CommunityNews

CommunityNews

Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind

Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.

Read in full here:

https://loglog.games/blog/leaving-rust-gamedev/

This thread was posted by one of our members via one of our news source trackers.

Where Next?

Popular General Dev topics Top

First poster: bot
Kinesis Advantage360 Ergonomic Keyboard. Split-adjustable, contoured design that maximizes comfort and boosts productivity. Mechanical s...
New
First poster: OvermindDL1
You can now buy a 100W USB-C cable with a built-in power meter. They’re just $20 on Amazon, and they work!
New
First poster: bot
How a piece of advice became a lifestyle TABLE OF CONTENTS WHERE TO BEGIN… FIRST CONTACT PICKING EMACS FOR LIFE CHEATING ON EMACS SERE...
New
First poster: bot
The overengineered Solution to my Pigeon Problem. TL;DR: I built a wifi-equipped water gun to shoot the pigeons on my balcony, controlle...
New
CommunityNews
…or, “why make programming even harder?” Learning functional programming is an opportunity to discover a new way to represent programs, t...
New
CommunityNews
Docker on MacOS is slow and how to fix it. Thanks to the DALL·E 2, we finally have a very nice graphic representation of the feelings of...
New
New
First poster: bot
When Zig is safer and faster than Rust. There are endless debates online about Rust vs. Zig, this post explores a side of the argument I...
New
CommunityNews
9 fintech engineering mistakes. Read this list unless you want to build a money dissappearing system
New
First poster: AstonJ
On the benefits of learning in public. Learning in public helps me grow as an engineer and seems to benefit others too. Here’s why I sho...
New

Other popular topics Top

AstonJ
If it’s a mechanical keyboard, which switches do you have? Would you recommend it? Why? What will your next keyboard be? Pics always w...
New
ohm
Which, if any, games do you play? On what platform? I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
New
AstonJ
There’s a whole world of custom keycaps out there that I didn’t know existed! Check out all of our Keycaps threads here: https://forum....
New
New
AstonJ
In case anyone else is wondering why Ruby 3 doesn’t show when you do asdf list-all ruby :man_facepalming: do this first: asdf plugin-upd...
New
PragmaticBookshelf
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or...
New
DevotionGeo
The V Programming Language Simple language for building maintainable programs V is already mentioned couple of times in the forum, but I...
New
PragmaticBookshelf
Author Spotlight Jamis Buck @jamis This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
Help
I am trying to crate a game for the Nintendo switch, I wanted to use Java as I am comfortable with that programming language. Can you use...
New
DevotionGeo
I have always used antique keyboards like Cherry MX 1800 or Cherry MX 8100 and almost always have modified the switches in some way, like...
New