gameengineer

gameengineer

Correct thread-safe way to share a resource using Android Studio, kotlin and java?

We are developing on Samsung Tab Active 4 Pro using Android Studio, kotlin and java. We are getting what we think are app deadlocks. The app runs for a few minutes then freezes. I am not new to developing with threads and synchronization methods however I am very new to Android development. I assume I am doing something wrong and will share what I am doing. But to set up the situation, we are using OSMDroid for the map viewing and are using layers of the map for draw icons that represent aircraft flying over the map. The main android app is done in kotlin and the UDP over ethernet is written in java files. Aircraft telemetry is received at about 1 hz over ethernet inside protobuf packets. The protobuf is received and parsed in a Listener java class using a thread and implemented in the run() method. In the udp handler where we receive and parse protobuf we call a kotlin object “class” (unfortunate use of terms with kotlin) that has a method UpdateEntity(). Here is a snippet of this code that handles a proto message type called Entity. EntityClass is the java wrapper created. This part is working fine, no issues here, just showing for context.

(java)

 if (msg.getMessageTypeEnum() == MessageWrapperClass.MessageWrapper.MessageTypeEnum.MESSAGE_TYPE_ENTITY) {
                    EntityClass.Entity entity = msg.getMessageEntity();

               . . . (code deleted for brevity)

                    Datasource.INSTANCE.UpdateEntity(unit);  // calls Kotlin object

                } 

Datasource.INSTANCE.UpdateEntity(unit); call accesses the share list. Here is that method in total. Note Datasource is that singleton-like object construct that has all public “static” methods. (I’m a C++ guy mostly :slight_smile: New to kotlin)


/**
 * [Datasource] holds the data that is utilized by the UI
 */
object Datasource {


    val entityUnitListMutex  = Mutex(false)
 
    /*
    This is the list of units. Any unit added to this list will get added to the map.
     */
    val entityUnitList =  mutableStateListOf<EntityUnit>()

    fun UpdateEntity(entity:EntityUnit)
    {
        entity.lifeTime_ms = System.currentTimeMillis() // update its life time

        try {
            // NOTE - FindEntity() call must remain OUTSIDE of runblocking and mutex because
            // FindEntity also has mutex and we do not want to nest mutex calls. Deadlock may occur
            val existingEntity = FindEntity(entity.id)

            runBlocking {
                entityUnitListMutex.withLock {
                    if (existingEntity != null) {
                        entity.status = existingEntity.status
                        entity.missionCount = existingEntity.missionCount
                        val index = entityUnitList.indexOf(existingEntity)

                        entityUnitList[index] = entity

                    } else {
                        entityUnitList.add(entity)
                    }
                }// end mutex
            }
        }
        catch(e:Exception)
        {
            Log.e(ContentValues.TAG, "Datasource::UpdateEntity " + e.toString())
        }
    }


    /*
    Find the entity in the list of active entities
     */
    fun FindEntity(entityName: String): EntityUnit? {
        try {
            var returnval: EntityUnit? = null
            runBlocking {
                entityUnitListMutex.withLock {
                    for (i in entityUnitList.indices) {
                        if (entityUnitList[i].id == entityName) {
                            returnval = entityUnitList[i]
                            break
                        }
                    }
                }// end mutex
            }

            return returnval
        } catch (e: Exception) {
            Log.e(ContentValues.TAG, "Datasource::FindEntity " + e.toString())

            return null
        }
    }

My understanding of kotlin and android is that you need to use a coroutine if you want to use a mutex. I used a mutex to protect the shared resource, the entityUnitList of type mutableStateListOf

The Listener is started up on the main, UI thread however it uses its own thread to receive udp packets. The call to Datasource::UpdateEntity() is done in that thread, not the UI thread. Datasource is used by the UI thread as well and it needs access to the entityUnitLst to read from. The UI thread does not write to any of the elements in the list nor does it add or subtract elements from that list.

So the problem is the app will lock (not crash and disappear) and be non-responsive or frozen. This happens at various times but typically within a minute or two. My best guess is a thead race condition.

There was someone else developing the UI portions of this app and they said the UI only updates when a data element of it changes. So in UpdateEntity() these two lines do cause a UI refresh.

entityUnitList[index] = entity
entityUnitList.add(entity)

Here is another place accessing that list and is in the UI thread


fun PutStuffOnMap(
    uiState: FOXUiState, mapView: MapView, onEntityClicked: (entityClicked: String) -> Unit
) {
    try {
        val items = ArrayList<OverlayItem>()

        runBlocking {
            Datasource.entityUnitListMutex.withLock {
                for (i in entityUnitList.indices) {
                    val entity = entityUnitList[i]
                    PlotEntity(mapView, entity)?.let { items.add(it) }
                }
            }// end mutex
        }
. . . .

There is more to that function but that function is called from here in a global method tha tis used in the map drawing code.

I am thinking we have a mutex locking unlocking issue where it stays locked and the UI blocks with that runBlocking{ } block waiting for the unlock. The Listener gets in and gets out when updating the entity pretty quick. The only link to the UI thread is Datasource::UpdateEntity(). When we comment out UpdateEntity() we never deaklock or freeze the app. We can even pre-load entityUnitList with entity class elements and interact with them again with no app freeze. Its only when we enable getting movement updates over ethernet (using USB/Ethernet adapter plugged into the tablet) when we freeze the app eventually.

So I think using runBlocking is wrong so what is the correct way to share that entityUnitList over multiple threads safely? We do not have to use a mutex and we could consider other list types that are better with thread synchronization.

Where Next?

Popular Frontend topics Top

davearonson
I’m unit-testing some JS, with Jasmine, and I’d like to check our coverage. We’re not using any front-end framework, nor much JS, so no ...
New
jubocade
What is the best course of front end (live webinars or recorded)? So I already have basic understanding of HTML CSS JS and React but I wa...
New
david-j-m
Hi, have a svelte spa gallery site - repl here. Have a couple of category buttons - Oil on Canvas and WaterColor… Sidebar contains all im...
New
tomcatttttt
I’m trying to take the API from the site to get a seamless online game through the HTML5 API. It works in all browsers except Google Chro...
New
Fl4m3Ph03n1x
Background I have a Phoenix application, where all pages (expect the login page) have a menu at the top. This menu will therefore only a...
New
PickyBiker
I have done small amounts of programming for IOS and for Android, but now I need to create something that works with both. What are the ...
New
ramiro-marinio
Hello. So unexperienced frontend dev here. Basically, 3 or 4 months ago I started working on a project and I committed the capital sin of...
New
wilsoc31
First time building an app. It will run for Android and also for iPhone 15 but will not for iPod. Not sure why or where to even begin. ...
New
Arpeggio
I have the following HTML structure, which is dynamically rendered from a Sightly (HTL) page in a new AEM component we’re building, so I ...
New
jaeyson
would it be backwards if I’m learning react? last time I used UI library (aside from LiveView) was Elm (not much) and that was eons ago.
New

Other popular topics Top

AstonJ
Or looking forward to? :nerd_face:
485 12328 258
New
PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
Rainer
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
AstonJ
Thanks to @foxtrottwist’s and @Tomas’s posts in this thread: Poll: Which code editor do you use? I bought Onivim! :nerd_face: https://on...
New
AstonJ
If you are experiencing Rails console using 100% CPU on your dev machine, then updating your development and test gems might fix the issu...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
PragmaticBookshelf
Build efficient applications that exploit the unique benefits of a pure functional language, learning from an engineer who uses Haskell t...
New
mindriot
Ok, well here are some thoughts and opinions on some of the ergonomic keyboards I have, I guess like mini review of each that I use enoug...
New