
enriquecastl
Effective Haskell: Chapter 10 — Thunk diagram order
Hi! It’s me again with another bit of feedback .
The following diagram helps visualize how Haskell evaluates the chain of thunks that would be stored in the IORef object. I find the diagram a bit difficult to follow because the top-level thunk is the shape in the bottom right corner. As a left-to-right/top-to-bottom reader, I think that this diagram would be easier to understand if the “call to counter” shape is place in the top-left corner.
First Post!

RebeccaSkinner
Author of Effective Haskell
Thanks, I’ll take a look and see if I can come up with a variation that works better!
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