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Using a game engine to write a GUI to the OpenBSD package manager
Solene’% : Using a game engine to write a graphical interface to the OpenBSD package manager.
In this blog entry I’m explaining why I ended using a game engine to write a GUI program for OpenBSD and how well it turned.
Read in full here:
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This thread was posted by one of our members via one of our news source trackers.
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