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Crossing the uncanny valley of conversational voice
At Sesame, our goal is to achieve “voice presence”—the magical quality that makes spoken interactions feel real, understood, and valued.
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Popular General Dev topics
FUZIX
FUZIX is a fusion of various elements from the assorted UZI forks and
branches beaten together into some kind of semi-coherent pla...
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https://permission.site/
This thread was posted by one of our members via one of our news source trackers.
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SPWN is a programming language that compiles to Geometry Dash levels. What that means is that you can create levels by using not only the...
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Rewrite it in Rust by ridiculousfish · Pull Request #9512 · fish-shell/fish-shell.
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I thi...
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Christian Mills - Testing Intel’s Arc A770 GPU for Deep Learning Pt. 2.
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Jan | Rethink the Computer.
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Once you get good at Rust all of these problems will go away
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We’re a tiny team @deepseek-ai pushing our limits in AGI exploration.
Starting this week , Feb 24, 2025 we’ll open-source 5 repos – one ...
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Over the last decade, we’ve seen great advancements in distributed systems, but the way we program them has seen few fundamental improvem...
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Other popular topics
Which, if any, games do you play? On what platform?
I just bought (and completed) Minecraft Dungeons for my Nintendo Switch. Other than ...
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Please tell us what is your preferred monitor setup for programming(not gaming) and why you have chosen it.
Does your monitor have eye p...
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No chair. I have a standing desk.
This post was split into a dedicated thread from our thread about chairs :slight_smile:
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We have a thread about the keyboards we have, but what about nice keyboards we come across that we want? If you have seen any that look n...
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Build highly interactive applications without ever leaving Elixir, the way the experts do. Let LiveView take care of performance, scalabi...
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Get the comprehensive, insider information you need for Rails 8 with the new edition of this award-winning classic.
Sam Ruby @rubys
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Hello,
I’m a beginner in Android development and I’m facing an issue with my project setup. In my build.gradle.kts file, I have the foll...
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