SuperMarioOnlyChild
Advanced Hands-on Rust: Mars mesh calculation wrong (B3 p248)
Here’s a diff for the fix:
--- a/MarsBaseOneOptimize/mars_base_one/src/main.rs
+++ b/MarsBaseOneOptimize/mars_base_one/src/main.rs
@@ -377,7 +377,7 @@ impl World {
if self.solid[self.mapidx(x, y)] {
let left = (x as f32 * 24.0) - x_offset;//(7)
- let right = x_offset;
+ let right = ((x as f32 + 1.0) * 24.0) - x_offset;
let top = (y as f32 * 24.0) - y_offset;
let bottom = ((y as f32 + 1.0) * 24.0) - y_offset;
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