Apple Game Frameworks and Technologies (Pragmatic Bookshelf)

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jav-solo
Has anyone else run into this error message? Class not decoded 'valsrevenge.HealthComponent' I have seen this when trying to run the exa...
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netskink
Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124) I have the code implemented and double checked with t...
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nerbard
@Paradox927 I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
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PragmaticBookshelf
Author Spotlight: Tammy Coron @Paradox927 Gaming, and writing games in particular, is about passion, vision, experience, and immersio...
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johnrnyquist
@Paradox927 Page 163 says: Alternatively, you can use the class name instead, like this: player = childNode(withName: “Player”) as? Pl...
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johnrnyquist
The title on page 95 says: Use Variables to Monitor Game States The first sentence after that title says: In a game like Gloop Drop, y...
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johnrnyquist
Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
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Roadmanbean
@Paradox927 2D Apple game frameworks and technologies Knife throw not working in later chapters. Hi everyone, at the start of the gam...
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Roadmanbean
Title: Apple Game Frameworks and Technologies: Collision Detection page 84 Hi everyone, In the code, I changed the coordinates of the f...
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oscar
I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
New

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jav-solo
Has anyone else run into this error message? Class not decoded 'valsrevenge.HealthComponent' I have seen this when trying to run the exa...
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Most Active Last Three Years Top

PragmaticBookshelf
Author Spotlight: Tammy Coron @Paradox927 Gaming, and writing games in particular, is about passion, vision, experience, and immersio...
New
johnrnyquist
The title on page 95 says: Use Variables to Monitor Game States The first sentence after that title says: In a game like Gloop Drop, y...
New
johnrnyquist
Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
New
johnrnyquist
@Paradox927 Page 163 says: Alternatively, you can use the class name instead, like this: player = childNode(withName: “Player”) as? Pl...
New
Roadmanbean
Title: Apple Game Frameworks and Technologies: Collision Detection page 84 Hi everyone, In the code, I changed the coordinates of the f...
New
Roadmanbean
@Paradox927 2D Apple game frameworks and technologies Knife throw not working in later chapters. Hi everyone, at the start of the gam...
New
netskink
Title: Apple Game Frameworks and Technologies: Scrolling background (page 120-124) I have the code implemented and double checked with t...
New
nerbard
@Paradox927 I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
New

Most Active Over Three Years Top

PragmaticBookshelf
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
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GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
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backslash-f
And I wrote a review of it. Great job, @Paradox927! It’s a huge topic, but you did great IMO. I really enjoyed it. :+1:t2:
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backslash-f
Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is: (In the chapter “Add the Images Resources for the Player”)....
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cocojas
The code to add the monster entity to the scene’s entity array (so that the generator-spawned monsters get component updates) in chapter ...
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skellt
This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
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mikecargal
Title: Name of book: Apple Game Frameworks and Technologies: Show the Game Center Dashboard failing (page 383…) At the risk of embarrass...
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mikecargal
Title: Apple Game Frameworks and Technologies I the downloaded resources, I think it would be nice to prefix the directory names with th...
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Joey
How can I make sure the the xcproj example files are safe? And contain no harmful software when running in Xcode
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backslash-f
So Xcode 12 added native support for SVG files. From Apple’s Xcode 12 release notes: Asset Catalogs New Features Added support for Sca...
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oscar
I am having a problem adding the Health Meter for the player in valsrevenge. I’m using Xcode 12. As instructed. I am using the Componen...
New
mikecargal
Title: Apple Game Frameworks and Technologies: currentPlayer = nil (page 412) Given my recent track record on my problem posts, I would ...
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skellt
On page 62, right after the code snippet for func drop(dropSpeed: TimeInterval, floorLevel: CGFloat), is this line: Here, you’re settin...
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mikecargal
Title: Name of book: Apple Game Frameworks and Technologies (Chapter 5 “die” animation) Not an errata that I can tell so far… I’m at th...
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