CommunityNews

CommunityNews

Why Rust should not have provided `unwrap`

Why Rust should not have provided unwrap.
I see the unwrap function called a lot, especially in example code, quick-and-dirty prototype code, and code written by beginner Rustaceans. Most of the time I see it, ? would be better and could be used instead with minimal hassle, and the remainder of the time, I would have used expect instead. In fact, I personally never use unwrap, and I even wish it hadn’t been included in the standard library.

Read in full here:

This thread was posted by one of our members via one of our news source trackers.

Most Liked

herbert

herbert

Author of Hands-on Rust

unwrap is no different than not catching an exception in other languages. It’s handy for those times that you really can’t handle an error (for example, if you’re reading some text from stdin in a simple program, you don’t want to try and recover from the OS deciding that console input isn’t available). It’s a conscious decision to crash if something exceptional happens.

I try to encourage people to use expect, because it gives a nicer error message.

When you can recover from an error, there are some nicer options. unwrap_or(default), map and similar can be nice, quick ways to handle “there isn’t a value here, or something didn’t work”.

The ? operator is really useful, but only if you are writing a function that returns a Result. You can make really nice function chains with do_this()?.do_that()? chains - but it only makes sense if you are returning a result and doing something with it.

herbert

herbert

Author of Hands-on Rust

Hi! Thanks for the support!

That’s a really good question. To auto-flush or not is always a tricky design question (there’s literally decades of discussion in the C world on what to expect). I’d honestly prefer it if there were a flag you could set somewhere to change the behavior to flush after printing.

I’ve used the macro in this thread a couple of times to avoid having to think about it!

In the case of screen output, I think you can safely use unwrap(). If stdout has gone away, or become unavailable - you potentially have bigger problems to worry about. Unless you’re specifically writing something that needs to worry about it (e.g. you are writing something that needs to keep processing even though the output failed) - I’d keep it simple.

chikega

chikega

@herbert Hi Herbert, I’m a big fan of your books and a supporter on Patreon. Would you use .unwrap() or .expect() in the context of using the print! vs the println! macro?:

Some may not be aware, but using the print! (w/o newline) vs println! macro, it’s necessary many times to implement io::stdout().flush() which will cause many beginner programmer’s eyes to glaze over. It’s probably the reason most introductory tutorials stick with the println! macro in order not to overwhelm the beginner programmer. Example use case of printing without a newline:

use std::io;  
use std::io::stdin;
use std::io::Write; // for .flush()  

fn main() {
    print!("What is your name? ");  
    io::stdout().flush().unwrap();  // or .expect("FAIL!");? here;
    let mut fname = String::new();
    stdin()
        .read_line(&mut fname)
        .expect("Failed to read line");
    
    println!("It's nice to meet you {}!", fname.trim());
}

Where Next?

Popular Backend topics Top

New
New
First poster: bot
A short history of ReScript (BuckleScript). It takes time to write such a post for a non-native speaker like me, but I appreciate what t...
New
First poster: OvermindDL1
This comes up in my conversations surprisingly often so I thought it’s worth to write my thoughts down instead of repeating them again an...
New
CommunityNews
This repository contains a collection of sample applications and libraries written in Zig programming language and using DirectX 12 API. ...
New
First poster: bot
TLDR; the future of ML is Julia. If you are looking for a quick answer, there you have it. If you want the well reasoned explanation, sti...
New
First poster: bot
GitHub - vydd/sketch: A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer ...
New
CommunityNews
One of the strongest sides of Go programming language is a built-in concurrency based on Tony Hoare’s CSP paper. Go is designed with conc...
New
First poster: AstonJ
GitHub - redneckbeard/thanos: Ruby → Go at the snap of your fingers. Ruby → Go at the snap of your fingers. Contribute to redneckbeard/t...
New
CommunityNews
Postgres 18 introduces Asynchronous I/O (AIO) that can dramatically improve read performance, especially in the cloud. Learn how these ch...
New

Other popular topics Top

Devtalk
Reading something? Working on something? Planning something? Changing jobs even!? If you’re up for sharing, please let us know what you’...
1052 21915 398
New
AstonJ
If it’s a mechanical keyboard, which switches do you have? Would you recommend it? Why? What will your next keyboard be? Pics always w...
New
AstonJ
Thanks to @foxtrottwist’s and @Tomas’s posts in this thread: Poll: Which code editor do you use? I bought Onivim! :nerd_face: https://on...
New
AstonJ
Saw this on TikTok of all places! :lol: Anyone heard of them before? Lite:
New
AstonJ
We’ve talked about his book briefly here but it is quickly becoming obsolete - so he’s decided to create a series of 7 podcasts, the firs...
New
New
sir.laksmana_wenk
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc. However, I don’t...
New
PragmaticBookshelf
Explore the power of Ash Framework by modeling and building the domain for a real-world web application. Rebecca Le @sevenseacat and ...
New
AstonJ
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
PragmaticBookshelf
Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
New