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This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
Title: Apple Game Frameworks and Technologies I the downloaded resources, I think it would be nice to prefix the directory names with th...
Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)
The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippe...
Please put the note about ignoring Xcode warnings before the code. The bottom of page 66 adds three func overrides which Xcode declares ...
In Chapter 3, subsection “A Closer Look at Physics Bodies”, sidebar box “The Gravity of the Situation”: It refers to “speed” when it sho...
Title: Changes to GameScene+PhysicsContact (I understand, it may be to late in your process to make such a change, but I’ll share here a...
In the “Animate the Monsters: Defining the Game Objects” sub-section of chapter 11, it specifies to add a property in the AnimationCompon...
Publisher: Pragmatic Bookshelf
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