CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
On Wednesday last week, Google’s Fiona Cicconi wrote to company employees.
She announced that Google was bringing forward its timetable ...
New
A field guide to help you recognize achievement, spot A field guide to help you recognize achievement, spot bottlenecks, and debug your d...
New
Maybe it’s just my experience, but Object-Oriented Programming seems like a default, most common paradigm of software engineering. The on...
New
This Keyboard Lets People Type So Fast It’s Banned From Typing Competitions.
A new peripheral lets you keep typing without ever lifting ...
New
GitHub - hlissner/doom-emacs: An Emacs framework for the stubborn martian hacker.
An Emacs framework for the stubborn martian hacker - G...
New
Why Python keeps growing, explained | The GitHub Blog.
A deep dive into why more people are using Python than ever, its key use cases, a...
New
9 fintech engineering mistakes.
Read this list unless you want to build a money dissappearing system
New
Why Python is terrible…
Nice language, but unsuitable for most professional purposes
New
To avoid being replaced by LLMs, do what they can’t.
What LLM’s can’t do yet
New
Truly independent web browser. Contribute to LadybirdBrowser/ladybird development by creating an account on GitHub.
New
Other popular topics
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
Which, if any, games do you play? On what platform?
I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it.
Does your monitor have eye p...
New
You might be thinking we should just ask who’s not using VSCode :joy: however there are some new additions in the space that might give V...
New
There’s a whole world of custom keycaps out there that I didn’t know existed!
Check out all of our Keycaps threads here:
https://forum....
New
Small essay with thoughts on macOS vs. Linux:
I know @Exadra37 is just waiting around the corner to scream at me “I TOLD YOU SO!!!” but I...
New
Hi folks,
I don’t know if I saw this here but, here’s a new programming language, called Roc
Reminds me a bit of Elm and thus Haskell. ...
New
Inside our android webview app, we are trying to paste the copied content from another app eg (notes) using navigator.clipboard.readtext ...
New
zig/http.zig at 7cf2cbb33ef34c1d211135f56d30fe23b6cacd42 · ziglang/zig.
General-purpose programming language and toolchain for maintaini...
New
Node.js v22.14.0 has been released.
Link: Release 2025-02-11, Version 22.14.0 'Jod' (LTS), @aduh95 · nodejs/node · GitHub
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (206)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (59)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (9)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /ash
- /vscode
- /html
- /opensuse
- /zig
- /deepseek
- /centos
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /spring
- /ubuntu
- /revery
- /manjaro
- /diversity
- /julia
- /lua
- /markdown
- /v









