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Low latency logging in Rust
Low latency logging in Rust.
Note: this blog post was not written by me. It was posted as a comment on r/rust by user matthieum, and was so well received that I thought it deserved to reach a broader audience. He gave me permission to repost it here. Everything below this paragraph has been taken verbatim from there.
— Disclaimer: I love logging. I’ve implemented no less than 4 complete logging systems at various companies in the last 16 years, two of which were low-latency.
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