CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
New
Mediocre typing feel overshadows reliable wireless and fantastic battery life.
New
You can now buy a 100W USB-C cable with a built-in power meter.
They’re just $20 on Amazon, and they work!
New
Developing Godot Projects with Neovim.
When I started using Godot Engine, what surprised me the most is the built-in Language Server Pro...
New
Hector Martin (@marcan@treehouse.systems).
Attached: 1 image
For those wondering why the hell we need all this safety system stuff for...
New
openai-python/chatml.md at main · openai/openai-python.
The OpenAI Python library provides convenient access to the OpenAI API from appl...
New
Why I like Clojure as a solo developer | Biff.
Most of the reasons fall into a few categories: data orientation, the JVM, and the REPL.
New
Two US lawyers fined for submitting fake court citations from ChatGPT.
Law firm also penalised after chatbot invented six legal cases th...
New
Will Swifties’ war on AI fakes spark a deepfake porn reckoning?
New
New
Other popular topics
Stop developing web apps with yesterday’s tools. Today, developers are increasingly adopting Clojure as a web-development platform. See f...
New
Andy and Dave wrote this influential, classic book to help their clients create better software and rediscover the joy of coding. Almost ...
New
poll
poll
Be sure to check out @Dusty’s article posted here: An Introduction to Alternative Keyboard Layouts It’s one of the best write-...
New
There’s a whole world of custom keycaps out there that I didn’t know existed!
Check out all of our Keycaps threads here:
https://forum....
New
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
Author Spotlight
Rebecca Skinner
@RebeccaSkinner
Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
New
Author Spotlight:
Peter Ullrich
@PJUllrich
Data is at the core of every business, but it is useless if nobody can access and analyze ...
New
If you’re getting errors like this:
psql: error: connection to server on socket “/tmp/.s.PGSQL.5432” failed: No such file or directory ...
New
Woke up to this today: Claude Code’s complete source code exposed via npm source map. Not a snippet. All 512,000 lines. 1,900 TypeScript ...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (206)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (10)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /onivim
- /typescript
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /flutter
- /elm
- /vscode
- /ash
- /html
- /opensuse
- /deepseek
- /zig
- /centos
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /deno
- /django
- /kubuntu
- /arch-linux
- /nodejs
- /spring
- /ubuntu
- /revery
- /manjaro
- /lua
- /julia
- /diversity
- /markdown
- /quarkus









