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Vim Clutch – A hardware pedal for improved text editing (2012)
VIM Clutch is a hardware pedal for improved text editing speed for users of the magnificent VIM text editor (1, 2). When the pedal is pressed down, the pedal types “i” causing VIM to go into Insert Mode. When released, it types and you are back in Normal Mode…
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Disassembly support, similar to what is there in Visual Studio, would be a great feature to have for low level programming (C, C++), and ...
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Wheel is a navigation plugin for Vim and Neovim. It is buffer group oriented and makes abundant use of special buffers, in which you can ...
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Why?
Why create Slate? Well… (Beware: this section has a few of my opinions!)
Before creating Slate, I tried a lot of the other rich tex...
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Modal editor · Faster as in fewer keystrokes · Multiple selections · Orthogonal design
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A modern open source code editor in Rust
Native GUI and Rust powered performance, we as developers know what you need for an essential to...
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If you are making your own formats of YAML files, you may like the article that we wrote showing how to make Visual Studio Code and a few...
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Curious to know which languages and frameworks you’re all thinking about learning next :upside_down_face:
Perhaps if there’s enough peop...
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Be sure to check out @Dusty’s article posted here: An Introduction to Alternative Keyboard Layouts It’s one of the best write-...
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In case anyone else is wondering why Ruby 3 doesn’t show when you do asdf list-all ruby :man_facepalming: do this first:
asdf plugin-upd...
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Continuing the discussion from Thinking about learning Crystal, let’s discuss - I was wondering which languages don’t GC - maybe we can c...
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Author Spotlight
Dmitry Zinoviev
@aqsaqal
Today we’re putting our spotlight on Dmitry Zinoviev, author of Data Science Essentials in ...
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Programming Ruby is the most complete book on Ruby, covering both the language itself and the standard library as well as commonly used t...
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Develop, deploy, and debug BEAM applications using BEAMOps: a new paradigm that focuses on scalability, fault tolerance, and owning each ...
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I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
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Hello,
I’m a beginner in Android development and I’m facing an issue with my project setup. In my build.gradle.kts file, I have the foll...
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Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
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