CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
A field guide to help you recognize achievement, spot A field guide to help you recognize achievement, spot bottlenecks, and debug your d...
New
Mediocre typing feel overshadows reliable wireless and fantastic battery life.
New
Developing Godot Projects with Neovim.
When I started using Godot Engine, what surprised me the most is the built-in Language Server Pro...
New
Jailbreak Chat.
Collection of ChatGPT jailbreak prompts
New
Declarative GNOME configuration with NixOS.
I adore tinkering with my machine, trying new tools, extensions, themes, and ideas. When I w...
New
9 fintech engineering mistakes.
Read this list unless you want to build a money dissappearing system
New
To avoid being replaced by LLMs, do what they can’t.
What LLM’s can’t do yet
New
Rendering Action Mailer emails with Phlex components and layouts: Clean, Composable, and Completely Ruby - Blog post by Camillo Visini
New
GitSyncPad is an innovative micro keypad designed for effortless Git version control. Execute commands like git add, git commit, and git ...
New
After six months of hard work, I’m thrilled to announce the general availability of Sidekiq 8.0! :partying_face::tada:
Status Sidekiq is...
New
Other popular topics
Hello Devtalk World!
Please let us know a little about who you are and where you’re from :nerd_face:
New
Algorithms and data structures are much more than abstract concepts. Mastering them enables you to write code that runs faster and more e...
New
Author Spotlight
Jamis Buck
@jamis
This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
There appears to have been an update that has changed the terminology for what has previously been known as the Taskbar Overflow - this h...
New
Develop, deploy, and debug BEAM applications using BEAMOps: a new paradigm that focuses on scalability, fault tolerance, and owning each ...
New
A Brief Review of the Minisforum V3 AMD Tablet.
Update: I have created an awesome-minisforum-v3 GitHub repository to list information fo...
New
Explore the power of Ash Framework by modeling and building the domain for a real-world web application.
Rebecca Le @sevenseacat and ...
New
A concise guide to MySQL 9 database administration, covering fundamental concepts, techniques, and best practices.
Neil Smyth
MySQL...
New
Open-source implementation of the classic GTA engine now running directly in your browser. Experience the reVC technology demo on DOS.Zon...
New
Woke up to this today: Claude Code’s complete source code exposed via npm source map. Not a snippet. All 512,000 lines. 1,900 TypeScript ...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (207)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (12)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /typescript
- /svelte
- /onivim
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /deepseek
- /opensuse
- /zig
- /centos
- /php
- /scala
- /react-native
- /lisp
- /textmate
- /sublime-text
- /nixos
- /debian
- /agda
- /deno
- /django
- /kubuntu
- /arch-linux
- /nodejs
- /ubuntu
- /spring
- /revery
- /manjaro
- /diversity
- /julia
- /lua
- /markdown
- /laravel









