
CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics

The following languages will help current and new web developers navigate the programming landscape to code web-based services and apps t...
New

It’s official. Your private communications can (and will) be spied on - European Digital Rights (EDRi).
On 6 July, the European Parliame...
New

SPWN is a programming language that compiles to Geometry Dash levels. What that means is that you can create levels by using not only the...
New

We engineered a wearable microphone jammer that is capable of disabling microphones in its user’s surroundings, including hidden micropho...
New

The overengineered Solution to my Pigeon Problem.
TL;DR: I built a wifi-equipped water gun to shoot the pigeons on my balcony, controlle...
New

API Gateway Trends behind Features: Apache APISIX 3.0 vs. Kong 3.0 - API7.ai.
By comparing the open-source API Gateway Apache APISIX and...
New

Why I like Clojure as a solo developer | Biff.
Most of the reasons fall into a few categories: data orientation, the JVM, and the REPL.
New

Will Swifties’ war on AI fakes spark a deepfake porn reckoning?
New

To avoid being replaced by LLMs, do what they can’t.
What LLM’s can’t do yet
New

The French originated the meter in the 1790s as one/ten-millionth of the distance from the equator to the north pole along a meridian thr...
New
Other popular topics

Hello Devtalk World!
Please let us know a little about who you are and where you’re from :nerd_face:
New

No chair. I have a standing desk.
This post was split into a dedicated thread from our thread about chairs :slight_smile:
New

I know that -t flag is used along with -i flag for getting an interactive shell. But I cannot digest what the man page for docker run com...
New
New

I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New

I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me.
I think the Planck and the Preonic (o...
New

Author Spotlight:
Karl Stolley
@karlstolley
Logic! Rhetoric! Prag! Wow, what a combination. In this spotlight, we sit down with Karl ...
New

Author Spotlight:
Peter Ullrich
@PJUllrich
Data is at the core of every business, but it is useless if nobody can access and analyze ...
New

I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
New

Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (200)
- Questions (32)
- Resources (118)
- Blogs/Talks (26)
- Jobs (3)
- Events (15)
- Code Editors (58)
- Hardware (57)
- Reviews (4)
- Sales (15)
- Design & UX (4)
- Marketing & SEO (1)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (4)
- Content Creators (7)
- DevOps & Hosting (9)
Popular Portals
- /elixir
- /rust
- /ruby
- /wasm
- /erlang
- /phoenix
- /keyboards
- /rails
- /js
- /python
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /java
- /haskell
- /onivim
- /svelte
- /typescript
- /crystal
- /c-plus-plus
- /kotlin
- /tailwind
- /gleam
- /react
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /opensuse
- /centos
- /php
- /deepseek
- /html
- /scala
- /zig
- /sublime-text
- /textmate
- /debian
- /nixos
- /lisp
- /agda
- /react-native
- /kubuntu
- /arch-linux
- /ubuntu
- /revery
- /manjaro
- /django
- /spring
- /diversity
- /nodejs
- /lua
- /c
- /julia
- /slackware
- /neovim