CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
Developing Godot Projects with Neovim.
When I started using Godot Engine, what surprised me the most is the built-in Language Server Pro...
New
…or, “why make programming even harder?”
Learning functional programming is an opportunity to discover a new way to represent programs, t...
New
ABSTRACT
In lieu of a traditional , I’ve tried to distill the essence of the talk into a collection of maxims:
All programmers are API ...
New
Docker on MacOS is slow and how to fix it.
Thanks to the DALL·E 2, we finally have a very nice graphic representation of the feelings of...
New
sqlglot/python_sql_engine.md at main · tobymao/sqlglot.
Python SQL Parser and Transpiler. Contribute to tobymao/sqlglot development by c...
New
GitHub - TodePond/DreamBerd: perfect programming language.
perfect programming language. Contribute to TodePond/DreamBerd development by...
New
Dark mode isn’t as good for your eyes as you believe.
The shadowy display mode has leagues of fans claiming it helps reduce eye strain, ...
New
Why Ruby on Rails still matters.
An old tool endures in a Next.js world
New
Skype’s days appear to be numbered, as a hidden string in the latest Skype for Windows preview suggests Microsoft will shutter the servic...
New
Rendering Action Mailer emails with Phlex components and layouts: Clean, Composable, and Completely Ruby - Blog post by Camillo Visini
New
Other popular topics
A thread that every forum needs!
Simply post a link to a track on YouTube (or SoundCloud or Vimeo amongst others!) on a separate line an...
New
Stop developing web apps with yesterday’s tools. Today, developers are increasingly adopting Clojure as a web-development platform. See f...
New
My first contact with Erlang was about 2 years ago when I used RabbitMQ, which is written in Erlang, for my job. This made me curious and...
New
I ended up cancelling my Moonlander order as I think it’s just going to be a bit too bulky for me.
I think the Planck and the Preonic (o...
New
The V Programming Language
Simple language for building maintainable programs
V is already mentioned couple of times in the forum, but I...
New
Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
New
Author Spotlight
Jamis Buck
@jamis
This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
If you want a quick and easy way to block any website on your Mac using Little Snitch simply…
File > New Rule:
And select Deny, O...
New
Jan | Rethink the Computer.
Jan turns your computer into an AI machine by running LLMs locally on your computer. It’s a privacy-focus, l...
New
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (203)
- Questions (35)
- Resources (119)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (59)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (9)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /haskell
- /java
- /svelte
- /onivim
- /typescript
- /kotlin
- /crystal
- /c-plus-plus
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /centos
- /deepseek
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /revery
- /ubuntu
- /manjaro
- /spring
- /diversity
- /lua
- /julia
- /markdown
- /c








