Huzi

Huzi

Mechanics behind Block Blast–style puzzle games - what are the best approaches for developing one for the web?

I’ve been studying the mechanics behind Block Blast–style puzzle games, and I’m curious about the best approaches for developing one for the web.

A few questions I’m exploring:

  • What’s the most efficient way to handle block collision and clearing logic in JavaScript or WebGL?

  • Any advice for smooth animation performance on mobile browsers?

  • Do you think using a game framework (like Phaser, PixiJS, or Unity WebGL export) is worth it for this type of puzzle game?

First Post!

Eunice56

Eunice56

For handling block collision and clearing in a grid-based puzzle game, using a 2D array to represent the game state is the most efficient approach. The clearing logic typically involves a “flood fill” algorithm to find and remove connected blocks of the same color, followed by a function to make blocks fall into empty spaces.

For smooth animation on mobile, CSS transforms and requestAnimationFrame are your best friends. They are heavily optimized by browsers. A lightweight framework like Phaser or PixiJS is often worth it, as it handles rendering, input, and asset loading, letting you focus on the game logic.

Where Next?

Popular Game Dev topics Top

Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
ksspeedstar
For about two weeks we have had the problem that Google / Android are rejecting apps for updates with the following statement: We found...
New
deadlyzayan
hey there everyone , hope you are all great . i have been a world of warcraft player as long as i can remember and i got this idea of sta...
New
mollyerin
Which operating system should I choose for gaming? I’ve been using Windows since I started, but now I’m wondering about switching to Luni...
New
SuperGibaLogan
im working on a game on godot and im using a tutorial to code it however, one of the code in the tutorial im using only works in godot 4...
New
lingo1357
I have developed an initial plan for a simple and addictive physics game using a new engine I’ve learned. While I can envision various ph...
New
lucianoghetti
Hello, I’m a Bachelor Student in Informatics at Ecole Schulz in Geneva. I’m conducting a project on Artificial Intelligence in the Videog...
New
Cheeren
Hello. I am developing a game with Unity. I have a problem that I can’t solve. It doesn’t matter if it is 3D or 2D, the edges of the obje...
New
Huzi
I’ve been studying the mechanics behind Block Blast–style puzzle games, and I’m curious about the best approaches for developing one for ...
New
BlobDev
Hi, so i know that python is a better first language but I read that it’s not mainly used for game development so I wondered if c# was be...
New

Other popular topics Top

PragmaticBookshelf
Free and open source software is the default choice for the technologies that run our world, and it’s built and maintained by people like...
New
AstonJ
Or looking forward to? :nerd_face:
503 15149 280
New
Exadra37
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
dasdom
No chair. I have a standing desk. This post was split into a dedicated thread from our thread about chairs :slight_smile:
New
Margaret
Hello everyone! This thread is to tell you about what authors from The Pragmatic Bookshelf are writing on Medium.
1147 29994 760
New
PragmaticBookshelf
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
PragmaticBookshelf
Author Spotlight Mike Riley @mriley This month, we turn the spotlight on Mike Riley, author of Portable Python Projects. Mike’s book ...
New
PragmaticBookshelf
Author Spotlight Rebecca Skinner @RebeccaSkinner Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
PragmaticBookshelf
Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
New
PragmaticBookshelf
As digital systems increasingly run the world, mastery of the recurring patterns of software development risk is the key to fast and effe...
New