really hard. I left the house very little for months and became antisocial. I worked a lot, read a lot, watched hundreds of videos.
My first idea to make a game came about when I was “joking” with my friend on the way to school in the first year of high school. After that, it took a place in my mind. In university, we were shown languages like C# and I decided to make a game with “Unity”. But later on, I read so many positive things about “Godot” that I decided to go on this path with Godot.
Although Godot seems “user friendly”, it was very difficult for me. I watched many articles and videos, including YouTube videos and Udemy courses, but I still could not get the full benefit. Unfortunately, the resources are very limited. The videos tell you very simple things and most of them provide training on “rote teaching”. If you say “What do you mean?”, they give you the codes for walking but they do not teach the logic, you copy and paste the code and it works, but if you want to write something yourself, you get stuck. I tried to add language options to my game, but no one mentioned this in the videos I watched. I found it by trying things here and there. I also made a lot of mistakes. Sometimes I worked on the smallest code snippet for months.
I was developing with godot 4.3 and most of the information, courses and videos on the internet were about godot 3.x. This causes something like this; godot 4.x and 3.x codes are mostly not compatible. Codes written with 3.x do not work with 4.x.
As for assets, I first tried to draw my own assets, but unfortunately they turned out very bad. Also, learning programs like blender, learning godot, and developing games were very difficult. In this case, I did not hesitate to use ready-made assets from the internet. (My advice to those who do everything on their own like me or are new to this subject is not to be afraid to try ready-made assets.)
One way or another, I finally did what I wanted and released my first game. I currently have 6 projects in mind. 3 of them are normal difficulty projects, while the other 3 are projects that really require a team and money. I hope you will not withhold your support in this regard. Again, I would like to express my endless thanks to everyone.
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