ciel

ciel

Hands-on Rust: potential bugs

I’ve caught up with B4.0. Quite enjoying it! I ran into a couple of “bugs” in the dungeon crawler game logic. I’ll point out what I am seeing, but maybe you can leave the implementation to the reader to try and figure out as a challenge.

  1. Chasing/Random movement: movers do not consider other intent_to_move when moving to the same destination at the same time. This causes mobs to converge onto the same tile. like this:

  2. The map building flow does not verify that amulet/exit positions are excluded from potential monster/item spawn positions (or vice-versa). While this isn’t an issue for the mobs (since they move), this can cause an item to be placed on top of the exit/amulet. There’s a few easy ways to fix this, but a solution in the book might require a more strict/safe solution to prevent confusion. In the current code the ordering of amulet/monster spawn lines in the implemented build() functions don’t particularly matter, but a fix for this could require a specific order.

I think the book itself prepared me to solve both of these problems on my own. Perhaps it could be something to point out to the users so they have a challenge for themselves to try and solve.

Also, It’s possible content in the future chapters might make these bugs not really relevant.

Most Liked

herbert

herbert

Author of Hands-on Rust

Thanks! This is actually a tough one to find a balance (see mikecargal’s threads on procgen for another example). On one level, I’ve had to restrain myself a bit to keep focused on teaching Rust and concepts rather than bogging down into fine details; on the other hand, it would be really nice to catch these bugs (if I had a third hand, it would be remining me that I have a page count limit!). I intend to tackle some of this (particularly constraining item placement), but probably not all of it.

My current plan is to add some constraints to item placement, at the level of generating available spawn positions. It’s relatively easy to add a few “denied” slots (such as the exit) - so it won’t be too large or trash the reader’s flow too much by vanishing down an aside. I’m hoping to squeeze in a few procgen constraints, too - a quick call to add a forced boundary around the map, maybe cull unreachable tiles (that’s easy to do). Exactly how much of that I can get in is itself constrained by page count. Worst case, it’ll be presented as a “here’s some ideas to improve this” exercise.

The monster overlap is worth discussing a little because it highlights one of the toughest issues with an ECS design. When you are building your systems to run efficiently with little data-overlap from other systems, and each entity effectively processing independently - it does make checking against other dynamic entities harder than you’d expect.

In the Rust Roguelike Tutorial (my big project before this one), I had a whole “blocked” system with an additional data construct to track tile contents. With hindsight, that was a mistake - deep into “second system syndrome”, I spent as much time catching cache invalidation problems (it’s basically a location cache) as I did benefiting from it. So I knew that this book shouldn’t go that route. It does have the nice side-effect that mobs will realize a dynamic path is unavailable and route around to attack from a different direction - but it gets huge and complex achieving that.

So I’m going to do some debugging and get the “collisions lite” setup I was aiming for working better. Check “wants to move” message destinations and simply not apply them if they result in a goblin cheerleading pyramid. I’ve been planning to clean-up the did_something code for that system anyway; it is messier than it needs to be.

Thanks, and I hope my overly long reply makes sense!

ciel

ciel

Absolutely makes sense. The dungeon crawler being built from the book is serving a specific purpose. And a bug free game isn’t the primary goal. Of course, it’d be nice, but not the primary goal. I mostly just wanted to point out cases I saw. What code should not go into the book is just as important to consider when you’re trying to teach a point.

Second system syndrome is quite the siren’s song. Making a buggy game has more value than spending all your time building an overly complex system for a game that you might not finish. I tend to still try to make the overly complex system. :sweat_smile:

Where Next?

Popular Pragmatic Bookshelf topics Top

iPaul
page 37 ANTLRInputStream input = new ANTLRInputStream(is); as of ANTLR 4 .8 should be: CharStream stream = CharStreams.fromStream(i...
New
ianwillie
Hello Brian, I have some problems with running the code in your book. I like the style of the book very much and I have learnt a lot as...
New
curtosis
Running mix deps.get in the sensor_hub directory fails with the following error: ** (Mix) No SSH public keys found in ~/.ssh. An ssh aut...
New
jskubick
I’m running Android Studio “Arctic Fox” 2020.3.1 Patch 2, and I’m embarrassed to admit that I only made it to page 8 before running into ...
New
adamwoolhether
Is there any place where we can discuss the solutions to some of the exercises? I can figure most of them out, but am having trouble with...
New
taguniversalmachine
It seems the second code snippet is missing the code to set the current_user: current_user: Accounts.get_user_by_session_token(session["...
New
creminology
Skimming ahead, much of the following is explained in Chapter 3, but new readers (like me!) will hit a roadblock in Chapter 2 with their ...
New
andreheijstek
After running /bin/setup, the first error was: The foreman' command exists in these Ruby versions: That was easy to fix: gem install fore...
New
ggerico
I got this error when executing the plot files on macOS Ventura 13.0.1 with Python 3.10.8 and matplotlib 3.6.1: programming_ML/code/03_...
New
davetron5000
Hello faithful readers! If you have tried to follow along in the book, you are asked to start up the dev environment via dx/build and ar...
New

Other popular topics Top

AstonJ
A thread that every forum needs! Simply post a link to a track on YouTube (or SoundCloud or Vimeo amongst others!) on a separate line an...
New
Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
DevotionGeo
I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
New
AstonJ
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
AstonJ
Just done a fresh install of macOS Big Sur and on installing Erlang I am getting: asdf install erlang 23.1.2 Configure failed. checking ...
New
AstonJ
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
New
PragmaticBookshelf
Create efficient, elegant software tests in pytest, Python's most powerful testing framework. Brian Okken @brianokken Edited by Kat...
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New

Sub Categories: