CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
I wired my tree with 500 LED lights and calculated their 3D coordinates…
If you support me on Patreon at any point in December 2020 I wi...
New
Maybe it’s just my experience, but Object-Oriented Programming seems like a default, most common paradigm of software engineering. The on...
New
Neovim nightly, v0.5.0 and v0.4.4 has been released.
Link: Release Nvim development (prerelease) build · neovim/neovim · GitHub
Link:...
New
MEMORANDUM FOR SENIOR PENTAGON LEADERSHIP COMMANDANT OF THE COAST GUARD
COMMANDERS OF THE COMBATANT COMMANDS DEFENSE AGENCY AND DOD FIEL...
New
You can now buy a 100W USB-C cable with a built-in power meter.
They’re just $20 on Amazon, and they work!
New
50 Shades of Go: Traps, Gotchas, and Common Mistakes for New Golang Devs.
Go is a simple and fun language, but, like any other language,...
New
Once you get good at Rust all of these problems will go away
Rust being great at big refactorings solves a largely self-inflicted issues ...
New
On the benefits of learning in public.
Learning in public helps me grow as an engineer and seems to benefit others too. Here’s why I sho...
New
Over the last decade, we’ve seen great advancements in distributed systems, but the way we program them has seen few fundamental improvem...
New
In beginning the NVIDIA Blackwell Linux testing with the GeForce RTX 5090 compute performance, besides all the CUDA/OpenCL/OptiX benchmar...
New
Other popular topics
Reading something? Working on something? Planning something? Changing jobs even!?
If you’re up for sharing, please let us know what you’...
New
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me.
I think the Planck and the Preonic (o...
New
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
Intensively researching Erlang books and additional resources on it, I have found that the topic of using Regular Expressions is either c...
New
Rails 7 completely redefines what it means to produce fantastic user experiences and provides a way to achieve all the benefits of single...
New
Author Spotlight
Erin Dees
@undees
Welcome to our new author spotlight! We had the pleasure of chatting with Erin Dees, co-author of ...
New
Author Spotlight:
VM Brasseur
@vmbrasseur
We have a treat for you today! We turn the spotlight onto Open Source as we sit down with V...
New
Hello,
I’m a beginner in Android development and I’m facing an issue with my project setup. In my build.gradle.kts file, I have the foll...
New
Hair Salon Games for Girls Fun
Girls Hair Saloon game is mainly developed for kids. This game allows users to select virtual avatars to ...
New
Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (206)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (10)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /opensuse
- /deepseek
- /zig
- /centos
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /spring
- /ubuntu
- /revery
- /manjaro
- /lua
- /julia
- /diversity
- /markdown
- /v









