Apple Game Frameworks and Technologies (Pragmatic Bookshelf)
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Has anyone else run into this error message? Class not decoded 'valsrevenge.HealthComponent'
I have seen this when trying to run...
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Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124)
I have the code implemented and double checked with t...
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@Paradox927
I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
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Author Spotlight: Tammy Coron (@Paradox927)
Gaming, and writing games in particular, is about passion, vision, experience, and immers...
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@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
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The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
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Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
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@Paradox927
2D Apple game frameworks and technologies
Knife throw not working in later chapters.
Hi everyone,
at the start of the gam...
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Title: Apple Game Frameworks and Technologies: Collision Detection page 84
Hi everyone,
In the code, I changed the coordinates of the f...
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I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
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Has anyone else run into this error message? Class not decoded 'valsrevenge.HealthComponent'
I have seen this when trying to run...
New
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Author Spotlight: Tammy Coron (@Paradox927)
Gaming, and writing games in particular, is about passion, vision, experience, and immers...
New

The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
New

Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
New

@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
New

Title: Apple Game Frameworks and Technologies: Collision Detection page 84
Hi everyone,
In the code, I changed the coordinates of the f...
New

@Paradox927
2D Apple game frameworks and technologies
Knife throw not working in later chapters.
Hi everyone,
at the start of the gam...
New

Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124)
I have the code implemented and double checked with t...
New

@Paradox927
I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
New
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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
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Get 50% off the following PragProg titles and learn everything there is to know about the ways people and programs can interact. Enter co...
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Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
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And I wrote a review of it.
Great job, @Paradox927!
It’s a huge topic, but you did great IMO.
I really enjoyed it. :+1:t2:
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Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is:
(In the chapter “Add the Images Resources for the Player”)....
New

The code to add the monster entity to the scene’s entity array (so that the generator-spawned monsters get component updates) in chapter ...
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This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
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Title: Name of book: Apple Game Frameworks and Technologies: Show the Game Center Dashboard failing (page 383…)
At the risk of embarrass...
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Title: Apple Game Frameworks and Technologies
I the downloaded resources, I think it would be nice to prefix the directory names with th...
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How can I make sure the the xcproj example files are safe? And contain no harmful software when running in Xcode
New

So Xcode 12 added native support for SVG files. From Apple’s Xcode 12 release notes:
Asset Catalogs
New Features
Added support for Sca...
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I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
New

On page 62, right after the code snippet for func drop(dropSpeed: TimeInterval, floorLevel: CGFloat), is this line:
Here, you’re settin...
New

Title: Apple Game Frameworks and Technologies: currentPlayer = nil (page 412)
Given my recent track record on my problem posts, I would ...
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Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)
Not an errata that I can tell so far…
I’m at th...
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