Apple Game Frameworks and Technologies (Pragmatic Bookshelf)
Latest Threads About This Book
Hey, folks.
I was just informed that on some newer versions of Xcode and iOS, the GameScene is not loading, and instead shows a gray scr...
New
Under “Add Pathfinding to your game” (under chapter 13 „Planning Routes and Creating Believable AI“) there is a paragraph about add/editi...
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Has anyone else run into this error message? Class not decoded 'valsrevenge.HealthComponent'
I have seen this when trying to run the exa...
New
Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124)
I have the code implemented and double checked with t...
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@Paradox927
I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
New
Author Spotlight:
Tammy Coron
@Paradox927
Gaming, and writing games in particular, is about passion, vision, experience, and immersio...
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@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
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The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
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Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
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@Paradox927
2D Apple game frameworks and technologies
Knife throw not working in later chapters.
Hi everyone,
at the start of the gam...
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Title: Apple Game Frameworks and Technologies: Collision Detection page 84
Hi everyone,
In the code, I changed the coordinates of the f...
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I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
New
Xcode: Version 13.1 (13A1030d)
MacOS: 11.6.1 (20G224)
I’m stuck for a while waiting for my Apple Developer account to get approved. Alt...
New
Hello,
On Chapter 2. Adding Animation and Movement with Actions • 50
the distance is calculated using the Hypotenuse.
let distance = ...
New
How can I make sure the the xcproj example files are safe? And contain no harmful software when running in Xcode
New
Does anyone have access to the resource folder? Can’t find it anywhere. I can’t continue without using the assets
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Please put the note about ignoring Xcode warnings before the code.
The bottom of page 66 adds three func overrides which Xcode declares ...
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In the paragraph that begins “Switch to the GameScene.sks file” I am clearly doing something wrong. When I right-click on the controller ...
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First, I want to thank @Paradox927 Tammy. This is a great book, and I’m having a ball going through it.
In the “Setting up the Physics B...
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@Paradox927 - Just curious to know how you came up with 255 when calculating the speed, on page 60 in the PDF.
...
let calculatedSp...
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Get 50% off the following PragProg titles and learn everything there is to know about the ways people and programs can interact. Enter co...
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And I wrote a review of it.
Great job, @Paradox927!
It’s a huge topic, but you did great IMO.
I really enjoyed it. :+1:t2:
New
Title: Name of book: description (page number)
Why isn’t:
if let localPlayer = gameCenterData?.getLocalPlayer() {
if let index = game...
New
Title: Apple Game Frameworks and Technologies: currentPlayer = nil (page 412)
Given my recent track record on my problem posts, I would ...
New
Title: Name of book: Apple Game Frameworks and Technologies: Show the Game Center Dashboard failing (page 383…)
At the risk of embarrass...
New
Title: Changes to GameScene+PhysicsContact
(I understand, it may be to late in your process to make such a change, but I’ll share here a...
New
Title: Apple Game Frameworks and Technologies: Dungeon tiles not “there” for Scenes 2 & 3 (page 361)
When I copy over GameScene_2.sk...
New
In the “Animate the Monsters: Defining the Game Objects” sub-section of chapter 11, it specifies to add a property in the AnimationCompon...
New
Title: Apple Game Frameworks and Technologies: Need to add PhysicsComponent to Val (Chapter 12)
After working through the code in Chapte...
New
Title: Apple Game Frameworks and Technologies: Val’s revenge background doesn’t fill screen (page 163)
OK, I’m stumped… I’ve been throug...
New
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Has anyone else run into this error message? Class not decoded 'valsrevenge.HealthComponent'
I have seen this when trying to run the exa...
New
Under “Add Pathfinding to your game” (under chapter 13 „Planning Routes and Creating Believable AI“) there is a paragraph about add/editi...
New
Hey, folks.
I was just informed that on some newer versions of Xcode and iOS, the GameScene is not loading, and instead shows a gray scr...
New
Most Active Last Three Years
Author Spotlight:
Tammy Coron
@Paradox927
Gaming, and writing games in particular, is about passion, vision, experience, and immersio...
New
@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
New
Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124)
I have the code implemented and double checked with t...
New
@Paradox927
I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
New
Most Active Over Three Years
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
New
Get 50% off the following PragProg titles and learn everything there is to know about the ways people and programs can interact. Enter co...
New
And I wrote a review of it.
Great job, @Paradox927!
It’s a huge topic, but you did great IMO.
I really enjoyed it. :+1:t2:
New
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New
Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is:
(In the chapter “Add the Images Resources for the Player”)....
New
The code to add the monster entity to the scene’s entity array (so that the generator-spawned monsters get component updates) in chapter ...
New
Title: Apple Game Frameworks and Technologies
I the downloaded resources, I think it would be nice to prefix the directory names with th...
New
This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
New
Title: Name of book: Apple Game Frameworks and Technologies: Show the Game Center Dashboard failing (page 383…)
At the risk of embarrass...
New
How can I make sure the the xcproj example files are safe? And contain no harmful software when running in Xcode
New
Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation)
Not an errata that I can tell so far…
I’m at th...
New
So Xcode 12 added native support for SVG files. From Apple’s Xcode 12 release notes:
Asset Catalogs
New Features
Added support for Sca...
New
I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
New
Title: Apple Game Frameworks and Technologies: currentPlayer = nil (page 412)
Given my recent track record on my problem posts, I would ...
New
On page 62, right after the code snippet for func drop(dropSpeed: TimeInterval, floorLevel: CGFloat), is this line:
Here, you’re settin...
New
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