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Writing Pythonic Rust
Over the past several weeks I have been attempting to reimplement the API of an existing python library as a wrapper for an equivalent library in Rust.
tl;dr: this ended up being much harder than I expected it to be, partly because of important differences in the behaviour of the two languages, and partly because of the (self-imposed) obligation to match an existing (idiomatic) python API.
Read in full here:
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