CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
Maybe it’s just my experience, but Object-Oriented Programming seems like a default, most common paradigm of software engineering. The on...
New
Neovim nightly, v0.5.0 and v0.4.4 has been released.
Link: Release Nvim development (prerelease) build · neovim/neovim · GitHub
Link:...
New
We engineered a wearable microphone jammer that is capable of disabling microphones in its user’s surroundings, including hidden micropho...
New
MEMORANDUM FOR SENIOR PENTAGON LEADERSHIP COMMANDANT OF THE COAST GUARD
COMMANDERS OF THE COMBATANT COMMANDS DEFENSE AGENCY AND DOD FIEL...
New
Developing Godot Projects with Neovim.
When I started using Godot Engine, what surprised me the most is the built-in Language Server Pro...
New
GitHub - TodePond/DreamBerd: perfect programming language.
perfect programming language. Contribute to TodePond/DreamBerd development by...
New
Apple Patents Suggest Future AirPods Could Monitor Biosignals & Brain Activity - AppleMagazine.
The US Patent & Trademark Office...
New
GitHub - ItzCrazyKns/Perplexica: Perplexica is an AI-powered search engine. It is an Open source alternative to Perplexity AI.
Perplexic...
New
To avoid being replaced by LLMs, do what they can’t.
What LLM’s can’t do yet
New
Software engineering job openings hit five-year low?.
There are 35% fewer software developer job listings on Indeed today, than five yea...
New
Other popular topics
Which, if any, games do you play? On what platform?
I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
No chair. I have a standing desk.
This post was split into a dedicated thread from our thread about chairs :slight_smile:
New
Bought the Moonlander mechanical keyboard. Cherry Brown MX switches. Arms and wrists have been hurting enough that it’s time I did someth...
New
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
Intensively researching Erlang books and additional resources on it, I have found that the topic of using Regular Expressions is either c...
New
Hi folks,
I don’t know if I saw this here but, here’s a new programming language, called Roc
Reminds me a bit of Elm and thus Haskell. ...
New
This is going to be a long an frequently posted thread.
While talking to a friend of mine who has taken data structure and algorithm cou...
New
We’ve talked about his book briefly here but it is quickly becoming obsolete - so he’s decided to create a series of 7 podcasts, the firs...
New
If you want a quick and easy way to block any website on your Mac using Little Snitch simply…
File > New Rule:
And select Deny, O...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (206)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (10)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /flutter
- /elm
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /centos
- /deepseek
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /spring
- /revery
- /ubuntu
- /manjaro
- /julia
- /diversity
- /lua
- /markdown
- /c









