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Comparing a Voxel Game in F# and Rust
Comparing a Voxel Game in F# and Rust.
I recently ported Robocave from F# to Rust as a way to learn and experiment with Rust. The game is a first-person shooter originally written for 7dfps and PROCJAM using a custom F# engine based on Garnet and Veldrid.
Read in full here:
https://cragwind.com/blog/posts/comparing-voxel-game-fsharp-rust/
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