CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
https://permission.site/
This thread was posted by one of our members via one of our news source trackers.
New
Maybe it’s just my experience, but Object-Oriented Programming seems like a default, most common paradigm of software engineering. The on...
New
GitHub - hlissner/doom-emacs: An Emacs framework for the stubborn martian hacker.
An Emacs framework for the stubborn martian hacker - G...
New
Yet another rust-made text editor, though I’m really liking the looks of how this one works!
New
The overengineered Solution to my Pigeon Problem.
TL;DR: I built a wifi-equipped water gun to shoot the pigeons on my balcony, controlle...
New
ABSTRACT
In lieu of a traditional , I’ve tried to distill the essence of the talk into a collection of maxims:
All programmers are API ...
New
Docker on MacOS is slow and how to fix it.
Thanks to the DALL·E 2, we finally have a very nice graphic representation of the feelings of...
New
The new frameworks will continue until morale improves.
New
The French originated the meter in the 1790s as one/ten-millionth of the distance from the equator to the north pole along a meridian thr...
New
We present DeepSeek-V3, a strong Mixture-of-Experts (MoE) language model with 671B total parameters with 37B activated for each token. To...
New
Other popular topics
Take your Go skills to the next level by learning how to design, develop, and deploy a distributed service. Start from the bare essential...
New
Andy and Dave wrote this influential, classic book to help their clients create better software and rediscover the joy of coding. Almost ...
New
poll
poll
Be sure to check out @Dusty’s article posted here: An Introduction to Alternative Keyboard Layouts It’s one of the best write-...
New
I’ve been hearing quite a lot of comments relating to the sound of a keyboard, with one of the most desirable of these called ‘thock’, he...
New
New
Do the test and post your score :nerd_face:
:keyboard:
If possible, please add info such as the keyboard you’re using, the layout (Qw...
New
Hello everyone! This thread is to tell you about what authors from The Pragmatic Bookshelf are writing on Medium.
New
Build efficient applications that exploit the unique benefits of a pure functional language, learning from an engineer who uses Haskell t...
New
Author Spotlight
Jamis Buck
@jamis
This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
New
Big O Notation can make your code faster by orders of magnitude. Get the hands-on info you need to master data structures and algorithms ...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (207)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (12)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /typescript
- /svelte
- /onivim
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /elm
- /flutter
- /vscode
- /html
- /ash
- /deepseek
- /zig
- /opensuse
- /centos
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /deno
- /django
- /kubuntu
- /arch-linux
- /nodejs
- /ubuntu
- /spring
- /revery
- /manjaro
- /julia
- /diversity
- /lua
- /quarkus
- /markdown









