Apple Game Frameworks and Technologies (Pragmatic Bookshelf)
Most Active This Week

Under “Add Pathfinding to your game” (under chapter 13 „Planning Routes and Creating Believable AI“) there is a paragraph about add/editi...
New
Most Active This Month
Most Active This Year
Most Active Last Three Years

The title on page 95 says:
Use Variables to Monitor Game States
The first sentence after that title says:
In a game like Gloop Drop, y...
New

@Paradox927
Page 163 says:
Alternatively, you can use the class name instead, like this:
player = childNode(withName: “Player”) as? Pl...
New

Pages 89-90 references the Info.plist in the project. That no longer is include when a user creates a project with the Sprite Kit templat...
New
Most Active Over Three Years

Working through the steps (checking that the Info,plist matches exactly), run the demo game and what appears is grey but does not fill th...
New

Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is:
(In the chapter “Add the Images Resources for the Player”)....
New

The code to add the monster entity to the scene’s entity array (so that the generator-spawned monsters get component updates) in chapter ...
New

On page 62, right after the code snippet for func drop(dropSpeed: TimeInterval, floorLevel: CGFloat), is this line:
Here, you’re settin...
New

On page 149 (of Beta 3) is this code to add a glow effect to the gloop droplets:
// Add glow effect
let effectNode = SKEffectNode()
effe...
New

Title: Apple Game Frameworks and Technologies: Dungeon tiles not “there” for Scenes 2 & 3 (page 361)
When I copy over GameScene_2.sk...
New

On page 86 is this line of code:
self.physicsBody?.contactTestBitMask = PhysicsCategory.player
| Ph...
New

Title: Apple Game Frameworks and Technologies: Need to add PhysicsComponent to Val (Chapter 12)
After working through the code in Chapte...
New

Please use the following format for the title of this thread (then simply delete/replace this text with the content for the thread):
Tit...
New

Title: Apple Game Frameworks and Technologies: Tweaking the Miss Routine (no removeFromParent) (page 146)
Shouldn’t the actionGroup for ...
New

At the bottom of page 85 is this info box:
By default, integer literals are expressed in decimal using the numbers 0 through 9. However...
New

On page 54, in the Next Steps section, sprite is misspelled ‘spite’.
New

On page 115 is this text:
Add a new property named playingLevel to the GameScene class, and give it a default value of false:
var pla...
New

Apple Game Frameworks and Technologies - BodySize and Offsets do not work properly if player is outside of the dungeon tiles. (page 236) ...
New
Publisher:
Pragmatic Bookshelf
Latest in Apple Game Frameworks and Technologies
Get money off!

The Pragmatic Bookshelf
35% off any eBook
Use the coupon code "devtalk.com" to get 35% off any eBook published by PragProg!