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Building the DirectX shader compiler better than Microsoft?
Building the DirectX shader compiler better than Microsoft?.
This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, building the DXC compiler better than how Microsoft does.
Read in full here:
This thread was posted by one of our members via one of our news source trackers.
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