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I've been building a character creator for React based game engine

Hi everyone,

I’ve been building Kingdom Stack, a voxel-inspired game engine centered around modular systems and reusable tools. Seekers is one of the games I’m developing within that ecosystem.

Recently I experimented with building a character creator and modular equipment system outside the Unity ecosystem using Meshtint assets, and I wanted to see how far those assets could be pushed in a completely different workflow.

The video shows:

• Character customization
• Equipment (armor, shields, weapons)
• Modular attachments
• Live preview updates
• Structured character data intended to support future extensibility

I’m interested in feedback from other developers, especially around:

  1. Does the customization system feel useful or compelling?
  2. What features would you expect next?
  3. Does the “outside Unity” angle seem interesting or not particularly meaningful?
  4. Are there obvious improvements to the UX/UI or workflow?

Video:

I’m genuinely looking for feedback rather than promotion — curious where others think systems like this should evolve.

Thanks.

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