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The joy of recursion, immutable data, and pure functions: Generating mazes with JavaScript
Generating mazes might not be something you do a lot in your typical front-end job. Some might call it a waste of time. Why bother if you’re not a game developer? Who needs that kind of thing? Sure, it might not be essential, but it’s a lot of fun. Building mazes also presents interesting real-world challenges. How do we deal with random numbers if we’re creating pure functions? How do we implement a repetitive algorithm without using loops? How do we work effectively with immutable data structures? And most importantly, can we have some fun while we’re at it?
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