Apple Game Frameworks and Technologies (Pragmatic Bookshelf)

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johnrnyquist
The title on page 95 says: Use Variables to Monitor Game States The first sentence after that title says: In a game like Gloop Drop, y...
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johnrnyquist
Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
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johnrnyquist
@Paradox927 Page 163 says: Alternatively, you can use the class name instead, like this: player = childNode(withName: “Player”) as? Pl...
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GilWright
Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
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backslash-f
Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is: (In the chapter “Add the Images Resources for the Player”)....
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cocojas
The code to add the monster entity to the scene’s entity array (so that the generator-spawned monsters get component updates) in chapter ...
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skellt
On page 62, right after the code snippet for func drop(dropSpeed: TimeInterval, floorLevel: CGFloat), is this line: Here, you’re settin...
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skellt
On page 149 (of Beta 3) is this code to add a glow effect to the gloop droplets: // Add glow effect let effectNode = SKEffectNode() effe...
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mikecargal
Please use the following format for the title of this thread (then simply delete/replace this text with the content for the thread): Tit...
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mikecargal
Title: Apple Game Frameworks and Technologies: Dungeon tiles not “there” for Scenes 2 & 3 (page 361) When I copy over GameScene_2.sk...
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mikecargal
Title: Apple Game Frameworks and Technologies: Need to add PhysicsComponent to Val (Chapter 12) After working through the code in Chapte...
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mikecargal
Title: Apple Game Frameworks and Technologies: Tweaking the Miss Routine (no removeFromParent) (page 146) Shouldn’t the actionGroup for ...
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skellt
At the bottom of page 85 is this info box: By default, integer literals are expressed in decimal using the numbers 0 through 9. However...
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skellt
On page 115 is this text: Add a new property named playingLevel to the GameScene class, and give it a default value of false: var pla...
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