CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
New
FUZIX
FUZIX is a fusion of various elements from the assorted UZI forks and
branches beaten together into some kind of semi-coherent pla...
New
MEMORANDUM FOR SENIOR PENTAGON LEADERSHIP COMMANDANT OF THE COAST GUARD
COMMANDERS OF THE COMBATANT COMMANDS DEFENSE AGENCY AND DOD FIEL...
New
The pool of talented C++ developers is running dry.
Highly sought after, rarely provided.
New
50 Shades of Go: Traps, Gotchas, and Common Mistakes for New Golang Devs.
Go is a simple and fun language, but, like any other language,...
New
Will Swifties’ war on AI fakes spark a deepfake porn reckoning?
New
We’re a tiny team @deepseek-ai pushing our limits in AGI exploration.
Starting this week , Feb 24, 2025 we’ll open-source 5 repos – one ...
New
There are countless articles why developers should not focus on Frameworks too much and instead learn to understand the underlying langua...
New
About accelerationism, NRx, and the intersection of technology, religion, and philosophy: an analysis of the essential ideas in the new A...
New
In beginning the NVIDIA Blackwell Linux testing with the GeForce RTX 5090 compute performance, besides all the CUDA/OpenCL/OptiX benchmar...
New
Other popular topics
What chair do you have while working… and why?
Is there a ‘best’ type of chair or working position for developers?
New
I am thinking in building or buy a desktop computer for programing, both professionally and on my free time, and my choice of OS is Linux...
New
New
New
Do the test and post your score :nerd_face:
:keyboard:
If possible, please add info such as the keyboard you’re using, the layout (Qw...
New
Author Spotlight
Rebecca Skinner
@RebeccaSkinner
Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
Author Spotlight:
VM Brasseur
@vmbrasseur
We have a treat for you today! We turn the spotlight onto Open Source as we sit down with V...
New
I have always used antique keyboards like Cherry MX 1800 or Cherry MX 8100 and almost always have modified the switches in some way, like...
New
Curious what kind of results others are getting, I think actually prefer the 7B model to the 32B model, not only is it faster but the qua...
New
A concise guide to MySQL 9 database administration, covering fundamental concepts, techniques, and best practices.
Neil Smyth
MySQL...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (203)
- Questions (35)
- Resources (119)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (58)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (9)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /haskell
- /java
- /svelte
- /onivim
- /typescript
- /kotlin
- /crystal
- /c-plus-plus
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /centos
- /deepseek
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /django
- /kubuntu
- /deno
- /arch-linux
- /nodejs
- /ubuntu
- /revery
- /manjaro
- /spring
- /lua
- /diversity
- /julia
- /markdown
- /c








