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Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124)
I have the code implemented and double checked with t...
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@Paradox927
I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
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Author Spotlight: Tammy Coron (@Paradox927)
Gaming, and writing games in particular, is about passion, vision, experience, and immers...
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@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
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The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
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Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
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@Paradox927
2D Apple game frameworks and technologies
Knife throw not working in later chapters.
Hi everyone,
at the start of the gam...
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Title: Apple Game Frameworks and Technologies: Collision Detection page 84
Hi everyone,
In the code, I changed the coordinates of the f...
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I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
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Xcode: Version 13.1 (13A1030d)
MacOS: 11.6.1 (20G224)
I’m stuck for a while waiting for my Apple Developer account to get approved. Alt...
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Author Spotlight: Tammy Coron (@Paradox927)
Gaming, and writing games in particular, is about passion, vision, experience, and immers...
New
@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
New
@Paradox927
I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
New
Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124)
I have the code implemented and double checked with t...
New
Most Active Last Three Years
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
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Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
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I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
New
How can I make sure the the xcproj example files are safe? And contain no harmful software when running in Xcode
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Does anyone have access to the resource folder? Can’t find it anywhere. I can’t continue without using the assets
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@Paradox927 - Just curious to know how you came up with 255 when calculating the speed, on page 60 in the PDF.
...
let calculatedSp...
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Xcode: Version 13.1 (13A1030d)
MacOS: 11.6.1 (20G224)
I’m stuck for a while waiting for my Apple Developer account to get approved. Alt...
New
In the paragraph that begins “Switch to the GameScene.sks file” I am clearly doing something wrong. When I right-click on the controller ...
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Please put the note about ignoring Xcode warnings before the code.
The bottom of page 66 adds three func overrides which Xcode declares ...
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First, I want to thank @Paradox927 Tammy. This is a great book, and I’m having a ball going through it.
In the “Setting up the Physics B...
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Hello,
On Chapter 2. Adding Animation and Movement with Actions • 50
the distance is calculated using the Hypotenuse.
let distance = ...
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The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
New
Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
New
Title: Apple Game Frameworks and Technologies: Collision Detection page 84
Hi everyone,
In the code, I changed the coordinates of the f...
New
@Paradox927
2D Apple game frameworks and technologies
Knife throw not working in later chapters.
Hi everyone,
at the start of the gam...
New
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