xolatgames
The game crashes at a start after I've include miniaudio to gradle
Hi folks!
How are you?
I’m newcommer here. Without useless words I want to ask you the question.
I have the game that I was wrote in LibGDX with using Java language ![]()
The version 0.6.0 works really fine on Android devices, but I taken decision to include gdx-miniaudio (GitHub - rednblackgames/gdx-miniaudio: Advanced Cross Platform Audio Engine for libGDX based on MiniAudio · GitHub) to my game. Since this time - the game works well, but only for desktop platforms
, on mobile devices - it won’t works
. The game crashes at a launch.
So, I want to ask you, bodies: Where’s the problem may exists? How can I “repare” and fix this?
Thanks in advance! ![]()
P.S: I have Android 13.
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