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The BEAM marches forward
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Shayne gave this excellent talk the other day on Gleam, so I thought I’d share it.
From my point of view it was really interesting to se...
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In this post we’re going to be looking at a more advanced use of Gleam’s type system, known as phantom types. Hopefully by the end of thi...
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Django 3.2 is just around the corner and it’s packed with new features. Django versions are usually not that exciting (it’s a good thing!...
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Everyone outside of tech has heard of JavaScript, Java, Python, Ruby and even .Net, but few if any have heard of F#. However, F# may be o...
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This post explains why Scala projects are difficult to maintain.
Scala is a powerful programming language that can make certain small te...
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Todos coñecemos os focos de Erlang/Elixir máis renomeados do mundo, como a Suecia, o Brasil, a California ou Londres. Mais a comunidade, ...
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Louis Pilfold is the creator of the Gleam programming language. He explains what Gleam is and tells us where it came from.
He then dives...
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I describe how we use Hot Reloading with Webpack to develop faster and show how to integrate Webpack 5, webpack-dev-server, and Phoenix f...
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Mark Hoffman, the author of Programming WebAssembly in Rust, is a pretty hilarious lecturer if you like a dry sense of humor.
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Hi folks! Ukrainian Erlanger is here :sign_of_the_horns:!
I’d like to share my recent talk at the TADSummit Online Conference, where I ...
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Other popular topics
Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it.
Does your monitor have eye p...
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No chair. I have a standing desk.
This post was split into a dedicated thread from our thread about chairs :slight_smile:
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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to soci...
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Saw this on TikTok of all places! :lol:
Anyone heard of them before?
Lite:
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Author Spotlight
Jamis Buck
@jamis
This month, we have the pleasure of spotlighting author Jamis Buck, who has written Mazes for Prog...
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Author Spotlight
Mike Riley
@mriley
This month, we turn the spotlight on Mike Riley, author of Portable Python Projects. Mike’s book ...
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I’m able to do the “artistic” part of game-development; character designing/modeling, music, environment modeling, etc.
However, I don’t...
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Fight complexity and reclaim the original spirit of agility by learning to simplify how you develop software. The result: a more humane a...
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