Dominik Hauser @dasdom
edited by Adaobi Obi Tulton @aotulton
Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you’ve ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy to code and fun to use.
Build four stunning apps that sense the iPhone’s surrounding. Use Core Location and MapKit to draw GPS data on maps and share the results to social media. Use the sensor data from the iPhone and draw acceleration graphs using Core Graphics while on a playground swing. Build an app that measures the time you spend outside using geofences. Combine Core Location and ARKit to build an augmented reality scavenger hunt app that you can use and play with other people. Have great time building creative apps you cannot wait to try out.
Dominik Hauser has been developing iOS apps for more than 10 years. During this time he wrote several books about iOS development and gave talks at several conferences. He has a PhD in high-energy astrophysics from his former life as a physicist.
- Full details: https://pragprog.com/book/dhios/build-location-based-projects-for-ios
- View this book’s portal and details on how to post errata and suggestions here.
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