CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
I wired my tree with 500 LED lights and calculated their 3D coordinates…
If you support me on Patreon at any point in December 2020 I wi...
New
SPWN is a programming language that compiles to Geometry Dash levels. What that means is that you can create levels by using not only the...
New
The File System Access API with Origin Private File System.
WebKit supports new API that makes it possible for web apps to create, open,...
New
…or, “why make programming even harder?”
Learning functional programming is an opportunity to discover a new way to represent programs, t...
New
Apple’s Tim Cook to take 50% pay hit after shareholder feedback.
‘Target compensation’ for CEO down from $99.4m in 2022 to an expected $...
New
Rewrite it in Rust by ridiculousfish · Pull Request #9512 · fish-shell/fish-shell.
(Sorry for the meme; also this is obligatory.)
I thi...
New
GitHub - TodePond/DreamBerd: perfect programming language.
perfect programming language. Contribute to TodePond/DreamBerd development by...
New
To avoid being replaced by LLMs, do what they can’t.
What LLM’s can’t do yet
New
After switching from Firefox to LibreWolf, I became interested in the idea of self-hosting my own Firefox Sync server. Although I had see...
New
GitSyncPad is an innovative micro keypad designed for effortless Git version control. Execute commands like git add, git commit, and git ...
New
Other popular topics
Algorithms and data structures are much more than abstract concepts. Mastering them enables you to write code that runs faster and more e...
New
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face:
Perhaps if there’s enough peop...
New
Thanks to @foxtrottwist’s and @Tomas’s posts in this thread: Poll: Which code editor do you use? I bought Onivim! :nerd_face:
https://on...
New
Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
New
Crystal recently reached version 1. I had been following it for awhile but never got to really learn it. Most languages I picked up out o...
New
This is going to be a long an frequently posted thread.
While talking to a friend of mine who has taken data structure and algorithm cou...
New
Build efficient applications that exploit the unique benefits of a pure functional language, learning from an engineer who uses Haskell t...
New
If you want a quick and easy way to block any website on your Mac using Little Snitch simply…
File > New Rule:
And select Deny, O...
New
I have always used antique keyboards like Cherry MX 1800 or Cherry MX 8100 and almost always have modified the switches in some way, like...
New
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (202)
- Questions (34)
- Resources (119)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (57)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (5)
- Content Creators (7)
- DevOps & Hosting (9)
Popular Portals
- /elixir
- /rust
- /ruby
- /wasm
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /haskell
- /java
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /opensuse
- /centos
- /zig
- /deepseek
- /php
- /scala
- /react-native
- /sublime-text
- /lisp
- /textmate
- /debian
- /nixos
- /agda
- /kubuntu
- /django
- /arch-linux
- /deno
- /nodejs
- /ubuntu
- /revery
- /spring
- /manjaro
- /lua
- /diversity
- /julia
- /markdown
- /slackware








