CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
https://permission.site/
This thread was posted by one of our members via one of our news source trackers.
New
SPWN is a programming language that compiles to Geometry Dash levels. What that means is that you can create levels by using not only the...
New
:tada: Launching Fig
I am excited to announce that, as of today, Fig is generally available to the public for download.
With our public ...
New
This Keyboard Lets People Type So Fast It’s Banned From Typing Competitions.
A new peripheral lets you keep typing without ever lifting ...
New
You can now buy a 100W USB-C cable with a built-in power meter.
They’re just $20 on Amazon, and they work!
New
Apple’s Tim Cook to take 50% pay hit after shareholder feedback.
‘Target compensation’ for CEO down from $99.4m in 2022 to an expected $...
New
The pool of talented C++ developers is running dry.
Highly sought after, rarely provided.
New
Why I like Clojure as a solo developer | Biff.
Most of the reasons fall into a few categories: data orientation, the JVM, and the REPL.
New
Apple Patents Suggest Future AirPods Could Monitor Biosignals & Brain Activity - AppleMagazine.
The US Patent & Trademark Office...
New
There are countless articles why developers should not focus on Frameworks too much and instead learn to understand the underlying langua...
New
Other popular topics
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that r...
New
There’s a whole world of custom keycaps out there that I didn’t know existed!
Check out all of our Keycaps threads here:
https://forum....
New
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
Hi folks,
I don’t know if I saw this here but, here’s a new programming language, called Roc
Reminds me a bit of Elm and thus Haskell. ...
New
Author Spotlight
Rebecca Skinner
@RebeccaSkinner
Welcome to our latest author spotlight, where we sit down with Rebecca Skinner, auth...
New
Author Spotlight:
VM Brasseur
@vmbrasseur
We have a treat for you today! We turn the spotlight onto Open Source as we sit down with V...
New
A Brief Review of the Minisforum V3 AMD Tablet.
Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
New
This is a very quick guide, you just need to:
Download LM Studio: https://lmstudio.ai/
Click on search
Type DeepSeek, then select the o...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (206)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (10)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /typescript
- /onivim
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /centos
- /deepseek
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /django
- /deno
- /kubuntu
- /arch-linux
- /nodejs
- /spring
- /ubuntu
- /revery
- /manjaro
- /julia
- /lua
- /diversity
- /markdown
- /slackware









