CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
A field guide to help you recognize achievement, spot A field guide to help you recognize achievement, spot bottlenecks, and debug your d...
New
TOKYO (Kyodo) – Japan’s government plans to encourage firms to let their employees choose to work four days a week instead of five, aimin...
New
A career ending mistake — Bitfield Consulting.
As software engineers, we’re constantly making detailed, elaborate plans for computers to...
New
How a piece of advice became a lifestyle
TABLE OF CONTENTS
WHERE TO BEGIN…
FIRST CONTACT
PICKING EMACS FOR LIFE
CHEATING ON EMACS
SERE...
New
Flipper Zero is a portable multi-tool for pentesters and geeks in a toy-like body. It loves hacking digital stuff, such as radio protocol...
New
Building a Slack/Discord alternative with Tauri/Rust linen <span class="hashtag-icon-placeholder"></span>blog.
Introduction My name is K...
New
Why Python is terrible…
Nice language, but unsuitable for most professional purposes
New
Dark mode isn’t as good for your eyes as you believe.
The shadowy display mode has leagues of fans claiming it helps reduce eye strain, ...
New
Over the last decade, we’ve seen great advancements in distributed systems, but the way we program them has seen few fundamental improvem...
New
New
Other popular topics
Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular wor...
New
New
Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex e...
New
Biggest jackpot ever apparently! :upside_down_face:
I don’t (usually) gamble/play the lottery, but working on a program to predict the...
New
This is going to be a long an frequently posted thread.
While talking to a friend of mine who has taken data structure and algorithm cou...
New
Build efficient applications that exploit the unique benefits of a pure functional language, learning from an engineer who uses Haskell t...
New
New
Develop, deploy, and debug BEAM applications using BEAMOps: a new paradigm that focuses on scalability, fault tolerance, and owning each ...
New
Hello,
I’m a beginner in Android development and I’m facing an issue with my project setup. In my build.gradle.kts file, I have the foll...
New
Node.js v22.14.0 has been released.
Link: Release 2025-02-11, Version 22.14.0 'Jod' (LTS), @aduh95 · nodejs/node · GitHub
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (203)
- Questions (35)
- Resources (119)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (59)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (9)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /emacs
- /haskell
- /java
- /svelte
- /onivim
- /typescript
- /kotlin
- /crystal
- /c-plus-plus
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /deepseek
- /centos
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /debian
- /nixos
- /agda
- /django
- /kubuntu
- /deno
- /arch-linux
- /nodejs
- /revery
- /ubuntu
- /manjaro
- /spring
- /diversity
- /lua
- /julia
- /markdown
- /c








