Apple Game Frameworks and Technologies (Pragmatic Bookshelf)

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nerbard
@Paradox927 I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
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skellt
This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
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mikecargal
Title: Apple Game Frameworks and Technologies I the downloaded resources, I think it would be nice to prefix the directory names with th...
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Aloysius
Please put the note about ignoring Xcode warnings before the code. The bottom of page 66 adds three func overrides which Xcode declares ...
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skellt
The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippe...
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mikecargal
Title: Changes to GameScene+PhysicsContact (I understand, it may be to late in your process to make such a change, but I’ll share here a...
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whatever
In Chapter 3, subsection “A Closer Look at Physics Bodies”, sidebar box “The Gravity of the Situation”: It refers to “speed” when it sho...
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whatever
In the “Animate the Monsters: Defining the Game Objects” sub-section of chapter 11, it specifies to add a property in the AnimationCompon...
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