CommunityNews
Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Once you get good at Rust all of these problems will go away
- Rust being great at big refactorings solves a largely self-inflicted issues with the borrow checker
- Indirection only solves some problems, and always at the cost of dev ergonomics
- ECS solves the wrong kind problem
- Generalized systems don’t lead to fun gameplay
- Making a fun & interesting games is about rapid prototyping and iteration, Rust’s values are everything but that
- Procedural macros are not even “we have reflection at home”
- Hot reloading is more important for iteration speed than people give it credit for
- Abstraction isn’t a choice
- GUI situation in Rust is terrible
- Reactive UI is not the answer to making highly visual, unique and interactive game UI
- Orphan rule should be optional
- Compile times have improved, but not with proc macros
- Rust gamedev ecosystem lives on hype
- Global state is annoying/inconvenient for the wrong reasons, games are single threaded.
- Dynamic borrow checking causes unexpected crashes after refactorings
- Context objects aren’t flexible enough
- Positives of Rust
- Closing thoughts
Disclaimer: This post is a very long collection of thoughts and problems I’ve had over the years, and also addresses some of the arguments I’ve been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn’t meant to brag or indicate success, but rather just show there has been more than enough effort put into Rust, to dispel the the commonly said “once you gain enough experience it’ll all make sense” argument.
Read in full here:
https://loglog.games/blog/leaving-rust-gamedev/
This thread was posted by one of our members via one of our news source trackers.
Popular General Dev topics
A field guide to help you recognize achievement, spot A field guide to help you recognize achievement, spot bottlenecks, and debug your d...
New
SPWN is a programming language that compiles to Geometry Dash levels. What that means is that you can create levels by using not only the...
New
:tada: Launching Fig
I am excited to announce that, as of today, Fig is generally available to the public for download.
With our public ...
New
Flipper Zero is a portable multi-tool for pentesters and geeks in a toy-like body. It loves hacking digital stuff, such as radio protocol...
New
The overengineered Solution to my Pigeon Problem.
TL;DR: I built a wifi-equipped water gun to shoot the pigeons on my balcony, controlle...
New
Raspberry Pi security alarm — the basics.
In November last year — I started building a DIY security alarm system, using a Raspberry Pi a...
New
Rewrite it in Rust by ridiculousfish · Pull Request #9512 · fish-shell/fish-shell.
(Sorry for the meme; also this is obligatory.)
I thi...
New
GitHub - crablang/crab: A community fork of a language named after a plant fungus. All of the memory-safe features you love, now with 100...
New
SLUM: The Shadow Library Uptime Monitor.
This dashboard tracks the availability of popular shadow libraries in real time from a US-based...
New
The new frameworks will continue until morale improves.
New
Other popular topics
New
Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face:
Perhaps if there’s enough peop...
New
You might be thinking we should just ask who’s not using VSCode :joy: however there are some new additions in the space that might give V...
New
poll
poll
Be sure to check out @Dusty’s article posted here: An Introduction to Alternative Keyboard Layouts It’s one of the best write-...
New
New
Saw this on TikTok of all places! :lol:
Anyone heard of them before?
Lite:
New
Author Spotlight
Erin Dees
@undees
Welcome to our new author spotlight! We had the pleasure of chatting with Erin Dees, co-author of ...
New
Author Spotlight:
Peter Ullrich
@PJUllrich
Data is at the core of every business, but it is useless if nobody can access and analyze ...
New
Hair Salon Games for Girls Fun
Girls Hair Saloon game is mainly developed for kids. This game allows users to select virtual avatars to ...
New
Background
Lately I am in a quest to find a good quality TTS ai generation tool to run locally in order to create audio for some videos I...
New
Categories:
Sub Categories:
- All
- In The News
- Dev Chat (206)
- Questions (36)
- Resources (122)
- Blogs/Talks (27)
- Jobs (3)
- Events (15)
- Code Editors (59)
- Hardware (60)
- Reviews (5)
- Sales (16)
- Design & UX (5)
- Marketing & SEO (2)
- Industry & Culture (14)
- Ethics & Privacy (19)
- Business (4)
- Learning Methods (6)
- Content Creators (7)
- DevOps & Hosting (10)
Popular Portals
- /elixir
- /rust
- /wasm
- /ruby
- /erlang
- /phoenix
- /keyboards
- /python
- /js
- /rails
- /security
- /go
- /swift
- /vim
- /clojure
- /java
- /emacs
- /haskell
- /svelte
- /typescript
- /onivim
- /kotlin
- /c-plus-plus
- /crystal
- /tailwind
- /react
- /gleam
- /ocaml
- /flutter
- /elm
- /vscode
- /ash
- /html
- /opensuse
- /zig
- /centos
- /deepseek
- /php
- /scala
- /react-native
- /lisp
- /sublime-text
- /textmate
- /nixos
- /debian
- /agda
- /deno
- /django
- /kubuntu
- /arch-linux
- /nodejs
- /spring
- /ubuntu
- /revery
- /manjaro
- /julia
- /diversity
- /lua
- /markdown
- /slackware









