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Author Spotlight: Tammy Coron (@Paradox927)
Gaming, and writing games in particular, is about passion, vision, experience, and immers...
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Title: Apple Game Frameworks and Technologies: Collision Detection page 84
Hi everyone,
In the code, I changed the coordinates of the f...
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The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
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@Paradox927
2D Apple game frameworks and technologies
Knife throw not working in later chapters.
Hi everyone,
at the start of the gam...
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Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
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@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
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Get 50% off the following PragProg titles and learn everything there is to know about the ways people and programs can interact. Enter co...
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Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
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And I wrote a review of it.
Great job, @Paradox927!
It’s a huge topic, but you did great IMO.
I really enjoyed it. :+1:t2:
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Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is:
(In the chapter “Add the Images Resources for the Player”). ...
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This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
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On page 62, right after the code snippet for func drop(dropSpeed: TimeInterval, floorLevel: CGFloat), is this line:
Here, you’re settin...
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The code to add the monster entity to the scene’s entity array (so that the generator-spawned monsters get component updates) in chapter ...
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Title: Apple Game Frameworks and Technologies
I the downloaded resources, I think it would be nice to prefix the directory names with th...
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Title: Name of book: Apple Game Frameworks and Technologies: Show the Game Center Dashboard failing (page 383…)
At the risk of embarrass...
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On page 86 is this line of code:
self.physicsBody?.contactTestBitMask = PhysicsCategory.player
| Ph...
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On page 149 (of Beta 3) is this code to add a glow effect to the gloop droplets:
// Add glow effect
let effectNode = SKEffectNode()
effe...
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Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)
Not an errata that I can tell so far…
I’m at th...
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So Xcode 12 added native support for SVG files. From Apple’s Xcode 12 release notes:
Asset Catalogs
New Features
Added support for Sca...
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Please use the following format for the title of this thread (then simply delete/replace this text with the content for the thread):
Tit...
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